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A new version is up! It includes two items from the roadmap that are now finished: card deck splits and saving/loading data from scripts.
Enhancements
Add new context menu option for splitting card decks: you can take a number of cards from the top, split into a number equal sized decks or into decks with a fixed number of cards.
Improved physics stability for object stacks
Added snap points to poker chips to make them easier to stack
Add chat message when player is peeking at the underside of a card
When editing a card template in preview mode, don't reload the stack so you can edit a partial stack without resetting it to full size. Don't allow editing single cards in a card stack from preview mode because it gives inconsistent results
Scripting
Add SetSavedData and GetSavedData methods to GameObject and GameWorld. These methods allow you to store arbitrary information in game states.
Add Card.Split and Card.Divide for splitting card decks
VR
Separate bindings for grabbing and UI clicks, allowing you to bind them to different buttons. By default, they remain on the same button.
Allow scrolling in UI using the main hand analog stick
Fixes
Context menu did not show the correct state when changing multistate object state on clients
Standard chat message (e.g. player using card stack explorer) were displayed in the configured language of the player who caused the message, instead of the locally configured language.
Object UI remained after changing object script
Objects that were flipped while in hand while directly on top of the table (with minimal hold height) were dragging against the table
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Adding card deck splits to the game is one of the many features on the early access development roadmap for Tabletop Playground, which you can check out on Trello HERE.
Don't forget to join our community Discord to chat with the dev team and give us your suggestions for new features for the game!
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