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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Happy New Year Tabletop gamers Following the holiday break, it is time for a new update!
Although the changelog for this update isn't very long, under the hood this is our biggest update yet: we've upgraded to a new Unreal Engine version, which gets rids of a few longstanding issues that couldn't be fixed before. We've also completely overhauled the multiplayer backend, which will allow cross-platform multiplayer across all launchers and stores in the future.
While implementing these changes, we also squeezed in some new options and convenience features:
Enhancements
New dialog when joining games through an invite or the Steam friends list. Finds missing packages and offers to download them before joining the game.
Joining a game through Steam without the game running now works
Increased physics tick rate for smoother and more stable simulation
Improved physics replication for smoother gameplay on clients
Improved dragging cards from stack with motion controllers
New option for card holders to show card front instead of grey blur or card back for hidden cards, effectively not hiding cards
New option for card-type objects (in editor) to disable stacking
New option for smooth turning in VR
Fixes
SteamVR doesn't start anymore when launching the game without VR (#44)
Snap preview appeared at the wrong height for some angles of composite objects
Removed crash on startup with recent Intel processors that required the OPENSSL_ia32cap environment variable to be set
For clients using 2D or screen cursor mode, cards ended up in the wrong location when drawn from the on-screen hand
Clients in screen cursor mode did not see cursors of other players
When creating a snap point grid in the editor, the center position was a factor of 3 too small
ScriptSlider had issues with values above 1000
We hope you enjoy these new improvements and fixes, but we're also open to suggestions from our community. So please leave a comment here and we hope to see you online!
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These new updates we've added are just some of the many features on our early access development roadmap for Tabletop Playground, which you can check out on our Trello HERE.
Don't forget to join our community Discord to chat with the dev team and give us your suggestions for new features for the game!
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