The latest update is now live and brings positioning Gizmos, custom scripted object actions and many more scripting and convenience improvements!
Transform Gizmos: When opening the object coordinates window for a single object, a gizmo appears: it can be switched between move, rotate, and scale modes and allows you to quickly change each using the mouse.
Allow moving camera while UI is open
Turn off physics for objects while coordinates are modified
You can now add favorite directories in the file browser
New option for camera angle snapping: in the game settings, you can set an angle increment (like 60 or 90) to which the camera will snap when it gets close.
Don't allow flipping cards in stack for image shape cards (can lead to visual issues)
Scripting
New `GameObject.addCustomAction` and `GameObject.removeCustomAction` methods and `GameObject.onCustomAction` callback for using context menu items from scripts
Add `Widget.setEnabled` and `Widget.isEnabled` to allow disabling user interaction with widgets
Flipped the `hideAnimation` parameter to `showAnimation` in `Container.insert`, `Container.Take`, and `Container.takeAt` to make it consistent with animation parameters at other points in the API. This change can affect how existing scripts behave, but it only changes animations so it won't break any games.
New `GameObject.flipOrUpright` method to flip cards and generally produce the same behavior as a user pressing "F" for a highlighted object
Call `Card.onRemoved` and `Container.onRemoved` when a player removes items in the stack or container explorer
Updated API definition to specify what functions can return `undefined`
Object events are now reset before the global script runs on loading a state, so you can subscribe to events from the global script (object scripts are unaffected)
Add `Container.addObjects` as an alias for `Container.insert`
Fixes
Zoomed view of multistate objects did not update when state changed
Correct too large return values of `GameObject.getCenterOfMass`
Fix problems with using recent mod.io uploads on Mac
Lines on the side to indicate number of cards in a stack were not updated under some circumstances when adding cards from scripts
With the screen cursor, picking up an object the first time immediately after using chat or console did not work properly
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These new updates we've added are just some of the many features on our early access development roadmap for Tabletop Playground, which you can check out on our Trello HERE.
Don't forget to join our community Discord to chat with the dev team and give us your suggestions for new features for the game!
Tabletop Playground
Plasticity Studios
Modularity
2020-05-15
Indie Strategy Simulation Singleplayer Multiplayer Coop EA
Game News Posts 49
🎹🖱️Keyboard + Mouse
Very Positive
(87 reviews)
https://tabletop-playground.com
https://store.steampowered.com/app/838410 
Tabletop Playground Linux [2.89 G]
Utilize specialized tools to play niche and complex games with up to 16 players across PC and VR. Get ready for the definitive tabletop gaming experience, with Tabletop Playground.
16 Player Multiplayer
Play solo or with up to 16 players simultaneously online, with cross platform play between PC storefronts planned. Save and resume games at any time and discover a never-ending selection of games to be played with friends or strangers across the world.
Modern And Satisfying Controls
Featuring powerful physics and responsive, snappy controls, every move and action is as satisfying to do as it is in real life. Whether through a screen, or through virtual reality with and without motion controllers, experience more responsive and fluid gameplay than ever before.
Powerful And Accessible In-Game Editor
Adjust the rules and enjoy tabletop favorites exactly how you want, or quickly forge your own ideas into original games. The easy to use and powerful in-game editor, coupled with JavaScript scripting to allow for complex rules and actions, means you’re only limited by your creativity. Share your games with the world through mod.io in game, allowing for cross platform and store mod support for your creations.
Specialized Tools For Niche Games
Built from the ground up with greater functionality for war-gaming and niche games in mind. Utilize specialized tools to create formations, measure distances/angles, access movement/dice roll history and use custom measure units. Digital war-gaming will never be the same again!
Realistic Graphics And More Customization
Through the use of Unreal Engine 4, experience the ultimate immersive game sessions you can have playing tabletop games online. Personalize your game space with beautiful and cozy 3D locations and lose yourself in the detailed game pieces and realistic graphics.
- Processor: Dual-CoreMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: GeForce GTX 760 or higherNetwork: Broadband Internet connection
- Storage: 4 MB available space
- Processor: Quad-CoreMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: GeForce GTX 980 or higherNetwork: Broadband Internet connection
- Storage: 10 MB available space
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