The latest update brings blindfolds, scripting updates, and convenience features like adding packages to running games, or mouse and motion controller shake events: You can now put on a blindfold from the player options or by pressing a key. Blindfolded players can't see anything that happens on the table, but they can still participate in the chat. Everyone can see who is currently blindfolded. Putting on a blindfold also works in VR. Every player can now add packages to a running game. Previously this was only possible for the host. In addition, you can now add packages that other players don't have yet, they will be asked to download it. Once all players have the package installed, it gets added to the game and is available immediately. Shaking the mouse while holding objects now clumps them together. If you hold card a card stack and shake the mouse, it will be shuffled. Sensitivity can be changed in the game settings. Added an option in the card editor (also used for tiles/tokens): When using image shapes, flipping the back image can now be turned off Allow changing gravity in the session options A new option in the advanced game settings allows you to use the object zoom on ground objects even when the cursor isn't in ground mode Allow showing names in container explorer, show and filter on template name if objects have no name Don't allow taking from or dropping to the underside of card decks when peeking is not permitted Duplicating a package in the editor now keeps template filenames if they are different from the template GUID. Scripting Widgets can now be added again to containers (like Canvas) after they've been removed Added Player.isBlindfolded and Player.setBlindfolded Added Card.onInserted and Card.onRemoved callbacks Added World.getGravityMultiplier and World.setGravityMultiplier Removed deprecated Player.setPosition and Player.setRotation methods, use Player.setPositionAndRotation instead Fixes Remove slight aliasing for tokens and cards with one card per texture when the image had different colors on opposing borders Remove typos in tooltip for cursor types (#45) Fix: The object zoom for some objects (like dice and books) did not move with the player camera Fix: Card front image was sometimes not updated immediately when combining cards from different decks into one stack Fix: On Mac, "Browse Games" in main menu did not open web browser --- These new updates we've added are just some of the many features on our early access development roadmap for Tabletop Playground, which you can check out on our Trello HERE. Don't forget to join our community Discord to chat with the dev team and give us your suggestions for new features for the game!
Tabletop Playground
Plasticity Studios
Modularity
2020-05-15
Indie Strategy Simulation Singleplayer Multiplayer Coop EA
Game News Posts 49
🎹🖱️Keyboard + Mouse
Very Positive
(87 reviews)
https://tabletop-playground.com
https://store.steampowered.com/app/838410 
Tabletop Playground Linux [2.89 G]
Utilize specialized tools to play niche and complex games with up to 16 players across PC and VR. Get ready for the definitive tabletop gaming experience, with Tabletop Playground.
16 Player Multiplayer
Play solo or with up to 16 players simultaneously online, with cross platform play between PC storefronts planned. Save and resume games at any time and discover a never-ending selection of games to be played with friends or strangers across the world.
Modern And Satisfying Controls
Featuring powerful physics and responsive, snappy controls, every move and action is as satisfying to do as it is in real life. Whether through a screen, or through virtual reality with and without motion controllers, experience more responsive and fluid gameplay than ever before.
Powerful And Accessible In-Game Editor
Adjust the rules and enjoy tabletop favorites exactly how you want, or quickly forge your own ideas into original games. The easy to use and powerful in-game editor, coupled with JavaScript scripting to allow for complex rules and actions, means you’re only limited by your creativity. Share your games with the world through mod.io in game, allowing for cross platform and store mod support for your creations.
Specialized Tools For Niche Games
Built from the ground up with greater functionality for war-gaming and niche games in mind. Utilize specialized tools to create formations, measure distances/angles, access movement/dice roll history and use custom measure units. Digital war-gaming will never be the same again!
Realistic Graphics And More Customization
Through the use of Unreal Engine 4, experience the ultimate immersive game sessions you can have playing tabletop games online. Personalize your game space with beautiful and cozy 3D locations and lose yourself in the detailed game pieces and realistic graphics.
- Processor: Dual-CoreMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: GeForce GTX 760 or higherNetwork: Broadband Internet connection
- Storage: 4 MB available space
- Processor: Quad-CoreMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: GeForce GTX 980 or higherNetwork: Broadband Internet connection
- Storage: 10 MB available space
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