The new update brings many more improvements to the game! Highlights include custom backgrounds, subfolders for resources and templates to keep your packages tidy, and several control tweaks. Here's the full changelog:
The session options now include a background setting where you can select an image to use as background. In 3D maps it will replace the sky (if it is visible on the map). Use HDRI images to get a background without stretching. Your selected background is saved in the game state.
Object templates can now be organized in folders within packages.
Resource files (textures, models, sounds, fonts) can now be organized in subfolders.
You can now pick up containers and card stacks by double clicking in addition to clicking and holding
Tweaked throwing: when only moving the cursor slightly, throw velocity is reduced. When moving quickly it is unchanged.
Allow resizing and pinning the object library, card stack explorer, and container explorer windows
Allow resolution scales above 100% (in the video settings) to improve image quality for fast computers.
A new option in the video settings allows you to disable the rotation of object thumbnails (for example in the object library)
Objects removed from a container now have the same rotation as the container
Improved animation when dropping a card to the bottom of a stack to clearly show what happens
TTS Importer now supports importing saved objects (in addition to workshop files and saves)
TTS Importer now supports importing custom D6 by rearranging the image
You can now switch your team in the player options and player color buttons show the associated team.
When a new player joins, choose a free player slot that has a card holder instead of the first available player slot
Ask for password when joining password protected friend's game through Steam
Empty card holders can now be resized in-game. Maximum card sizes for the holder are adjusted accordingly.
On-screen error messages are now a bit smaller and more readable
Remove support to select DDS and 3DS file in the editor. The files can still be loaded so existing packages that use them won't break, but their use is discouraged because they may cause issues on future platforms.
Scripting
Introduce `dealToAllHolders` parameter for `Card.deal` to optionally deal to all card holders even when no players are present
Add `GameWorld.getTableHeight` to allow scripts to find the height of the table at different points
Add `GameObject.getSize`
Use generics in the TypeScript definitions for `TextWidgetBase` and its subtypes, so the `TextWidgetBase` are recognized to return the correct subtypes. This makes these methods more convenient for TypeScript users, it doesn't change anything in JavaScript.
Fixes
Fix window size of zone permissions
The size of the 3D cursor selection was slightly larger than the visual area
Don't select objects when touching their attached UI with 3D cursor drag selection
Fixed a crash that occurred when using empty Border widgets in multiplayer
Model files with filenames that contained non-english characters did not work
.obj files that were missing the newline at the end of the file were missing one triangle in-game
Global snap points (like in Domino) weren't always working properly with the 2D or screen cursor
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These new updates we've added are just some of the many features on our early access development roadmap for Tabletop Playground, which you can check out on our Trello HERE.
Don't forget to join our community Discord to chat with the dev team and give us your suggestions for new features for the game!
Tabletop Playground
Plasticity Studios
Modularity
2020-05-15
Indie Strategy Simulation Singleplayer Multiplayer Coop EA
Game News Posts 49
🎹🖱️Keyboard + Mouse
Very Positive
(87 reviews)
https://tabletop-playground.com
https://store.steampowered.com/app/838410 
Tabletop Playground Linux [2.89 G]
Utilize specialized tools to play niche and complex games with up to 16 players across PC and VR. Get ready for the definitive tabletop gaming experience, with Tabletop Playground.
16 Player Multiplayer
Play solo or with up to 16 players simultaneously online, with cross platform play between PC storefronts planned. Save and resume games at any time and discover a never-ending selection of games to be played with friends or strangers across the world.
Modern And Satisfying Controls
Featuring powerful physics and responsive, snappy controls, every move and action is as satisfying to do as it is in real life. Whether through a screen, or through virtual reality with and without motion controllers, experience more responsive and fluid gameplay than ever before.
Powerful And Accessible In-Game Editor
Adjust the rules and enjoy tabletop favorites exactly how you want, or quickly forge your own ideas into original games. The easy to use and powerful in-game editor, coupled with JavaScript scripting to allow for complex rules and actions, means you’re only limited by your creativity. Share your games with the world through mod.io in game, allowing for cross platform and store mod support for your creations.
Specialized Tools For Niche Games
Built from the ground up with greater functionality for war-gaming and niche games in mind. Utilize specialized tools to create formations, measure distances/angles, access movement/dice roll history and use custom measure units. Digital war-gaming will never be the same again!
Realistic Graphics And More Customization
Through the use of Unreal Engine 4, experience the ultimate immersive game sessions you can have playing tabletop games online. Personalize your game space with beautiful and cozy 3D locations and lose yourself in the detailed game pieces and realistic graphics.
- Processor: Dual-CoreMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: GeForce GTX 760 or higherNetwork: Broadband Internet connection
- Storage: 4 MB available space
- Processor: Quad-CoreMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: GeForce GTX 980 or higherNetwork: Broadband Internet connection
- Storage: 10 MB available space
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