Devlog #1 - Tutorial rework, Conversations and Art Updates
This was the main complain we had during our tests, game has too many mechanics thrown at you at the same time, this can be overwhelming for most people so we toned it down a little, improved the flow of the tutorial battle and broke it down in different turns.
We also implemented a dialogue system to give more life to our characters adding banter and more "soul" in general. We have been wanting to have in-battle events where you can get extra context and lore for a while so we are excited it's happening!
We have been working on a new area with new enemies, for now we'll show a sneak peak! We have also been updating the skill icons to replace the generic ones we had, these new icons are fully customized and have a better idea on what the skill really does!
Finally, let us introduce a new monster from the new desert area, Catic is a versatile enemy that changes it's behavior depending on which flower they sprout!
Thanks for reading and stay in touch on Discord!
[ 2024-07-05 23:31:26 CET ] [ Original post ]
Hello everyone! We wanted to make sure you know what's been happening with Trinity Archetype so from now on we'll do a devlog showing some of the updates from the previous month! We have been in a couple festivals this year including the Endless Replayability 2024, since then we have gotten a lot of feedback (THANK YOU!) and we have made some changes to improve the game.
Overwhelming Tutorials
This was the main complain we had during our tests, game has too many mechanics thrown at you at the same time, this can be overwhelming for most people so we toned it down a little, improved the flow of the tutorial battle and broke it down in different turns.
Conversations
We also implemented a dialogue system to give more life to our characters adding banter and more "soul" in general. We have been wanting to have in-battle events where you can get extra context and lore for a while so we are excited it's happening!
On Art department
We have been working on a new area with new enemies, for now we'll show a sneak peak! We have also been updating the skill icons to replace the generic ones we had, these new icons are fully customized and have a better idea on what the skill really does!
Finally, let us introduce a new monster from the new desert area, Catic is a versatile enemy that changes it's behavior depending on which flower they sprout!
Thanks for reading and stay in touch on Discord!
Trinity Archetype
Machinator Corp
Machinator Corp
Coming Soon - 2022
Strategy RPG Singleplayer
Game News Posts 9
🎹🖱️Keyboard + Mouse
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https://www.machinatorcorp.com/
https://store.steampowered.com/app/1716760 
Start your journey as the three warriors chosen by the ancient Archetypes and get rid of the corrupted threats unleashed in your world.
Features
- Party Based Combat: Control three unique characters and spend Action Points to use skills and defeat the enemy party.
- Unique "Inspire" Mechanic: Once per turn, a party member can inspire their allies in order to activate new interesting effects that can give you the upper-hand.
- Boost it up!: Power-up your skills during battle by spending Boost Points! Each skill has extra effects depending on your boost level.
- Transparent Battle Flow: Every aspect of the combat and enemy actions is on full display so you can focus on planning the best strategies to approach your turn; nothing is left to fate!
- Highly Customizable Character Builds: Level up your characters to unlock new skills, these skills can be enhanced further by equipping runes with different effects found in the game. Equipped runes can also apply different effects depending on your boost level, there are millions of possibilities to try!
Inspire your allies, experience the thrill of challenging battles and mold your character builds as you desire!
Join our discord to follow development and let your voice be heard!
MINIMAL SETUP
- OS: Ubuntu 14.04.6 LTS
- Processor: Core i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2Gb VRAM. OpenGL 3.0 support
- Storage: 2 GB available spaceAdditional Notes: Requires a 64-bit processor and operating system
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