Tabletop Playground is coming to Linux! The latest update includes a native beta, so if you're a Linux gamer and already own the game, check it out and let us know if you find any issues! As with the Mac version, all features except the Steam Overlay should work. In addition, update incldues many new features for scripting, most importantly the ability to play sounds or music, and images for scripted UI. Here's the full list of changes:
Allow changing opacity (alpha value) for zones
You can now switch off shadow casting for translucent models in the editor
Snapping can now be turned off by default for objects in the editor
Scripting
You can now play sounds from scripts: The new Sound object can play sounds and music from your package or an online source. It supports WAV, MP3, and FLAC files.
New scripting UI widgets: ImageWidget and ImageButton allow you to display images from your package or from the internet
Add clear() command for the scripting console
Add refPackageId which contains the package id of the
Add GameObject.getSnappedToPoint to find the snap point that an object is snapped to
Add GameWorld.showPing to create ping events from scripts
Add GameWorld.getObjectsByTemplateId to get all objects with a particular template
Add GameWorld.getTemplatePackageId and GameWorld.getTemplateName to get more information about a template
Add Card.setCardIndexAt to allow changing cards from scripts
Add return value to Card.split and Card.divide: an array with the newly created card stacks
Don't allow file:// protocol for http requests
Don't copy description of stack to drawn cards
Fixes
Zone ids weren't working consistently and zone events were not cleared when resetting scripting
Measure move mode could not be activated
The shuffling animation for image shape card stacks wasn't working
"Mirror back" option in the editor did not work fro image shape cards with a separate back image
Cards couldn't be flipped right after being dragged out of card explorer
Tooltip now resizes properly when showing long object descriptions
Mirror backs of image shape cards correctly when shown in object zoom
insertedCard parameter of Card.onInserted event did not contain the correct number of cards when adding cards to the front of a stack
Don't remove scripting UI in preview mode when changing in settings while playing
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These new updates we've added are just some of the many features on our early access development roadmap for Tabletop Playground, which you can check out on our Trello HERE.
Don't forget to join our community Discord to chat with the dev team and give us your suggestions for new features for the game!
Tabletop Playground
Plasticity Studios
Modularity
2020-05-15
Indie Strategy Simulation Singleplayer Multiplayer Coop EA
Game News Posts 49
🎹🖱️Keyboard + Mouse
Very Positive
(87 reviews)
https://tabletop-playground.com
https://store.steampowered.com/app/838410 
Tabletop Playground Linux [2.89 G]
Utilize specialized tools to play niche and complex games with up to 16 players across PC and VR. Get ready for the definitive tabletop gaming experience, with Tabletop Playground.
16 Player Multiplayer
Play solo or with up to 16 players simultaneously online, with cross platform play between PC storefronts planned. Save and resume games at any time and discover a never-ending selection of games to be played with friends or strangers across the world.
Modern And Satisfying Controls
Featuring powerful physics and responsive, snappy controls, every move and action is as satisfying to do as it is in real life. Whether through a screen, or through virtual reality with and without motion controllers, experience more responsive and fluid gameplay than ever before.
Powerful And Accessible In-Game Editor
Adjust the rules and enjoy tabletop favorites exactly how you want, or quickly forge your own ideas into original games. The easy to use and powerful in-game editor, coupled with JavaScript scripting to allow for complex rules and actions, means you’re only limited by your creativity. Share your games with the world through mod.io in game, allowing for cross platform and store mod support for your creations.
Specialized Tools For Niche Games
Built from the ground up with greater functionality for war-gaming and niche games in mind. Utilize specialized tools to create formations, measure distances/angles, access movement/dice roll history and use custom measure units. Digital war-gaming will never be the same again!
Realistic Graphics And More Customization
Through the use of Unreal Engine 4, experience the ultimate immersive game sessions you can have playing tabletop games online. Personalize your game space with beautiful and cozy 3D locations and lose yourself in the detailed game pieces and realistic graphics.
- Processor: Dual-CoreMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: GeForce GTX 760 or higherNetwork: Broadband Internet connection
- Storage: 4 MB available space
- Processor: Quad-CoreMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: GeForce GTX 980 or higherNetwork: Broadband Internet connection
- Storage: 10 MB available space
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