TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 11 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

ScreenshotScreenshotScreenshotScreenshotScreenshotScreenshot

Start your journey as the three warriors chosen by the ancient Archetypes and get rid of the corrupted threats unleashed in your world.

Features

  • Party Based Combat: Control three unique characters and spend Action Points to use skills and defeat the enemy party.
  • Unique "Inspire" Mechanic: Once per turn, a party member can inspire their allies in order to activate new interesting effects that can give you the upper-hand.
  • Boost it up!: Power-up your skills during battle by spending Boost Points! Each skill has extra effects depending on your boost level.
  • Transparent Battle Flow: Every aspect of the combat and enemy actions is on full display so you can focus on planning the best strategies to approach your turn; nothing is left to fate!
  • Highly Customizable Character Builds: Level up your characters to unlock new skills, these skills can be enhanced further by equipping runes with different effects found in the game. Equipped runes can also apply different effects depending on your boost level, there are millions of possibilities to try!

Inspire your allies, experience the thrill of challenging battles and mold your character builds as you desire!
Join our discord to follow development and let your voice be heard!
Trinity Archetype
Machinator CorpDeveloper
Machinator CorpPublisher
Coming Soon - 2022Release
🎹🖱️ Keyboard + Mouse
No user reviews (0 reviews)
Devlog #4 - New Characters and Skill Reworks

Greetings! It has been a while but we have been working hard and moving things around!

These past few months we have been working on improving skill, both in design and making sure they can be understood more easily, having customizable skill in these kind of games can get out of control fast, specially when that is the main idea! There are also a couple new faces in the horizon...

Skills Rework

Descriptions and Icons


Before, complex skills could be tricky to read since they could have different target overrides depending on the equipped Rune so we decided to group information based on target type and effects to apply. After that we also reduced the clutter by removing repeated descriptions when boosting a skill!

Before (Boosted Once)

Game Description Image

After

Not Boosted

Game Description Image

Full base skill description, possible boosted effects showing as well.

Boosted Once

Game Description Image

Extra effects are applied to the base description, removing Boost 1 effects and leaving Boost 2 information available!

Fully Boosted

Game Description Image
All boost information is reflected on the base description and the target type also changes accordingly!

We have also improved the way the modifiers and their names/icons are shown so it is easier to plan ahead knowing how they work.
Game Description Image

Design


Design-wise we have been making a lot of tweaks and changes so player can have more variety each turn in addition to rework a couple modifiers that felt a little flat. More juicy details will come at a later date!

New characters


We have also introduced two new characters to the game, these two bring their own unique mechanics, modifiers and Inspire skills!

Codename: Alice

Game Description Image

She's a humanoid bunny warrior from the wastelands (second biome), she left her tribe looking for the strange being luring her out of the village, she eventually inherited the blessing of the Archetype of Pain.

Multi Hits and Rage Mechanic

Alice focuses on multi hit attacks and giving her allies the same capabilities using the Rage modifier, this new modifier gives +1 hit for any the next offensive skill every 6 Rage stack! As long as Alice is Inspiring, each ally gets 1 Rage after executing a skill.

Codename: Goblino Butler

Game Description Image
As a former server of the King Goblino, he managed to escape the corruption and inherited the blessing of the Archetype of Cunning.

Monster Skills and Items

Goblino Butler specializes in recasting and stealing enemy skills as well as combine them with his own! He is probably the most tricky unit to master, beside this he can also create random items during battle which may or may not behave differently than usual...

And there you have it! As usual, any comment or questions let us know on the comments down here or join us on Discord !

[ 2025-03-06 20:51:18 CET ] [Original Post]
Small Demo Update + Steam Turn-Based RPG Fest 2024!

Heyo!

The Steam Turn-Based RPG Fest has begun until October 7 so please go and check other games along with our latest changes on the demo!

Demo Changes


We have been working mainly on balancing the game, new extra nodes were added to the map, more interesting battle setups and two new enemies were added as well! For the full list of changes please check here .

As usual we are open to feedback on here or Discord .

[ 2024-09-30 20:34:57 CET ] [Original Post]
Devlog #3 - New Demo and Upcoming Events!

Hello, one more time we are here to let you know what's new in Trinity Archetype!

This past month we have been focused on putting every core mechanic together so you have a better feel of what the game loop would be. With this in place, we can focus on balancing and giving a good curve to keep you engaged and wanting "one more fight.".

New Demo

Added Features

Artifacts

We mentioned working on this in the previous devblog; they are here finally, and you can try them in the new demo! Get them from elite battles or from the new treasure node on the map!
Game Description Image

Improved Runes

Equipping runes to your current skills is one of our main mechanics in Trinity Archetype but we have gotten feedback on a lack of variety and impact from them, so we did a little rework to give you more interesting and impactful options. Currently, there are about 70 runes implemented and because of this, we have also made it so you can choose between three runes on the reward screen, more options to plan ahead!
Game Description Image

Items Rework

Items were a little underwhelming, we put in some work and redid them from scratch! With the new useful effects, items can definitely get you out of tricky moments in battle.
Game Description Image

Meta Progression

Either you win or lose a run, you will get points depending on the actions you took so far and use them to unlock new Artifacts, Items and even skills (in future updates).
Game Description ImageGame Description Image

Game Events


We have a couple new digital/online events in the coming months, we will announce our participation as they come, right now we are part of the Game Devs of Color Expo , we are very excited for this opportunity so be sure to check Trinity Archetype new demo and other games in it as well!
Game Description Image

[ 2024-09-19 20:22:49 CET ] [Original Post]
Devlog #2 - Artifacts, Revamped Tutorial and New Demo

Welcome again! Here are some advancements and changes in Trinity Archetype since our last devlog, take a look:

Revamped Tutorial

The new tutorial will take a more relaxed approach, guiding you step by step and making sure the main mechanics are clear before you continue by yourself. We have also added conversations so that you can get to know the different personalities in your party.
Game Description ImageGame Description Image

Artifacts

Artifacts are here! These beautiful trinkets will be rewarded when fighting elite enemies or from special events throughout the map, these can enhance all your party at once, unlocking more advance reactions and options. Here's a few of these artifacts:
  • Patience Pendant:
    On player turn #4, gain +2 AP.Game Description Image
  • Hungry Sword:
    Every 5 attacks, random unit adds +5 Critical.Game Description Image
  • Equality Mirror:
    On player turn end:
    Odd turn #: Copy random player modifier and apply to enemy.
    Even turn #: Copy random enemy modifier and apply to player unit.Game Description Image
  • Pacifist Pin:
    On player turn end, units that didn't deal damage gain +4 ShieldGame Description Image

New Demo

We have been working hard on a new demo with a more complete game loop to introduce the artifacts and also adding new runes, items, enemies. So stay tuned!
Game Description Image

Any comment or questions let us know on the comments down here or join us on Discord !

[ 2024-08-17 20:41:38 CET ] [Original Post]
Devlog #1 - Tutorial rework, Conversations and Art Updates

Hello everyone!

We wanted to make sure you know what's been happening with Trinity Archetype so from now on we'll do a devlog showing some of the updates from the previous month!

We have been in a couple festivals this year including the Endless Replayability 2024, since then we have gotten a lot of feedback (THANK YOU!) and we have made some changes to improve the game.

Overwhelming Tutorials

This was the main complain we had during our tests, game has too many mechanics thrown at you at the same time, this can be overwhelming for most people so we toned it down a little, improved the flow of the tutorial battle and broke it down in different turns.
Game Description Image

Conversations

We also implemented a dialogue system to give more life to our characters adding banter and more "soul" in general. We have been wanting to have in-battle events where you can get extra context and lore for a while so we are excited it's happening!
Game Description Image

On Art department

We have been working on a new area with new enemies, for now we'll show a sneak peak! We have also been updating the skill icons to replace the generic ones we had, these new icons are fully customized and have a better idea on what the skill really does!
Game Description Image

Finally, let us introduce a new monster from the new desert area, Catic is a versatile enemy that changes it's behavior depending on which flower they sprout!
Game Description Image

Thanks for reading and stay in touch on Discord !

[ 2024-07-05 23:31:26 CET ] [Original Post]
Endless Replayability Fest and New Demo!

Hi folks! We are happy to announce that we are be participating in the Steam Endless Replayability Fest starting today May 13th and ending on the 20th.

For this event we have released a new Demo for Trinity Archetype. You will able to experience a deep turn-based battle system and the general roguelite gameloop with great replayability, unique skills, strong enemies and crazy skill combinations wait for you.

The game is still work-in-progress, so from this point on, we are planning on leaving this Demo up after the event ends, while also continue to periodically update it. Our goal is to hear your thoughts on the game so we can keep improving it based on that.

Hope you enjoy the demo and we get to hear from you! Reach us on the forums or on our Discord

[ 2024-05-13 23:29:27 CET ] [Original Post]
Join the upcoming playtest sessions!

The past Steam Next Fest left us with lots of feedback and improvements to do, we are very excited of the upcoming changes and we want to hear from you!

Playtest sessions will soon be open so take the opportunity to request access and join the community to help out game grow and get better.

In order to join the next session go to Trinity Archetype's store page, scroll to the "Join the Trinity Archetype Playtest" and click on the Request button.

Quite easy! See you soon.
Game Description Image
https://store.steampowered.com/app/1716760/Trinity_Archetype/

[ 2021-10-13 15:48:52 CET ] [Original Post]
Smashed some bugs so come watch and play our demo!

Hello everybody, we will be streaming the demo tomorrow at 6pm EST. Join us trying the demo yourself and watch others try to clear it as well!

The first victim will be Ic0n , bringing his RPG knowledge and skills to conquer any challenges ahead. Followed by our devs, will they be able to beat King Goblino? Find out tomorrow!

Wishlist and follow so you don't miss it.
https://store.steampowered.com/app/1716760/Trinity_Archetype/ Game Description Image

[ 2021-10-05 00:49:13 CET ] [Original Post]
Come watch and play our demo!

Hello all, we will be streaming the demo this Saturday 2nd at 3pm EST. Join us trying the demo yourself and watch others try to clear it as well!

The first victim will be Ic0n , bringing his RPG knowledge and skills to conquer any challenges ahead. Will he able to beat the despicable King Goblino? Find out this Saturday 2nd at 3pm EST.

Wishlist and follow so you don't miss it.
https://store.steampowered.com/app/1716760/Trinity_Archetype/

[ 2021-09-28 02:40:35 CET ] [Original Post]
We're taking part in the Steam Next Fest!

Hi folks, we are very happy to announce that our demo will be available on the Steam Next Fest on October 1st. You will able to experience a deep turn-based battle system and the general roguelite gameloop with great replayability, unique skills, strong enemies and crazy skill combinations wait for you.

Early Access will come on 2022 so take the chance to see how the game evolves until then, so wishlist and follow to stay tuned!

See you soon.
https://store.steampowered.com/app/1716760/Trinity_Archetype/

[ 2021-09-28 01:45:41 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 14.04.6 LTS
  • Processor: Core i3Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 2Gb VRAM. OpenGL 3.0 support
  • Storage: 2 GB available spaceAdditional Notes: Requires a 64-bit processor and operating system
GAMEBILLET

[ 6404 ]

25.19$ (16%)
25.19$ (16%)
19.59$ (22%)
49.77$ (17%)
25.47$ (15%)
26.65$ (11%)
26.65$ (11%)
6.61$ (17%)
8.27$ (17%)
8.27$ (17%)
49.77$ (17%)
5.03$ (16%)
42.45$ (15%)
8.27$ (17%)
17.75$ (11%)
33.17$ (17%)
15.11$ (24%)
16.96$ (15%)
24.87$ (17%)
20.72$ (17%)
24.87$ (17%)
16.79$ (16%)
13.34$ (11%)
35.14$ (12%)
49.77$ (17%)
53.95$ (10%)
7.07$ (12%)
20.72$ (17%)
17.59$ (12%)
8.27$ (17%)
GAMERSGATE

[ 1916 ]

4.0$ (90%)
1.19$ (83%)
0.68$ (91%)
7.2$ (64%)
1.91$ (87%)
0.85$ (83%)
1.5$ (70%)
1.91$ (87%)
5.25$ (65%)
1.79$ (74%)
7.36$ (82%)
4.25$ (83%)
9.2$ (77%)
1.28$ (91%)
1.28$ (91%)
3.57$ (70%)
1.15$ (87%)
7.2$ (64%)
0.6$ (91%)
2.55$ (91%)
1.53$ (87%)
1.45$ (91%)
3.4$ (91%)
0.34$ (91%)
8.32$ (41%)
0.68$ (91%)
8.49$ (58%)
3.0$ (85%)
0.9$ (91%)
1.91$ (87%)
MacGamestore

[ 4299 ]

2.24$ (85%)
1.49$ (94%)
1.19$ (88%)
4.98$ (88%)
1.49$ (85%)
4.89$ (84%)
2.99$ (80%)
1.71$ (91%)
6.24$ (75%)
5.99$ (80%)
1.99$ (90%)
1.19$ (88%)
9.49$ (5%)
21.99$ (27%)
1.49$ (85%)
3.99$ (69%)
1.99$ (60%)
42.49$ (15%)
2.29$ (77%)
1.19$ (88%)
2.49$ (75%)
1.10$ (84%)
1.49$ (85%)
1.99$ (80%)
13.99$ (22%)
1.39$ (91%)
1.19$ (88%)
1.89$ (81%)
2.49$ (75%)
1.79$ (91%)

FANATICAL BUNDLES

Time left:

356222 days, 13 hours, 5 minutes


Time left:

356222 days, 13 hours, 5 minutes


Time left:

11 days, 20 hours, 5 minutes


Time left:

7 days, 20 hours, 5 minutes


Time left:

17 days, 20 hours, 5 minutes


Time left:

28 days, 20 hours, 5 minutes


Time left:

31 days, 20 hours, 5 minutes


Time left:

32 days, 20 hours, 5 minutes


HUMBLE BUNDLES

Time left:

1 days, 14 hours, 5 minutes


Time left:

12 days, 7 hours, 5 minutes


Time left:

12 days, 14 hours, 5 minutes


Time left:

13 days, 14 hours, 5 minutes


Time left:

13 days, 14 hours, 5 minutes


Time left:

15 days, 14 hours, 5 minutes


Time left:

20 days, 14 hours, 5 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE