Hello, one more time we are here to let you know what's new in Trinity Archetype!
This past month we have been focused on putting every core mechanic together so you have a better feel of what the game loop would be. With this in place, we can focus on balancing and giving a good curve to keep you engaged and wanting "one more fight.".
New Demo
Added Features
Artifacts
We mentioned working on this in the previous devblog; they are here finally, and you can try them in the new demo! Get them from
elite battles or from the new
treasure node on the map!
Improved Runes
Equipping runes to your current skills is one of our main mechanics in Trinity Archetype but we have gotten feedback on a lack of variety and impact from them, so we did a little rework to give you more interesting and impactful options. Currently, there are about 70 runes implemented and because of this, we have also made it so you can choose between three runes on the reward screen, more options to plan ahead!
Items Rework
Items were a little underwhelming, we put in some work and redid them from scratch! With the new useful effects, items can definitely get you out of tricky moments in battle.
Meta Progression
Either you win or lose a run, you will get points depending on the actions you took so far and use them to unlock new Artifacts, Items and even skills (in future updates).
Game Events
We have a couple new digital/online events in the coming months, we will announce our participation as they come, right now we are part of the
Game Devs of Color Expo, we are very excited for this opportunity so be sure to check Trinity Archetype new demo and other games in it as well!

[ 2024-09-19 20:22:49 CET ] [ Original post ]