pterus Finished the game? majordanger Then check out our new steam badges, emoticons, backgrounds and trading cards! bigdonk
drwagner commanderx
[ 2023-09-30 02:48:58 CET ] [ Original post ]
Greetings, Generals of Earth. We strive to make the most innovative & unique strategy titles, and we're proud to announce our newest game & by far most ambitious game yet, Real-Time General. This time you won't be saving cities from giant monsters, rather you'll be facing a far more grounded & historic threat. Although VERY different from Kaiju Wars, we hope you'll give it a look - who knows, you may even like what you see? [previewyoutube=xWlcvyAr5NU;full][/previewyoutube] Follow us for more details: Website | Discord | Newsletter Got questions? We have answers! Check our FAQ We want to hear from YOU! What gameplay or featueres do YOU want to see in Real-Time General? Stay tuned for more news from the front... - Michael
[ 2023-05-24 22:40:51 CET ] [ Original post ]
BREAKING NEWS - giant monsters have been spotted heading for Sony and Microsoft headquarters! We hope they have peaceful intentions, but just in case, we're rallying our console brethren to take up arms.
Our friends at Klabater have finished their console ports of Kaiju Wars for Xbox One and PS4!
PS: http://bit.ly/3UnGDRq
XB: http://bit.ly/3Em1UVW
If you buy it on Xbox, PLEASE leave a review! It helps indies a lot.
We'd also love to hear what you think about the ports on the discord, so let us know!
[ 2022-11-10 22:32:15 CET ] [ Original post ]
Kaiju Wars was selected as one of 12 indie games to be a part of the Pax Rising indie showcase at Pax West 2022 in Seattle! This was our first time at Pax and we were absolutely blown away by the turnout. Sadly they don't keep track of attendance numbers anymore, but it would've been a real problem if a giant fire-breathing kaiju attacked the convention center (good thing it wasn't filled with scientists or this most certainly would have happened!).
It was super fun meeting so many people, making new friends and celebrating videogames as a whole. We also learned quite a bit about attending conventions, as we should have brought more computers to demo the game, and print more business cards (we ran out mid-way through the second day!).
We look forward to bringing our new games to Pax in the future.
[ 2022-09-08 03:20:12 CET ] [ Original post ]
Kaiju Wars was selected to be a part of the indie showcase at Pax West! We'll be in Seattle Sept 2-5 - if you're in the area, come down and say hi. https://west.paxsite.com/en-us/features/pax-rising-showcase.html
[ 2022-08-17 03:36:03 CET ] [ Original post ]
Every week we upload a new special Weekly Challenge mission. Beat the mission and earn EXTRA BREAKTHROUGHS to be placed on the global leaderboards!
Dingaling's Mistake
Created by user Logrande. Doc Dingaling has invited Wagner to see his amazing new Broadcast Island - where absolutely nothing could go wrong.
Wow, Doc Dingaling's island is great! Tons of science, lots of security. Should be a cakewalk! Remember to choose some researchers to accompany you, and get that Radar car out to add to your media empire!
Missed out on last week's challenge mission? No problem! Simply click the < and > buttons below the weekly challenge mission panel on the main menu to play past challenge missions.
Good luck with the kaiju, mayors.
[ 2022-06-16 20:46:16 CET ] [ Original post ]
Kaiju Wars was at Dreamhack Dallas (June 3-5)!
We had the great opportunity to meet new people and show off Kaiju Wars at Dallas, Texas during Dreamhack! It was a lot of fun, and a great learning experience (was our first gaming convention). If you saw us there, leave us a comment!
Weekly Challenge: Monster Island
The kaiju had been confined to Monster Island, but now the whole island is going berzerk! Get the situation under control...if you can. This one's a doozy, as you'll be immediately attacked by a whole gaggle of kaiju from the island! Luckily they start with low health, but you'll have to prioritize which to take down first. Hold out until the mighty Sky Carrier can be deployed, and don't forget to rebuild your Suburbs with the Population Growth project!
[ 2022-06-08 20:06:41 CET ] [ Original post ]
Every week we upload a new special Weekly Challenge mission. Beat the mission and earn EXTRA BREAKTHROUGHS to be placed on the global leaderboards!
Quad Action
Created by Silly Cat for the map editor competition. FOUR Alphazaurus's are approaching. There's no extra labs, so stand your ground and be prepared for an epic 4vs1 fight for your life!!
Try your best to take on four kaiju, and match your unit types against the four different abilities in use! Use Population Growth at the right moment to rejuvenate your destroyed economy mid-game.
Good luck with the kaiju, mayors.
[ 2022-05-22 02:54:54 CET ] [ Original post ]
Every week we upload a new special Weekly Challenge mission. Beat the mission and earn EXTRA BREAKTHROUGHS to be placed on the global leaderboards!
Mountain Labs
Created by user overmind for the map editor competition. Carefully navigate evacuations between remote mountain labs from an increasingly dangerous foe!
This will require careful positioning of the small number of given units, not mention the all-important building placement. Use the power KAPUTNIK and BIG BOY experimental weapons to fly over mountain ranges to deal death from above!
Good luck with the kaiju, mayors.
[ 2022-05-12 11:27:38 CET ] [ Original post ]
Every week we upload a new special Weekly Challenge mission. Beat the mission and earn EXTRA BREAKTHROUGHS to be placed on the global leaderboards!
Double Trouble
Created by bredera for the map editor competition. Commander, seismological activity of two Kaiju have been detected near one of our research bases in New Shark City. Data shows that one of the Kaiju will appear quicker than the other. Still this is a really bad situation. Keep the research base safe until some vital research has been completed!"
A much smaller scope than the last challenge, you'll nonetheless be challenged by being forced to use a smorgasboards of units (and BIG BOY!).
Missed out on last week's challenge mission? No problem! Simply click the < and > buttons below the weekly challenge mission panel on the main menu to play past challenge missions.
Good luck with the kaiju, mayors.
[ 2022-05-05 07:47:04 CET ] [ Original post ]
Patch 1.2 - 5/1/2022 Wow, is that two patches in two days? Yes! Again, we take feedback super seriously, and we're gonna give you the best game we can! Patch highlights include setting the exact speed you want kaiju turns to run at (1x to 4x normal game speed), a 'refund researcher and researcher slot medal costs' button, the mission preview now displaying units in the upcoming mission, and even more options. UNLIMITED OPTIONS! UI
- Mission preview UI displays units included in mission at top right
- Added 'refund researcher and researcher slot medal costs' button
- Added 'kaiju turn speed' slider, allowing kaiju turns to go up to 4x regular game speed. GOTTA GO FAST!
- Added separate 'disable unit counterattack animations' option
- Added 'disable camera tracking during kaiju turn' option
- Added 'disable talking beeps during dialogue' option
- Added images to Retro Gallery mission select
- Fixed purchasing a researcher not immediately updating in mission select
- Fixed duplicate Reseachers appearing if going and back forth between missions - no more Double Dickens!
- Fixed bug where going to map editor and returning to main menu stopped displaying mission text properly
[ 2022-05-01 12:21:07 CET ] [ Original post ]
Patch 1.1 - 4/30/2022 We take player feedback extremely seriously, and already got a patch addressing many requests! Primarily players want more options and improved UI. We've added a 'Delete Save Progress' button, and a button for viewing mission terrain when previewing the mission to increase ease of choosing researchers and project cards. We've also improved the 'Quicker kaiju turn' option. UI - Added toggle Mission Preview UI button - Added 'Delete Save Progress' button to GAMEPLAY tab of options menu - Added button to toggle visibility of twitch integration panel - Quick monster turn option renamed to Quicker kaiju turn, now increases kaiju turn speed by 1.5x normal speed - Added highlight to comic book level select to draw more attention to it if playing the first time Tweaks - Landmine Project now affects Tunnels and Collapsed Tunnels - Reduced default music volume (only new players will see this change) Bug Fixes - Tooltips no longer cut off at bottom edge of screen - Increased size of 'Click to evacuate' message, fixed sizing with German localization - Increased size of clicking tile option menu (unit deployment, construct buildings, etc.) to fix sizing with non-English localizations - Kaiju rumbling while walking sound should properly stop when switching to main menu Features coming up next: - Button to refund and reset medal costs of unlocked Researchers and Researcher slots - Option to disable zooming in and tracking kaiju on its turn - Option to disable talking beeps in dialogue - Mission preview UI showing available units We want to make Kaiju Wars be the best it can be, so keep that feedback coming!
[ 2022-04-30 11:55:01 CET ] [ Original post ]
Kaiju Wars is releasing on Steam tomorrow!
Welcome Mayors, new and old! We thought it would be fun to breakdown the gameplay of Kaiju Wars for everyone that's new here, and refresh everyone that has been patiently waiting for the game the last couple years. Let's jump right in!
Gameplay
Phases
There are multiple phases in a turn in Kaiju Wars. In the Economy phase youll receive money and science progress from a variety of buildings (as long as they are still standing!)
The Military phase is where youll be taking all your actions. You can build buildings, deploy units on your different structures, use Project Cards (more on them below), and move/attack with your units.
The Kaiju phase is when the monsters will move and use their special abilities.
Kaiju
Kaiju are predictable; they will always target the closest building. The path they will take varies from situation to situation, and is demonstrated by percentages for each path.
Each kaiju has a variety of powerful abilities. Be mindful of each kaijus special attacks when you approach with your units, or you dont stand a chance!
Project Cards and Researchers
Project Cards are special effects you can use as you see fit on your turn! Unlock more powerful cards as you progress through the campaign, and build your deck to suit your strategy.
Youll encounter helpful Researchers during the campaign who will be able to aid you against the kaiju with the power of SCIENCE. They offer powerful passive abilities when brought into a mission.
Win Conditions
Kaiju cant be killed, they can only be slowed down and forced to fall back. To win a mission:
- Pepper the kaiju with attacks to drop their health to zero
- OR reach the required number of Science Breakthroughs
Game Modes and Features
Campaign
Kaiju Wars has a 6 act story campaign with 60+ unique missions.
Weekly Challenges
For even more variety, youll be able to compete each week for top leaderboard score in our Weekly Challenge missions. The more science Breakthroughs you achieve (more on those below), the higher your score!
Local Multiplayer
In select missions we've included a bonus local multiplayer mode! One player controls the Humans, the other controls the Kaiju. This mode also works with Steam Remote Play.
Map Editor
You can create your own missions with our robust Map Editor and then upload it to Steam Workshop to challenge other players around the world! Players can select your mission in our Custom Missions menu and play instantly.
Twitch Integration
We have Twitch Integration! Twitch viewers can type commands into chat to have comments appear during certain in-game events. We fully expect hilarity and chaos to ensue.
Theres so much more to discover in Kaiju Wars and we cant wait for you to play it when it launches tomorrow, April 28! Remember to wishlist on Steam, it helps us A TON, and youll be notified the moment the game goes live on the store! https://store.steampowered.com/app/1508400/Kaiju_Wars/ Join the official Kaiju Wars Discord server to chat with the dev team and the rest of our community!
[ 2022-04-27 19:06:18 CET ] [ Original post ]
Kaiju Wars is releasing April 28th, 2022!
New to our game? Check out our exciting new trailer for a taste of the fun, strategic, kaiju stomping gameplay of Kaiju Wars! [previewyoutube=r4YvQxqTDCs;full][/previewyoutube] We're really proud of how our game has progressed and are excited for everyone to play the full release next month! If you you enjoyed the trailer, consider wishlisting Kaiju Wars on Steam. It really helps us out!
Map Contest Winners
We recently held a community contest for players to create maps in our demo; the winners are having their maps featured in our game! We chose the top map to be included as a main mission in Kaiju Wars' campaign, and three honourable mentions that will be included as weekly challenges in the future. THANK YOU to everyone who participated in our contest! We can't wait to see what kinds of maps the community comes up with after launch! The winners and their maps are shown below!
Winner Far From Sea
Created by Steam user Silly Cat from South Korea
Honourable Mentions
Double Trouble
Created by Steam user Bredera from the Netherlands
Mountain Labs
Created by Steam user overmind from Canada
Quad Action
Created by Steam user Silly Cat from South Korea
Discord
Join the official Kaiju Wars Discord server to chat with the dev team and the rest of our community!
[ 2022-03-26 21:35:55 CET ] [ Original post ]
Maps. Lots of Maps.
The Kaiju Wars Map Editor is finally live! We've worked hard to make the tool easy to use for beginners, and detailed enough for creators who want to craft the ultimate challenge. We created an extensive guide to give you some tips to making a fun and challenging map, and outline all the tools you'll have at your fingertips! Check out our full guide below: https://steamcommunity.com/sharedfiles/filedetails/?id=2754302890
Map Creator Competition
We wanted to do something special for our community as we approach our full launch for Kaiju Wars, So to give an extra incentive to try out the new map editor, we'll be running a map creator competition from February 18 to March 18! Create your map and upload to Steam Workshop to eligible for the competition. We'll be reviewing all submissions and will pick the best ones as missions to include IN THE FINAL GAME. The winners will also get their name credited in the game, and will receive a limited Kaiju Wars movie style poster.
We can't wait to see what kind of maps you all come up with! Oh yeah, there's also a new weekly challenge. Not so weekly, eh?
[ 2022-02-18 09:32:39 CET ] [ Original post ]
MERRY CHRISTMAS!
Can you make it to the 25th? There might be a surprise for you...
Every two weeks we upload a new special Weekly Challenge mission. Beat the mission and earn EXTRA BREAKTHROUGHS to be placed on the global leaderboards!
Missed out on last week's challenge mission? No problem! Simply click the < and > buttons below the weekly challenge mission panel on the main menu to play past challenge missions.
We're busy working hard on a MAP EDITOR so you can create your own challenges. Stay tuned for more news in January. Until then, happy holidays, and try stay safe from the kaiju!
[ 2021-12-17 09:34:05 CET ] [ Original post ]
Every two weeks we upload a new special Weekly Challenge mission. Beat the mission and earn EXTRA BREAKTHROUGHS to be placed on the global leaderboards!
Turkey Shoot
Rumour has it that annoying hell turkey has taken up residence in the nearby jungle. Flush that foul fowl out, and lines it path with traps!
A familiar mission, but this time our foe is even faster, and traps must be laid planned ahead of time due to monstrous abilities. If you can get their movement low, your RADAR combined with the DATA PROTOCOL project could allow you to publish MANY scientific papers...
Missed out on last week's challenge mission? No problem! Simply click the < and > buttons below the weekly challenge mission panel on the main menu to play past challenge missions.
Good luck with the kaiju, mayors.
[ 2021-12-03 08:20:38 CET ] [ Original post ]
Every two weeks we upload a new special Weekly Challenge mission. Beat the mission and earn EXTRA BREAKTHROUGHS to be placed on the global leaderboards!
Wind and Tree
The sky burns. The trees shakes... Wait, trees? I don't remember these forests being here...
Choose your own projects and deploy your units wisely to fend off this double event. You'll want to play the campaign to unlock some Project Cards first. Be prepared for a surprised visitor...
Missed out on last week's challenge mission? No problem! Simply click the < and > buttons below the weekly challenge mission panel on the main menu to play past challenge missions.
Thanks to everyone who gave feedback so far! Every shared thought makes the game a little bit better. We'll be posting a demo update roadmap addressing all the feedback soon.
Good luck with the kaiju, mayors.
[ 2021-11-19 23:38:33 CET ] [ Original post ]
Greetings fellow Mayors. We'd like to submit to the planning subcommittee a rather vague roadmap about exciting new features coming to the demo and Kaiju Wars proper. We hope to meet this timeline, but like all civil planning, things always take longer than you think. Let's get to it!
ROADMAP
(stuff that's already happened) Oct 1st: Demo launched Oct 3rd: UNDO button added Nov 3rd: LOCAL VERSUS (where you play AS the kaiju), Twitch integration added (stuff that WILL happen) January 1: Map editor! Create your own missions, and share them on the steam workshop January 15: Map making competition! Become the best city planner (and city destroyer), and win cash prizes. The best maps will be highlighted as future weekly challenges January: Controller support! February/March: PC release, demo available in all languages
BI-WEEKLY CHALLENGE MISSIONS
We've added six weekly challenge missions so far, but we can't keep up the pace of creating new content while developing the full game, and the demo already has PLENTY of content. A new challenge mission will be added every TWO weeks from now.
DEMO FEEDBACK
We received a TON of excellent feedback from our generous players. We've identified several large areas for improvement that we intend to address. This list will be updated as we improve these experiences.
QUALITY OF LIFE
Players want to be able to UNDO actions/turns, have more options about game speed, and more options. Options are good! - We've already added an UNDO button (but it's limited to unit movement/attacks only. Will update to include deployment, cards, etc.) - We've already added a RETRY MISSION button - We will add a UNDO TURN button - We will add a quick monster movement option, and improve the quick monster ability option - We will add a FAST-FORWARD button (just like your old emulators!) - We will add an option to disable blur on ZOOMING
CLARITY
Sometimes the map gets a bit cluttered. Some things aren't explained well. We're gonna give you ALL the info you want! - We've already toned down the Crisis fire animations (no more California wildfires!) - We've reduced the size of the Flying turkey kaijuTM since it took too much space (especially when flying) - Lookouts building searchlights will be toned down - Will make kaiju go transparent when mousing on tile directly behind kaiju - Better tutorials and animations showing how DARK PROJECT work when a BREACH is in effect - Better tutorials explaining mechanics of the global unit pool and deploying/repairing units in tutorial
SOUND
- Add specific 'player turn' themes and 'monster turn' themes (like Advance Wars) so music tracks don't repeat as often
ART
Art is always a bottleneck, and we'll be continuing adding and improving the in-game art. - More PROJECT card illustrations - Finish Big Donk (giant money) animations - More flying turkey kaiju animations
STORY
By the way, you can click 'skip conversation' at the bottom of each dialogue cutscene, or skip ALL between-mission story cutscenes in the options menu. - Replace low-quality cutscene backgrounds - Tighten up dialogue a bit
UNIT VARIETY & BALANCE
Unit variety is a tough one - we want the game to be easy and accessible to pick up and play, while allowing for interesting decisions and higher levels of play. Basic units can be broken down into two categories: ATTACKERS and LEGOs (EXPERIMENTAL units mix this up, but are rarer). ATTACKERS units gain value by directly attacking the monster. LEGOs gain value by dealing COUNTER damage and having SLOW abilities when stepped on (ever stepped on a LEGO brick? It REALLY hurts). We'll be adding an interesting third category of unit that we think you'll like soon. - Infantry are weak, so we've buffed their speed to 3 so they can more easily get in position to be stepped on, and have time to dig in first for that juicy +1 COUNTER if not having moved - Adding ACE INFANTRY (even better at getting stepped on!) - Balance pass on PROJECT cards - Improvements to CORE DEFENCE missions (first challenge mission, final demo mission) so they don't drag on as long, improved clarity on certain mechanics Got MORE feedback? We'd love to hear it! Either here on the steam forum, or on our discord. That's a lot of stuff! We'll be adding/removing from this list as we go. Thanks again to all the folks who played the demo and left feedback - ALONE we fall, but TOGETHER we can face the kaiju threat.
[ 2021-11-12 11:23:05 CET ] [ Original post ]
Every week we upload a new special Weekly Challenge mission. Beat the mission and earn EXTRA BREAKTHROUGHS to be placed on the global leaderboards!
Splash Mountain
Floatio's famous Mt. Fumi volcano was long thought dormant. We're pretty sure it's dormant this time. For real.
Mt. Fumi looms menacingly in the center of the map, but our volcanologists (that's a real word!) assure us it's dormant... For this map you'll be immediately on the run! Evacuate as best you can, and navigate around the rough and difficult central terrain.
Missed out on last week's challenge mission? No problem! Simply click the < and > buttons below the weekly challenge mission panel on the main menu to play past challenge missions.
OTHER PATCH NOTES
- We added a VERSUS MODE and TWITCH INTEGRATION. Check out that announcement!
Thanks to everyone who gave feedback so far! Every shared thought makes the game a little bit better. We'll be posting a demo update roadmap addressing all the feedback soon.
Good luck with the kaiju, mayors.
[ 2021-11-05 10:14:24 CET ] [ Original post ]
Can you hear the rumbling? The ground shaking? It's... GODZILLA DAY (November 3rd)! To celebrate the most famous monster of monsters we've got two brand new features for our free demo.
Play AS the KAIJU in Local Versus!
[previewyoutube=1wZTH2vTd8Y;full][/previewyoutube] You can now play AS the Kaiju in a special local hotseat VERSUS multiplayer mode (or online via Steam RemotePlay) for certain missions. One player plays as the kaiju, using abilities, moving the kaiju and playing dark projects. The other player plays as the humans (as usual), trying to stop the kaiju. Who will win this titanic struggle? Hard to say, as this mode sure isn't balanced at all! Unlock additional versus missions by playing through the campaign.
Twitch Integration
Twitch viewers can have their no doubt hilarious comments that appear directly in-game when certain events happen! For example, typing "!bad NOT MY CABBAGES!" will dis play "NOT MY CABBAGES!" in-game when a bad event happens, like a building being destroyed. Check the in-game options menu to enable Twitch integration. This Friday we'll post our roadmap leading up to release, and collate all major feedback from the demo so far. Good luck with the kaiju, mayors!
[ 2021-11-03 15:00:40 CET ] [ Original post ]
Every week we upload a new special Weekly Challenge mission. Beat the mission and earn EXTRA BREAKTHROUGHS to be placed on the global leaderboards!
Project DEATH
Word of the kaiju attacks has spread. The world is mobilizing its efforts, allowing you to enact powerful Projects of your own. But something is different...
Wait, this was one of the early missions in the campaign! But this time there's a deadly twist... Survive as long as you can!
Missed out on last week's challenge mission? No problem! Simply click the < and > buttons below the weekly challenge mission panel on the main menu to play past challenge missions.
OTHER PATCH NOTES
- Changed how tiles that can be potentially targeted by monster abilities are shown
- New coloured Super Z2 and Guncross Wing/Robo sprites
- Reduced frequency of certain tutorial prompts
- Fixed bugs with offset crisis
Thanks to everyone who gave feedback so far! Every shared thought makes the game a little bit better.
Good luck with the kaiju, mayors.
[ 2021-10-29 09:34:50 CET ] [ Original post ]
Every week we upload a new special Weekly Challenge mission. Beat the mission and earn EXTRA BREAKTHROUGHS to be placed on the global leaderboards!
Island Hopping
The tiny islands in the great Floatio sea are under attack. Rush out your airforce and ride the divine winds to their aid!
This time we're visiting an optional mission that appears later in the demo that many people haven't tried yet.
The mission will involve parking a literal line of fighter jets in front of the monster and watching them plow into its face. The already impressive COUNTER 2 of the fighters is improved with the DIVINE WIND project card (+2 COUNTER when on OCEAN... which is pretty much the entire map). Building placement is limited, and you'll have to plan your additional lab locations extremely carefully.
Missed out on last week's challenge mission? No problem! Simply click the < and > buttons below the weekly challenge mission panel on the main menu to play past challenge missions.
OTHER PATCH NOTES
- Missiles AIR DMG increased to 3 from 2. Players felt Missiles were overall a bit too weak considering Bombers moved faster and dealt the same GROUND DMG. Now Missiles pack a huge punch against air creatures (even more than AA)! They're still slow and AWKWARD, so careful positioning your Missiles ahead of the flying kaiju can be tricky, but incredibly rewarding when it lands.
- Added a RETRY MISSION button. No more listening to the witty story dialogue over and over!
- Kaiju now show ability icons on tiles around them that MAY be targeted. These tiles are dangeorous - you've been warned!
- When Dr. Wagner's out of her lab, a new UI prompt appears in the bottom left to urge you to GET HER BACK TO WORK!
- Kaiju only show the three topmost healthbars now (instead of a ridiculous 6 or 7 sometimes...)
- Fixed leaderboards not always showing up unless you yourself have placed on them
- Made camera not zoom out after a monster ability if it's still that monster's turn
- Reduced number of repeated info prompts (evacuation, etc.)
- Lots of typos, minor bug fixes
Thanks to everyone who gave feedback so far! Every shared thought makes the game a little bit better.
Wow, that's a lot, but we got more planned. Stay tuned!
[ 2021-10-22 11:10:52 CET ] [ Original post ]
Every week we upload a new special Weekly Challenge mission. Beat the mission and earn EXTRA BREAKTHROUGHS to be placed on the global leaderboards!
A Line in the Sand
Our lab space in this region is limited. Our forces must hold the line against the encroaching kaiju, no matter the cost!
Similar to last week we our lab located at the far end of the map. Unlike last week, expect to take ATROCIOUS casualties. To recoup losses, you'll need to maximise the use of your 'Total War' project cards to allow newly deployed/repaired units to MOVE IMMEDIATELY. This allows you to rebuild and attack with your entire army again, and again. HOLD THE LINE!
Missed out on last week's challenge mission? No problem! Simply click the < and > buttons below the weekly challenge mission panel on the main menu to play past challenge missions.
OTHER PATCH NOTES
- Revamped Dead Meat Gulch tutorial
- Infantry speed increased from 2 to 3
PROJECT CARDS
- Disaster Response now clears ALL Crisis rather than 4
- Camouflage effect increased from 1 to 2
- Rangefinders effect increased from 1 to 2
- Aerial Spotlights effect increased from 1 to 2
- Launch Stabilizers effect increased from 1 to 2
- Divine Wind effect increased from 1 to 2
Thanks to everyone who gave feedback so far! Every shared thought makes the game a little bit better. We'll be posting a demo update roadmap addressing all the feedback soon.
Good luck with the kaiju, mayors.
[ 2021-10-15 12:20:28 CET ] [ Original post ]
Every week we upload a new special Weekly Challenge mission. Beat the mission and earn EXTRA BREAKTHROUGHS to be placed on the global leaderboards!
A Bomb Bay Welcome
The kaiju took Floatio city by surprise. They will not find Bomb Bay so unprepared!
For our second challenge map we have a deceptively simple layout. A vast armada of bombers must be utilized correctly to slow the advancing kaiju emerging from the large bay. Subtle unit positioning and when to play project cards will be the key to success - watch out for the 'Air Traffic Control' project cards (+1 DMG, +1 MOVE to all AIR units this turn). You're gonna need them to keep up with your agile foe!
Missed out on last week's challenge mission? No problem! Simply click the < and > buttons below the weekly challenge mission panel on the main menu to play past challenge missions.
Check out the developer's play last week's challenge mission and how they got a ludicrously high score!
[previewyoutube=rdsefT-q1Nw;full][/previewyoutube]
OTHER PATCH NOTES
- Changed monster probabilities of stepping on a tile to only show on tiles within movement range to help delineate how far the monster can move this turn
- Changed some sounds
- Fixed Wind and Wave hard mode not being available
- Fixed bugs regarding UNDO button
- Added Radar idle and death animations
Thanks to everyone who gave feedback so far! Every shared thought makes the game a little bit better. We'll be posting a demo update roadmap addressing all the feedback soon.
Good luck with the kaiju, mayors.
[ 2021-10-08 11:03:03 CET ] [ Original post ]
THIS JUST IN! A giant armadillo has been spotted off the coast of Floatio. It's big, hairy, wet and extremely irritable. Citizens are advised to follow posted evacuation procedure.
Kaiju Wars will have a developer livestream 4am (GMT-6) October 4th. Tune in to chat with us, quiz us on our favourite kaiju and kaiju films (it's 1974 Godzilla vs Mechagodzilla) and watch our cities get stomped. We'll be playing for a looong time, so jump in any time!
The demo we'll be playing will also be available, so give it a whirl, and let us know what you think!
[ 2021-10-04 05:56:12 CET ] [ Original post ]
Fellow Mayors, the number one most requested feature from our feedback survey was an undo button. Press [Z] on your keyboard to undo the latest UNIT MOVE or UNIT MOVE AND ATTACK!
You ask, and we deliver. THE UNDO BUTTON!
It does not undo any unit deployment, repairs, building construction or project card effects. You cannot undo any unit actions IF the targeted kaiju it attacked retreated. You can rebind the default [Z] Undo hotkey in the options menu.
Full Changelog:
[olist]
[ 2021-10-03 10:36:47 CET ] [ Original post ]
Have an hour or two... or three, or four? We've got a beefy demo ready for play. Check out the first of five acts in Kaiju Wars for our free demo. Compete on the global leaderboards, and play the weekly challenge (can you beat the game designer's ludicrously high score?) Demo available here: https://store.steampowered.com/app/1508400/Kaiju_Wars/ Please give us feedback: https://forms.gle/qQLzXR48iUuBydQQ8 Discord: https://discord.gg/vGPBFft
[ 2021-10-03 10:36:09 CET ] [ Original post ]
THIS JUST IN! Kaiju Wars will have a developer livestream 1pm (GMT-6) October 1st. Tune in to chat with us, quiz us on our favourite kaiju and kaiju films (it's 1974 Godzilla vs Mechagodzilla) and watch our cities get stomped. We'll be playing for a looong time, so jump in any time!
The demo we'll be playing will also be available, so give it a whirl, and let us know what you think!
[ 2021-09-25 10:14:14 CET ] [ Original post ]
Getting the look and art style of a game right is really important. Like, really important. I'm a programmer by trade, and unfortunately I suck at art. Since I don't have the budget of larger games like Advance Wars or WarGroove I decided to go for a very distinctive, simple and bold art style.
But like all things, it's taking more work than you'd think it would. At first we decided to keep it simple. Real simple. I really liked Into the Breach's pxielly isometric art style. However, I've also really liked the look of those comic book dots (Ben-Day dots) to give shading. The pixel art equivalent of this is dithering. The spacing of black dots gives it an appearance of a gradient, even though we're just using two colours - black and white (look at the forests to see what I mean).
Oof that's some rough UI looking back. Oh well. As for the battlefield, we felt that black and white wasn't enough. What would it look like if we simply coloured each sprite a single colour (with black of course being present)?
Hmm. Not bad. We worked more on our two-tone sprites, and it's shaping up nicely.
Well, that's not terrible. The colours you'd expect are there - water is blue, trees are green. But the dithering combined with pastel colours still isn't quite there yet. Something's missing. Je ne sais quois. It just wasn't bold or striking enough. If someone walks by me (or hopefully other people) playing the game, I want them to stop and say "Woah, what's that?!" It doesn't have to be technically impressive, but it's gotta be striking, bold and distinctive.
My artist friend who I hired for the game suggested looking at old monster movie posters movies themselves for inspiration. Well, the movies didn't help for the art style, but their posters sure did!
You can google them yourself to see what I mean.
We could base our colour palettes from those! We picked out 5 colours from certain posters (with black and gray always being present), and coloured EVERYTHING on the in-game battlefield with those colours. Key interactable items (units, production buildings) got a vibrant bright colour, non-interactable units/buildings got gray, and terrain got shades of our secondary contrasting colours. It had never occurred to me before, but apparently colours on opposite ends of the colour wheel are contrasting (remember I'm a programmer). This revelation really blew my mind.
And there you have it. I think it looks striking, bold and distinctive, if I do say so myself. We still have background and UI to work on, but the battlefield itself is looking pretty nice.
[ 2021-02-09 21:42:36 CET ] [ Original post ]
🎮 Full Controller Support
- Binarystar Infinity Content [2.32 G]
Command the army!
- We need more time! - Park tanks and jets in the monster's path to slow it down (don't worry, we have a good insurance policy).
- Construct buildings! - Let's build some sacrificial army bases and airfields just to keep them busy.
- Deploy experimental weapons! - Conventional weapons aren't enough; deploy experimental weapons such as freeze rays and transforming mechas to keep the kaiju at bay.
Fight the KAIJU!
- Five unique creatures! - Each specializing in different types of destruction.
- They mutate! - Tremble in fear as they grow stronger and gain devastating abilities.
- Unstoppable! - Kaiju can't be killed, but can only be slowed down and forced to fall back... for now.
- Predictable! - They move towards the nearest building, and them scientists have mathed the exact odds they step on each tile!
EVACUATE!
Our chief scientist is working on an anti-monster serum, but it's not ready yet! Be prepared to evacuate the laboratory using transport trucks, boats or planes when the monster gets too close.Campaign Mode!
- Uncover the Mystery - Strange things are happening: frequent volcanic eruptions, tsunamis and earthquakes. Find out why over the course of an 8+ hour story-based campaign.
- Embark on a Campaign! - Play missions from all over the world as you progress through the varied campaign. Test your wits in tactical puzzles, command dozens of units in large-scale scenarios, and fend off repeated attacks while developing your city economically in city defense missions.
- Upgrade your ACES - Veteran ACE units accompany you throughout your campaign. Spend medals to upgrade their stats.
- Customize your Project Deck - Unlock powerful Project cards, customize your deck and bring your best to compete on the online leaderboard!
Create your own battles!
- Create your own City or Scenario - Simple and easy to use, scenarios can be crafted in minutes using the drag and drop map editor
- Share your creations online - Share your Cities or Maps online using Steam Workshop integration
- Compete with other players! - Gain the top spot on the Weekly Challenge leaderboards
You thought being mayor of the world's greatest city was all about zoning bylaws. Then the kaiju came. Good luck.
- OS: Ubuntu 12.04 or higher
- Processor: 64-bit processor or higherMemory: 2 GB RAMAdditional Notes: It's a 2D game - don't worry about it
- Memory: 2 GB RAMAdditional Notes: It's a 2D game - don't worry about it
- Processor: 64-bit processor or higher
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