Heyo! The Steam Turn-Based RPG Fest has begun until October 7 so please go and check other games along with our latest changes on the demo!
Demo Changes
We have been working mainly on balancing the game, new extra nodes were added to the map, more interesting battle setups and two new enemies were added as well! For the full list of changes please check here. As usual we are open to feedback on here or Discord.
[ 2024-09-30 20:34:57 CET ] [ Original post ]
Hello, one more time we are here to let you know what's new in Trinity Archetype! This past month we have been focused on putting every core mechanic together so you have a better feel of what the game loop would be. With this in place, we can focus on balancing and giving a good curve to keep you engaged and wanting "one more fight.".
New Demo
Added Features
Artifacts
We mentioned working on this in the previous devblog; they are here finally, and you can try them in the new demo! Get them from elite battles or from the new treasure node on the map!
Improved Runes
Equipping runes to your current skills is one of our main mechanics in Trinity Archetype but we have gotten feedback on a lack of variety and impact from them, so we did a little rework to give you more interesting and impactful options. Currently, there are about 70 runes implemented and because of this, we have also made it so you can choose between three runes on the reward screen, more options to plan ahead!
Items Rework
Items were a little underwhelming, we put in some work and redid them from scratch! With the new useful effects, items can definitely get you out of tricky moments in battle.
Meta Progression
Either you win or lose a run, you will get points depending on the actions you took so far and use them to unlock new Artifacts, Items and even skills (in future updates).
Game Events
We have a couple new digital/online events in the coming months, we will announce our participation as they come, right now we are part of the Game Devs of Color Expo, we are very excited for this opportunity so be sure to check Trinity Archetype new demo and other games in it as well!
[ 2024-09-19 20:22:49 CET ] [ Original post ]
Welcome again! Here are some advancements and changes in Trinity Archetype since our last devlog, take a look:
Revamped Tutorial
The new tutorial will take a more relaxed approach, guiding you step by step and making sure the main mechanics are clear before you continue by yourself. We have also added conversations so that you can get to know the different personalities in your party.
Artifacts
Artifacts are here! These beautiful trinkets will be rewarded when fighting elite enemies or from special events throughout the map, these can enhance all your party at once, unlocking more advance reactions and options. Here's a few of these artifacts:
- Patience Pendant:
On player turn #4, gain +2 AP.
- Hungry Sword:
Every 5 attacks, random unit adds +5 Critical.
- Equality Mirror:
On player turn end:
Odd turn #: Copy random player modifier and apply to enemy.
Even turn #: Copy random enemy modifier and apply to player unit.
- Pacifist Pin:
On player turn end, units that didn't deal damage gain +4 Shield
New Demo
We have been working hard on a new demo with a more complete game loop to introduce the artifacts and also adding new runes, items, enemies. So stay tuned!
Any comment or questions let us know on the comments down here or join us on Discord!
[ 2024-08-17 20:41:38 CET ] [ Original post ]
Hello everyone! We wanted to make sure you know what's been happening with Trinity Archetype so from now on we'll do a devlog showing some of the updates from the previous month! We have been in a couple festivals this year including the Endless Replayability 2024, since then we have gotten a lot of feedback (THANK YOU!) and we have made some changes to improve the game.
Overwhelming Tutorials
This was the main complain we had during our tests, game has too many mechanics thrown at you at the same time, this can be overwhelming for most people so we toned it down a little, improved the flow of the tutorial battle and broke it down in different turns.
Conversations
We also implemented a dialogue system to give more life to our characters adding banter and more "soul" in general. We have been wanting to have in-battle events where you can get extra context and lore for a while so we are excited it's happening!
On Art department
We have been working on a new area with new enemies, for now we'll show a sneak peak! We have also been updating the skill icons to replace the generic ones we had, these new icons are fully customized and have a better idea on what the skill really does!
Finally, let us introduce a new monster from the new desert area, Catic is a versatile enemy that changes it's behavior depending on which flower they sprout!
Thanks for reading and stay in touch on Discord!
[ 2024-07-05 23:31:26 CET ] [ Original post ]
Hi folks! We are happy to announce that we are be participating in the Steam Endless Replayability Fest starting today May 13th and ending on the 20th. For this event we have released a new Demo for Trinity Archetype. You will able to experience a deep turn-based battle system and the general roguelite gameloop with great replayability, unique skills, strong enemies and crazy skill combinations wait for you. The game is still work-in-progress, so from this point on, we are planning on leaving this Demo up after the event ends, while also continue to periodically update it. Our goal is to hear your thoughts on the game so we can keep improving it based on that. Hope you enjoy the demo and we get to hear from you! Reach us on the forums or on our Discord
[ 2024-05-13 23:29:27 CET ] [ Original post ]
The past Steam Next Fest left us with lots of feedback and improvements to do, we are very excited of the upcoming changes and we want to hear from you!
Playtest sessions will soon be open so take the opportunity to request access and join the community to help out game grow and get better.
In order to join the next session go to Trinity Archetype's store page, scroll to the "Join the Trinity Archetype Playtest" and click on the Request button.
Quite easy! See you soon.
https://store.steampowered.com/app/1716760/Trinity_Archetype/
[ 2021-10-13 15:48:52 CET ] [ Original post ]
Hello everybody, we will be streaming the demo tomorrow at 6pm EST. Join us trying the demo yourself and watch others try to clear it as well!
The first victim will be Ic0n, bringing his RPG knowledge and skills to conquer any challenges ahead. Followed by our devs, will they be able to beat King Goblino? Find out tomorrow!
Wishlist and follow so you don't miss it.
https://store.steampowered.com/app/1716760/Trinity_Archetype/
[ 2021-10-05 00:49:13 CET ] [ Original post ]
Hello all, we will be streaming the demo this Saturday 2nd at 3pm EST. Join us trying the demo yourself and watch others try to clear it as well! The first victim will be Ic0n, bringing his RPG knowledge and skills to conquer any challenges ahead. Will he able to beat the despicable King Goblino? Find out this Saturday 2nd at 3pm EST. Wishlist and follow so you don't miss it. https://store.steampowered.com/app/1716760/Trinity_Archetype/
[ 2021-09-28 02:40:35 CET ] [ Original post ]
Hi folks, we are very happy to announce that our demo will be available on the Steam Next Fest on October 1st. You will able to experience a deep turn-based battle system and the general roguelite gameloop with great replayability, unique skills, strong enemies and crazy skill combinations wait for you. Early Access will come on 2022 so take the chance to see how the game evolves until then, so wishlist and follow to stay tuned! See you soon. https://store.steampowered.com/app/1716760/Trinity_Archetype/
[ 2021-09-28 01:45:41 CET ] [ Original post ]
Start your journey as the three warriors chosen by the ancient Archetypes and get rid of the corrupted threats unleashed in your world.
Features
- Party Based Combat: Control three unique characters and spend Action Points to use skills and defeat the enemy party.
- Unique "Inspire" Mechanic: Once per turn, a party member can inspire their allies in order to activate new interesting effects that can give you the upper-hand.
- Boost it up!: Power-up your skills during battle by spending Boost Points! Each skill has extra effects depending on your boost level.
- Transparent Battle Flow: Every aspect of the combat and enemy actions is on full display so you can focus on planning the best strategies to approach your turn; nothing is left to fate!
- Highly Customizable Character Builds: Level up your characters to unlock new skills, these skills can be enhanced further by equipping runes with different effects found in the game. Equipped runes can also apply different effects depending on your boost level, there are millions of possibilities to try!
Inspire your allies, experience the thrill of challenging battles and mold your character builds as you desire!
Join our discord to follow development and let your voice be heard!
- OS: Ubuntu 14.04.6 LTS
- Processor: Core i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2Gb VRAM. OpenGL 3.0 support
- Storage: 2 GB available spaceAdditional Notes: Requires a 64-bit processor and operating system
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