





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Every week we upload a new special Weekly Challenge mission. Beat the mission and earn EXTRA BREAKTHROUGHS to be placed on the global leaderboards!
Island Hopping
The tiny islands in the great Floatio sea are under attack. Rush out your airforce and ride the divine winds to their aid!
This time we're visiting an optional mission that appears later in the demo that many people haven't tried yet.
The mission will involve parking a literal line of fighter jets in front of the monster and watching them plow into its face. The already impressive COUNTER 2 of the fighters is improved with the DIVINE WIND project card (+2 COUNTER when on OCEAN... which is pretty much the entire map). Building placement is limited, and you'll have to plan your additional lab locations extremely carefully.
Missed out on last week's challenge mission? No problem! Simply click the < and > buttons below the weekly challenge mission panel on the main menu to play past challenge missions.
OTHER PATCH NOTES
- Missiles AIR DMG increased to 3 from 2. Players felt Missiles were overall a bit too weak considering Bombers moved faster and dealt the same GROUND DMG. Now Missiles pack a huge punch against air creatures (even more than AA)! They're still slow and AWKWARD, so careful positioning your Missiles ahead of the flying kaiju can be tricky, but incredibly rewarding when it lands.
- Added a RETRY MISSION button. No more listening to the witty story dialogue over and over!
- Kaiju now show ability icons on tiles around them that MAY be targeted. These tiles are dangeorous - you've been warned!
- When Dr. Wagner's out of her lab, a new UI prompt appears in the bottom left to urge you to GET HER BACK TO WORK!
- Kaiju only show the three topmost healthbars now (instead of a ridiculous 6 or 7 sometimes...)
- Fixed leaderboards not always showing up unless you yourself have placed on them
- Made camera not zoom out after a monster ability if it's still that monster's turn
- Reduced number of repeated info prompts (evacuation, etc.)
- Lots of typos, minor bug fixes
Thanks to everyone who gave feedback so far! Every shared thought makes the game a little bit better.
Wow, that's a lot, but we got more planned. Stay tuned!
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