Name | Tabletop Playground | ||
Developer | Plasticity Studios | ||
Publisher | Modularity | ||
Tags | |||
Release | 2020-05-15 | ||
Steam | 7,49€ 6,49£ 7,49$ / 50 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | Positive | ||
Steam store | |||
Public Linux depots | Tabletop Playground Linux [2.89 G] |
This update is all about the in-game editor (also known as preview mode). There are several changes and updates that remove the need to return to the main editor view for most uses: |
The Unreal 5 upgrade is here! This update moves Tabletop Playground to Unreal Engine 5, future-proofing the game and improving the foundation for further development. While most of the changes are under the hood, you will also see lots of improvements and a couple of fixes to long-standing issues that weren't possible to resolve before: |
The November update is here with new features, scripting enhancements, and bug fixes! |
A small update that adds a couple of convenience features and fixes some bugs while work is underway to update the game to Unreal Engine 5! |
The September update is here with lots of bug fixes and enhancements to the scripting API: |
This is a smaller update which brings a couple of interface and convenience improvements: |
The June update comes with two new player types: spectators and game masters! Read the full changelog below or find out more in the knowledge base: |
Game phase setups were not stored correctly in saved states |
The May update has landed with custom lights and table scripting support: |
This small hotfix brings two changes: |
This update brings a new turn system and adds whisper tabs to the chat, alongside the usual fixes and scripting improvements: |
The February update has landed! The main new feature is a new in-game mod browser that allows you to find, subscribe to and unsubscribe from game packages on mod.io without using the Steam browser or an external browser. As usual, there's also a number of further improvements and fixes: |
The January update is here! It comes with a new permission option, scripting UI widgets, important bug fixes and more: |
Update time! This time the main new feature are switchers, which allow you to create switchable objects in-game. As usual, there's also additional features, convenience improvements, and bug fixes: |
This update addresses a couple of recently identified issues: |
The October update brings several new features: grids, custom lighting, and 2D scripted UIs are now available! |
This update focuses mostly on bug fixes, but also introduces an option for two sided materials: |
The August update is out now! With text labels and an in-game web browser, two big new features are available. But it doesn't stop there: a lot of additional UI and usability improvements, more VR settings, scripting features, and bug fixes are all part of the package. |
The June update is here: It brings glowing objects, improvements to editor and snap points, new keybindings, new scripting UI options, and more! |
The May update upgrades to the latest version of Unreal Engine 4, future-proofing the game and fixing a few issues with the previous Unreal version. In addition, you now have more options for player slots, a color palette, improved object rotation, and more: |
A quick hotfix update for some recently identified issues: |
The April update is here! This one mainly brings a big new feature: in-game drawing on objects! You can draw lines that other players will be able to see, and the lines are saved with the rest of the game. |
The March introduces a new tag system, a setting to show player heads, and lots of improvements for snap points and scripting: |
Quickfix update that addresses a couple of recently identified issues: |
The February update is now live! Another long changelist with many new features, convenience improvements, and fixes. Some highlights are the extended object coordinates window with aligning and arranging functionality, VR hands, clipboard buttons, more shortcut keys, more scripting UI functionality, and an upgrade to a new version of the JavaScript engine. |
A quick hotfix for several issues that came up with the latest update: |
Get ready for our longest changelist yet! This update is all about the little things, and lots of them: improvements to how the game looks and feels, more intuitive and powerful interactions, convenient new options and commands in various places, and removal of a couple of restrictions. In addition there are new methods and callbacks for scripting, and a lot of fixed issues! |
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The latest update brings blindfolds, scripting updates, and convenience features like adding packages to running games, or mouse and motion controller shake events: |
The Mac version is now out of beta and officially available! |
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This includes several enhancement and fixes, but the most important change is that a Mac beta version is now available! We're not advertising it on the store yet, but if you already own the game and you have a Mac, please check it out and let us know if you find any issues! All features from the Windows version, except for the Steam overlay and joining through the friends list. The TTS Importer application is also included. |
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This update brings the first part of a long anticipated feature: creating 3D shapes from transparent images. You can now use images to create cardboard cutout figures with depth in any shape. Next step: custom shapes for cards, tokens, and tiles! |
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