The next update is here! This one is all about convenience: it brings a new PDF viewer, better object zoom capabilities, grabbing additional objects, selecting multiple hand cards, a new environment selection and more. In addition, the Linux version is now out of Beta and officially listed on the store! Here's the full changelog:
You can now open a PDF viewer window for PDF Multistate objects. The window can be resized, pinned, and maximized to the side of the screen.
The notes window can now be resized and pinned
Allow rotating object manually while using object zoom by holding left mouse button
Allow moving around object zoom of card-like objects by holding left mouse button
A new action is available for grabbing additional objects, mapped by default to "V". You can use it to grab objects at the cursor while you're already holding something. You can also grab more objects from a container, and more cards from a stack. You can change the right mouse configuration in the game settings to return to this action instead of resetting positions of held objects.
Support selecting and moving multiple cards in holder
Select environment in new step when creating new game instead of using drop down box
Save states now store the environment in which the state was created. It is selected by default when loading the state.
Add black and white as standard player colors
When starting a new game with a state that needs packages you don't have, show the missing packages with an option to download them immediately (similar to the list of packages in the server browser)
Player buttons are now highlighted instead of disabled for the selected player
Add button to open package folder in file browser to package editor
Add `GameObject.setScript` to allow changing object scripts from scripting
Add `Card.getAllCardDetails` as a convenient way to get all card details in an array
Show message when a player randomizes a multistate object
Show tooltip for ground containers when hovering with regular cursor (to indicate that you can pull objects from the container)
Support dragging from card stacks and containers by moving mouse even when the cursor doesn't leave the object
Fixes
Ensure that comparison of `SnapPoint` returns true when comparing two references that point to the same snap point
Reset the `onCustomAction` event when a state is loaded or scripting is reset
Screen mode mouse cursor didn't move while mouse button was pressed after using the preview mode template editor
Adding cards to a stack with animation from within its `onInserted` event caused the added card to get deleted
Dragging view stopped when hovering over scripting UI elements
PDFs with non-ANSI characters could not be loaded
PDFs with many pages caused slowdown in editor
Allow adding local-only packages to a game
Script filenames with a ' character did not work
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These new updates we've added are just some of the many features on our early access development roadmap for Tabletop Playground, which you can check out on our Trello HERE.
Don't forget to join our community Discord to chat with the dev team and give us your suggestions for new features for the game!
Tabletop Playground
Plasticity Studios
Modularity
2020-05-15
Indie Strategy Simulation Singleplayer Multiplayer Coop EA
Game News Posts 49
🎹🖱️Keyboard + Mouse
Very Positive
(87 reviews)
https://tabletop-playground.com
https://store.steampowered.com/app/838410 
Tabletop Playground Linux [2.89 G]
Utilize specialized tools to play niche and complex games with up to 16 players across PC and VR. Get ready for the definitive tabletop gaming experience, with Tabletop Playground.
16 Player Multiplayer
Play solo or with up to 16 players simultaneously online, with cross platform play between PC storefronts planned. Save and resume games at any time and discover a never-ending selection of games to be played with friends or strangers across the world.
Modern And Satisfying Controls
Featuring powerful physics and responsive, snappy controls, every move and action is as satisfying to do as it is in real life. Whether through a screen, or through virtual reality with and without motion controllers, experience more responsive and fluid gameplay than ever before.
Powerful And Accessible In-Game Editor
Adjust the rules and enjoy tabletop favorites exactly how you want, or quickly forge your own ideas into original games. The easy to use and powerful in-game editor, coupled with JavaScript scripting to allow for complex rules and actions, means you’re only limited by your creativity. Share your games with the world through mod.io in game, allowing for cross platform and store mod support for your creations.
Specialized Tools For Niche Games
Built from the ground up with greater functionality for war-gaming and niche games in mind. Utilize specialized tools to create formations, measure distances/angles, access movement/dice roll history and use custom measure units. Digital war-gaming will never be the same again!
Realistic Graphics And More Customization
Through the use of Unreal Engine 4, experience the ultimate immersive game sessions you can have playing tabletop games online. Personalize your game space with beautiful and cozy 3D locations and lose yourself in the detailed game pieces and realistic graphics.
- Processor: Dual-CoreMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: GeForce GTX 760 or higherNetwork: Broadband Internet connection
- Storage: 4 MB available space
- Processor: Quad-CoreMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: GeForce GTX 980 or higherNetwork: Broadband Internet connection
- Storage: 10 MB available space
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