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Linux Beta, sounds and images from scripts


Tabletop Playground is coming to Linux! The latest update includes a native beta, so if you're a Linux gamer and already own the game, check it out and let us know if you find any issues! As with the Mac version, all features except the Steam Overlay should work. In addition, update incldues many new features for scripting, most importantly the ability to play sounds or music, and images for scripted UI. Here's the full list of changes: Allow changing opacity (alpha value) for zones You can now switch off shadow casting for translucent models in the editor Snapping can now be turned off by default for objects in the editor Scripting You can now play sounds from scripts: The new Sound object can play sounds and music from your package or an online source. It supports WAV, MP3, and FLAC files. New scripting UI widgets: ImageWidget and ImageButton allow you to display images from your package or from the internet Add clear() command for the scripting console Add refPackageId which contains the package id of the Add GameObject.getSnappedToPoint to find the snap point that an object is snapped to Add GameWorld.showPing to create ping events from scripts Add GameWorld.getObjectsByTemplateId to get all objects with a particular template Add GameWorld.getTemplatePackageId and GameWorld.getTemplateName to get more information about a template Add Card.setCardIndexAt to allow changing cards from scripts Add return value to Card.split and Card.divide: an array with the newly created card stacks Don't allow file:// protocol for http requests Don't copy description of stack to drawn cards Fixes Zone ids weren't working consistently and zone events were not cleared when resetting scripting Measure move mode could not be activated The shuffling animation for image shape card stacks wasn't working "Mirror back" option in the editor did not work fro image shape cards with a separate back image Cards couldn't be flipped right after being dragged out of card explorer Tooltip now resizes properly when showing long object descriptions Mirror backs of image shape cards correctly when shown in object zoom insertedCard parameter of Card.onInserted event did not contain the correct number of cards when adding cards to the front of a stack Don't remove scripting UI in preview mode when changing in settings while playing --- These new updates we've added are just some of the many features on our early access development roadmap for Tabletop Playground, which you can check out on our Trello HERE. Don't forget to join our community Discord to chat with the dev team and give us your suggestions for new features for the game!


[ 2021-08-24 18:00:17 CET ] [ Original post ]



Tabletop Playground
Plasticity Studios
  • Developer

  • Modularity
  • Publisher

  • 2020-05-15
  • Release

  • Indie Strategy Simulation Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 49  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (87 reviews)


  • Review Score

  • https://tabletop-playground.com
  • Website

  • https://store.steampowered.com/app/838410 
  • Steam Store



  • Tabletop Playground Linux [2.89 G]

  • Public Linux depots

  • Experience digital tabletop gaming like never before with realistic physics and satisfying controls. Recreate and modify classic games or build your own and share them with the world through mod.io. Using mod.io is seamless using your Steam account. You can browse and download the available mods from within the game, or get a mod you don't have yet before joining a game by just presseing a button.
    Utilize specialized tools to play niche and complex games with up to 16 players across PC and VR. Get ready for the definitive tabletop gaming experience, with Tabletop Playground.

    16 Player Multiplayer


    Play solo or with up to 16 players simultaneously online, with cross platform play between PC storefronts planned. Save and resume games at any time and discover a never-ending selection of games to be played with friends or strangers across the world.

    Modern And Satisfying Controls


    Featuring powerful physics and responsive, snappy controls, every move and action is as satisfying to do as it is in real life. Whether through a screen, or through virtual reality with and without motion controllers, experience more responsive and fluid gameplay than ever before.

    Powerful And Accessible In-Game Editor


    Adjust the rules and enjoy tabletop favorites exactly how you want, or quickly forge your own ideas into original games. The easy to use and powerful in-game editor, coupled with JavaScript scripting to allow for complex rules and actions, means you’re only limited by your creativity. Share your games with the world through mod.io in game, allowing for cross platform and store mod support for your creations.

    Specialized Tools For Niche Games


    Built from the ground up with greater functionality for war-gaming and niche games in mind. Utilize specialized tools to create formations, measure distances/angles, access movement/dice roll history and use custom measure units. Digital war-gaming will never be the same again!

    Realistic Graphics And More Customization


    Through the use of Unreal Engine 4, experience the ultimate immersive game sessions you can have playing tabletop games online. Personalize your game space with beautiful and cozy 3D locations and lose yourself in the detailed game pieces and realistic graphics.
    MINIMAL SETUP
    • Processor: Dual-CoreMemory: 4 MB RAM
    • Memory: 4 MB RAM
    • Graphics: GeForce GTX 760 or higherNetwork: Broadband Internet connection
    • Storage: 4 MB available space
    RECOMMENDED SETUP
    • Processor: Quad-CoreMemory: 8 MB RAM
    • Memory: 8 MB RAM
    • Graphics: GeForce GTX 980 or higherNetwork: Broadband Internet connection
    • Storage: 10 MB available space
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