





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
pterus Finished the game? majordanger Then check out our new steam badges, emoticons, backgrounds and trading cards! bigdonk
drwagner commanderx
Greetings, Generals of Earth. We strive to make the most innovative & unique strategy titles, and we're proud to announce our newest game & by far most ambitious game yet, Real-Time General. This time you won't be saving cities from giant monsters, rather you'll be facing a far more grounded & historic threat. Although VERY different from Kaiju Wars, we hope you'll give it a look - who knows, you may even like what you see? [previewyoutube=xWlcvyAr5NU;full][/previewyoutube] Follow us for more details: Website | Discord | Newsletter Got questions? We have answers! Check our FAQ We want to hear from YOU! What gameplay or featueres do YOU want to see in Real-Time General? Stay tuned for more news from the front... - Michael
BREAKING NEWS - giant monsters have been spotted heading for Sony and Microsoft headquarters! We hope they have peaceful intentions, but just in case, we're rallying our console brethren to take up arms.
Our friends at Klabater have finished their console ports of Kaiju Wars for Xbox One and PS4!
PS: http://bit.ly/3UnGDRq
XB: http://bit.ly/3Em1UVW
If you buy it on Xbox, PLEASE leave a review! It helps indies a lot.
We'd also love to hear what you think about the ports on the discord, so let us know!
Kaiju Wars was selected as one of 12 indie games to be a part of the Pax Rising indie showcase at Pax West 2022 in Seattle! This was our first time at Pax and we were absolutely blown away by the turnout. Sadly they don't keep track of attendance numbers anymore, but it would've been a real problem if a giant fire-breathing kaiju attacked the convention center (good thing it wasn't filled with scientists or this most certainly would have happened!).
It was super fun meeting so many people, making new friends and celebrating videogames as a whole. We also learned quite a bit about attending conventions, as we should have brought more computers to demo the game, and print more business cards (we ran out mid-way through the second day!).
We look forward to bringing our new games to Pax in the future.
Kaiju Wars was selected to be a part of the indie showcase at Pax West! We'll be in Seattle Sept 2-5 - if you're in the area, come down and say hi. https://west.paxsite.com/en-us/features/pax-rising-showcase.html
Every week we upload a new special Weekly Challenge mission. Beat the mission and earn EXTRA BREAKTHROUGHS to be placed on the global leaderboards!
Dingaling's Mistake
Created by user Logrande. Doc Dingaling has invited Wagner to see his amazing new Broadcast Island - where absolutely nothing could go wrong.
Wow, Doc Dingaling's island is great! Tons of science, lots of security. Should be a cakewalk! Remember to choose some researchers to accompany you, and get that Radar car out to add to your media empire!
Missed out on last week's challenge mission? No problem! Simply click the < and > buttons below the weekly challenge mission panel on the main menu to play past challenge missions.
Good luck with the kaiju, mayors.
Every week we upload a new special Weekly Challenge mission. Beat the mission and earn EXTRA BREAKTHROUGHS to be placed on the global leaderboards!
Quad Action
Created by Silly Cat for the map editor competition. FOUR Alphazaurus's are approaching. There's no extra labs, so stand your ground and be prepared for an epic 4vs1 fight for your life!!
Try your best to take on four kaiju, and match your unit types against the four different abilities in use! Use Population Growth at the right moment to rejuvenate your destroyed economy mid-game.
Good luck with the kaiju, mayors.
Every week we upload a new special Weekly Challenge mission. Beat the mission and earn EXTRA BREAKTHROUGHS to be placed on the global leaderboards!
Mountain Labs
Created by user overmind for the map editor competition. Carefully navigate evacuations between remote mountain labs from an increasingly dangerous foe!
This will require careful positioning of the small number of given units, not mention the all-important building placement. Use the power KAPUTNIK and BIG BOY experimental weapons to fly over mountain ranges to deal death from above!
Good luck with the kaiju, mayors.
Every week we upload a new special Weekly Challenge mission. Beat the mission and earn EXTRA BREAKTHROUGHS to be placed on the global leaderboards!
Double Trouble
Created by bredera for the map editor competition. Commander, seismological activity of two Kaiju have been detected near one of our research bases in New Shark City. Data shows that one of the Kaiju will appear quicker than the other. Still this is a really bad situation. Keep the research base safe until some vital research has been completed!"
A much smaller scope than the last challenge, you'll nonetheless be challenged by being forced to use a smorgasboards of units (and BIG BOY!).
Missed out on last week's challenge mission? No problem! Simply click the < and > buttons below the weekly challenge mission panel on the main menu to play past challenge missions.
Good luck with the kaiju, mayors.
Patch 1.2 - 5/1/2022 Wow, is that two patches in two days? Yes! Again, we take feedback super seriously, and we're gonna give you the best game we can! Patch highlights include setting the exact speed you want kaiju turns to run at (1x to 4x normal game speed), a 'refund researcher and researcher slot medal costs' button, the mission preview now displaying units in the upcoming mission, and even more options. UNLIMITED OPTIONS! UI
Patch 1.1 - 4/30/2022 We take player feedback extremely seriously, and already got a patch addressing many requests! Primarily players want more options and improved UI. We've added a 'Delete Save Progress' button, and a button for viewing mission terrain when previewing the mission to increase ease of choosing researchers and project cards. We've also improved the 'Quicker kaiju turn' option. UI - Added toggle Mission Preview UI button - Added 'Delete Save Progress' button to GAMEPLAY tab of options menu - Added button to toggle visibility of twitch integration panel - Quick monster turn option renamed to Quicker kaiju turn, now increases kaiju turn speed by 1.5x normal speed - Added highlight to comic book level select to draw more attention to it if playing the first time Tweaks - Landmine Project now affects Tunnels and Collapsed Tunnels - Reduced default music volume (only new players will see this change) Bug Fixes - Tooltips no longer cut off at bottom edge of screen - Increased size of 'Click to evacuate' message, fixed sizing with German localization - Increased size of clicking tile option menu (unit deployment, construct buildings, etc.) to fix sizing with non-English localizations - Kaiju rumbling while walking sound should properly stop when switching to main menu Features coming up next: - Button to refund and reset medal costs of unlocked Researchers and Researcher slots - Option to disable zooming in and tracking kaiju on its turn - Option to disable talking beeps in dialogue - Mission preview UI showing available units We want to make Kaiju Wars be the best it can be, so keep that feedback coming!
MERRY CHRISTMAS!
Can you make it to the 25th? There might be a surprise for you...
Every two weeks we upload a new special Weekly Challenge mission. Beat the mission and earn EXTRA BREAKTHROUGHS to be placed on the global leaderboards!
Missed out on last week's challenge mission? No problem! Simply click the < and > buttons below the weekly challenge mission panel on the main menu to play past challenge missions.
We're busy working hard on a MAP EDITOR so you can create your own challenges. Stay tuned for more news in January. Until then, happy holidays, and try stay safe from the kaiju!
Every two weeks we upload a new special Weekly Challenge mission. Beat the mission and earn EXTRA BREAKTHROUGHS to be placed on the global leaderboards!
Turkey Shoot
Rumour has it that annoying hell turkey has taken up residence in the nearby jungle. Flush that foul fowl out, and lines it path with traps!
A familiar mission, but this time our foe is even faster, and traps must be laid planned ahead of time due to monstrous abilities. If you can get their movement low, your RADAR combined with the DATA PROTOCOL project could allow you to publish MANY scientific papers...
Missed out on last week's challenge mission? No problem! Simply click the < and > buttons below the weekly challenge mission panel on the main menu to play past challenge missions.
Good luck with the kaiju, mayors.
Every two weeks we upload a new special Weekly Challenge mission. Beat the mission and earn EXTRA BREAKTHROUGHS to be placed on the global leaderboards!
Wind and Tree
The sky burns. The trees shakes... Wait, trees? I don't remember these forests being here...
Choose your own projects and deploy your units wisely to fend off this double event. You'll want to play the campaign to unlock some Project Cards first. Be prepared for a surprised visitor...
Missed out on last week's challenge mission? No problem! Simply click the < and > buttons below the weekly challenge mission panel on the main menu to play past challenge missions.
Thanks to everyone who gave feedback so far! Every shared thought makes the game a little bit better. We'll be posting a demo update roadmap addressing all the feedback soon.
Good luck with the kaiju, mayors.
Greetings fellow Mayors. We'd like to submit to the planning subcommittee a rather vague roadmap about exciting new features coming to the demo and Kaiju Wars proper. We hope to meet this timeline, but like all civil planning, things always take longer than you think. Let's get to it!
Every week we upload a new special Weekly Challenge mission. Beat the mission and earn EXTRA BREAKTHROUGHS to be placed on the global leaderboards!
Splash Mountain
Floatio's famous Mt. Fumi volcano was long thought dormant. We're pretty sure it's dormant this time. For real.
Mt. Fumi looms menacingly in the center of the map, but our volcanologists (that's a real word!) assure us it's dormant... For this map you'll be immediately on the run! Evacuate as best you can, and navigate around the rough and difficult central terrain.
Missed out on last week's challenge mission? No problem! Simply click the < and > buttons below the weekly challenge mission panel on the main menu to play past challenge missions.
OTHER PATCH NOTES
- We added a VERSUS MODE and TWITCH INTEGRATION. Check out that announcement!
Thanks to everyone who gave feedback so far! Every shared thought makes the game a little bit better. We'll be posting a demo update roadmap addressing all the feedback soon.
Good luck with the kaiju, mayors.
Can you hear the rumbling? The ground shaking? It's... GODZILLA DAY (November 3rd)! To celebrate the most famous monster of monsters we've got two brand new features for our free demo.
Every week we upload a new special Weekly Challenge mission. Beat the mission and earn EXTRA BREAKTHROUGHS to be placed on the global leaderboards!
Project DEATH
Word of the kaiju attacks has spread. The world is mobilizing its efforts, allowing you to enact powerful Projects of your own. But something is different...
Wait, this was one of the early missions in the campaign! But this time there's a deadly twist... Survive as long as you can!
Missed out on last week's challenge mission? No problem! Simply click the < and > buttons below the weekly challenge mission panel on the main menu to play past challenge missions.
OTHER PATCH NOTES
- Changed how tiles that can be potentially targeted by monster abilities are shown
- New coloured Super Z2 and Guncross Wing/Robo sprites
- Reduced frequency of certain tutorial prompts
- Fixed bugs with offset crisis
Thanks to everyone who gave feedback so far! Every shared thought makes the game a little bit better.
Good luck with the kaiju, mayors.
Every week we upload a new special Weekly Challenge mission. Beat the mission and earn EXTRA BREAKTHROUGHS to be placed on the global leaderboards!
Island Hopping
The tiny islands in the great Floatio sea are under attack. Rush out your airforce and ride the divine winds to their aid!
This time we're visiting an optional mission that appears later in the demo that many people haven't tried yet.
The mission will involve parking a literal line of fighter jets in front of the monster and watching them plow into its face. The already impressive COUNTER 2 of the fighters is improved with the DIVINE WIND project card (+2 COUNTER when on OCEAN... which is pretty much the entire map). Building placement is limited, and you'll have to plan your additional lab locations extremely carefully.
Missed out on last week's challenge mission? No problem! Simply click the < and > buttons below the weekly challenge mission panel on the main menu to play past challenge missions.
OTHER PATCH NOTES
- Missiles AIR DMG increased to 3 from 2. Players felt Missiles were overall a bit too weak considering Bombers moved faster and dealt the same GROUND DMG. Now Missiles pack a huge punch against air creatures (even more than AA)! They're still slow and AWKWARD, so careful positioning your Missiles ahead of the flying kaiju can be tricky, but incredibly rewarding when it lands.
- Added a RETRY MISSION button. No more listening to the witty story dialogue over and over!
- Kaiju now show ability icons on tiles around them that MAY be targeted. These tiles are dangeorous - you've been warned!
- When Dr. Wagner's out of her lab, a new UI prompt appears in the bottom left to urge you to GET HER BACK TO WORK!
- Kaiju only show the three topmost healthbars now (instead of a ridiculous 6 or 7 sometimes...)
- Fixed leaderboards not always showing up unless you yourself have placed on them
- Made camera not zoom out after a monster ability if it's still that monster's turn
- Reduced number of repeated info prompts (evacuation, etc.)
- Lots of typos, minor bug fixes
Thanks to everyone who gave feedback so far! Every shared thought makes the game a little bit better.
Wow, that's a lot, but we got more planned. Stay tuned!
Every week we upload a new special Weekly Challenge mission. Beat the mission and earn EXTRA BREAKTHROUGHS to be placed on the global leaderboards!
A Line in the Sand
Our lab space in this region is limited. Our forces must hold the line against the encroaching kaiju, no matter the cost!
Similar to last week we our lab located at the far end of the map. Unlike last week, expect to take ATROCIOUS casualties. To recoup losses, you'll need to maximise the use of your 'Total War' project cards to allow newly deployed/repaired units to MOVE IMMEDIATELY. This allows you to rebuild and attack with your entire army again, and again. HOLD THE LINE!
Missed out on last week's challenge mission? No problem! Simply click the < and > buttons below the weekly challenge mission panel on the main menu to play past challenge missions.
OTHER PATCH NOTES
- Revamped Dead Meat Gulch tutorial
- Infantry speed increased from 2 to 3
PROJECT CARDS
- Disaster Response now clears ALL Crisis rather than 4
- Camouflage effect increased from 1 to 2
- Rangefinders effect increased from 1 to 2
- Aerial Spotlights effect increased from 1 to 2
- Launch Stabilizers effect increased from 1 to 2
- Divine Wind effect increased from 1 to 2
Thanks to everyone who gave feedback so far! Every shared thought makes the game a little bit better. We'll be posting a demo update roadmap addressing all the feedback soon.
Good luck with the kaiju, mayors.
Every week we upload a new special Weekly Challenge mission. Beat the mission and earn EXTRA BREAKTHROUGHS to be placed on the global leaderboards!
A Bomb Bay Welcome
The kaiju took Floatio city by surprise. They will not find Bomb Bay so unprepared!
For our second challenge map we have a deceptively simple layout. A vast armada of bombers must be utilized correctly to slow the advancing kaiju emerging from the large bay. Subtle unit positioning and when to play project cards will be the key to success - watch out for the 'Air Traffic Control' project cards (+1 DMG, +1 MOVE to all AIR units this turn). You're gonna need them to keep up with your agile foe!
Missed out on last week's challenge mission? No problem! Simply click the < and > buttons below the weekly challenge mission panel on the main menu to play past challenge missions.
Check out the developer's play last week's challenge mission and how they got a ludicrously high score!
[previewyoutube=rdsefT-q1Nw;full][/previewyoutube]
OTHER PATCH NOTES
- Changed monster probabilities of stepping on a tile to only show on tiles within movement range to help delineate how far the monster can move this turn
- Changed some sounds
- Fixed Wind and Wave hard mode not being available
- Fixed bugs regarding UNDO button
- Added Radar idle and death animations
Thanks to everyone who gave feedback so far! Every shared thought makes the game a little bit better. We'll be posting a demo update roadmap addressing all the feedback soon.
Good luck with the kaiju, mayors.
THIS JUST IN! A giant armadillo has been spotted off the coast of Floatio. It's big, hairy, wet and extremely irritable. Citizens are advised to follow posted evacuation procedure.
Kaiju Wars will have a developer livestream 4am (GMT-6) October 4th. Tune in to chat with us, quiz us on our favourite kaiju and kaiju films (it's 1974 Godzilla vs Mechagodzilla) and watch our cities get stomped. We'll be playing for a looong time, so jump in any time!
The demo we'll be playing will also be available, so give it a whirl, and let us know what you think!
Fellow Mayors, the number one most requested feature from our feedback survey was an undo button. Press [Z] on your keyboard to undo the latest UNIT MOVE or UNIT MOVE AND ATTACK!
Have an hour or two... or three, or four? We've got a beefy demo ready for play. Check out the first of five acts in Kaiju Wars for our free demo. Compete on the global leaderboards, and play the weekly challenge (can you beat the game designer's ludicrously high score?) Demo available here: https://store.steampowered.com/app/1508400/Kaiju_Wars/ Please give us feedback: https://forms.gle/qQLzXR48iUuBydQQ8 Discord: https://discord.gg/vGPBFft
THIS JUST IN! Kaiju Wars will have a developer livestream 1pm (GMT-6) October 1st. Tune in to chat with us, quiz us on our favourite kaiju and kaiju films (it's 1974 Godzilla vs Mechagodzilla) and watch our cities get stomped. We'll be playing for a looong time, so jump in any time!
The demo we'll be playing will also be available, so give it a whirl, and let us know what you think!
Getting the look and art style of a game right is really important. Like, really important. I'm a programmer by trade, and unfortunately I suck at art. Since I don't have the budget of larger games like Advance Wars or WarGroove I decided to go for a very distinctive, simple and bold art style.
But like all things, it's taking more work than you'd think it would. At first we decided to keep it simple. Real simple. I really liked Into the Breach's pxielly isometric art style. However, I've also really liked the look of those comic book dots (Ben-Day dots) to give shading. The pixel art equivalent of this is dithering. The spacing of black dots gives it an appearance of a gradient, even though we're just using two colours - black and white (look at the forests to see what I mean).
Oof that's some rough UI looking back. Oh well. As for the battlefield, we felt that black and white wasn't enough. What would it look like if we simply coloured each sprite a single colour (with black of course being present)?
Hmm. Not bad. We worked more on our two-tone sprites, and it's shaping up nicely.
Well, that's not terrible. The colours you'd expect are there - water is blue, trees are green. But the dithering combined with pastel colours still isn't quite there yet. Something's missing. Je ne sais quois. It just wasn't bold or striking enough. If someone walks by me (or hopefully other people) playing the game, I want them to stop and say "Woah, what's that?!" It doesn't have to be technically impressive, but it's gotta be striking, bold and distinctive.
My artist friend who I hired for the game suggested looking at old monster movie posters movies themselves for inspiration. Well, the movies didn't help for the art style, but their posters sure did!
You can google them yourself to see what I mean.
We could base our colour palettes from those! We picked out 5 colours from certain posters (with black and gray always being present), and coloured EVERYTHING on the in-game battlefield with those colours. Key interactable items (units, production buildings) got a vibrant bright colour, non-interactable units/buildings got gray, and terrain got shades of our secondary contrasting colours. It had never occurred to me before, but apparently colours on opposite ends of the colour wheel are contrasting (remember I'm a programmer). This revelation really blew my mind.
And there you have it. I think it looks striking, bold and distinctive, if I do say so myself. We still have background and UI to work on, but the battlefield itself is looking pretty nice.
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