Hello everyone!
We wanted to make sure you know what's been happening with Trinity Archetype so from now on we'll do a devlog showing some of the updates from the previous month!
We have been in a couple festivals this year including the Endless Replayability 2024, since then we have gotten a lot of feedback (THANK YOU!) and we have made some changes to improve the game.
Overwhelming Tutorials
This was the main complain we had during our tests, game has too many mechanics thrown at you at the same time, this can be overwhelming for most people so we toned it down a little, improved the flow of the tutorial battle and broke it down in different turns.
Conversations
We also implemented a dialogue system to give more life to our characters adding banter and more "soul" in general. We have been wanting to have in-battle events where you can get extra context and lore for a while so we are excited it's happening!
On Art department
We have been working on a new area with new enemies, for now we'll show a sneak peak! We have also been updating the skill icons to replace the generic ones we had, these new icons are fully customized and have a better idea on what the skill really does!

Finally, let us introduce a new monster from the new desert area, Catic is a versatile enemy that changes it's behavior depending on which flower they sprout!

Thanks for reading and stay in touch on
Discord!
[ 2024-07-05 23:31:26 CET ] [ Original post ]