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March Update

The March introduces a new tag system, a setting to show player heads, and lots of improvements for snap points and scripting: You can now add tags to objects, templates, containers, snap points, and cards. They can control if objects snap and what can be inserted into containers. Tags can also help with finding what you're looking for in the object library, card deck explorer, or container explorer. Find more information on tags in the new knowledge base page on tags. A new option in the game settings allows you to activate snapping when holding multiple objects Snap points can now have different shapes for their range: in addition to the sphere shape, their snap range can also be a cylinder or a cube. There are new options for snap point rotation: instead of just switching between rotation on and off, you can also set snap points to flip objects upright, upside down, or adjust their rotation to be "flat" without fixing it entirely A new options for snap points allow you to specify that they are only valid when the object is upright or upside down. While creating a snap point grid, you can now drag the grid with the mouse Show range for highlighted snap point whilre creating a grid Show a quick animation when snapping an object Snap range for objects with non-uniform scale are now also scaled non-uniformly You can now show the heads of other players. An option in the video settings allows you to activate heads only for VR players (default), for everyone, or for no-one. Set zoom direction for the counter 10 and counter 100 objects so they don't spin when viewed in the object zoom Scripting Add methods to work with tags: `GameObject.getTags`, `GameObject.setTags`, `Container.getContainerTags`, `Container.setContainerTags`, and `SnapPoint.getTags` Add `getTintColor` and `setTintColor` for `ImageWidget` and `ImageButton` to allow tinting images Add a key parameter to `setSavedData` and `getSavedData` in `GameObject` and `GameWorld`, allowing you to organize persistent information more easily and save larger amounts of data globally and per object Add `GlobalScriptingEvents.onWhisper` Add `getShape`, `getSnapRotationType`, and `getFlipValidity` methods to `SnapPoint` Add `GameObject.release` method to release objects held by players Allow automatically wrapping text for `Text` widget using `Text.setAutoWrap` Execute `CardHolder.onCardFlipped` and `CardHolder.onCardRotated` when animation finished instead of when the player pressed the respective button Text with multiple lines on a button was not centered properly Inserting and removing an object from a container in the same frame caused the object to become invisible on clients A previously clikced UI button could be clicked when pressing enter `Player.getSelectedObjects` for client players only worked while holding Fixes When loading a state while an active measure move was visible, the measure indicator remained visible and stuck after the state was loaded Snap point radius shown in editor was too small Some zoomed objects were rotated incorrectly when using object zoom while looking directly down Card stack explorer did not show web textures and could have wrong aspect ratio for cards scaled in-game Team chat tab sometimes wasn't visible when the local player was part of a team --- These new updates we've added are just some of the many features on our early access development roadmap for Tabletop Playground, which you can check out on our Trello HERE. Don't forget to join our community Discord to chat with the dev team and give us your suggestions for new features for the game!


[ 2022-03-25 10:58:08 CET ] [ Original post ]



Tabletop Playground
Plasticity Studios
  • Developer

  • Modularity
  • Publisher

  • 2020-05-15
  • Release

  • Indie Strategy Simulation Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 49  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (87 reviews)


  • Review Score

  • https://tabletop-playground.com
  • Website

  • https://store.steampowered.com/app/838410 
  • Steam Store



  • Tabletop Playground Linux [2.89 G]

  • Public Linux depots

  • Experience digital tabletop gaming like never before with realistic physics and satisfying controls. Recreate and modify classic games or build your own and share them with the world through mod.io. Using mod.io is seamless using your Steam account. You can browse and download the available mods from within the game, or get a mod you don't have yet before joining a game by just presseing a button.
    Utilize specialized tools to play niche and complex games with up to 16 players across PC and VR. Get ready for the definitive tabletop gaming experience, with Tabletop Playground.

    16 Player Multiplayer


    Play solo or with up to 16 players simultaneously online, with cross platform play between PC storefronts planned. Save and resume games at any time and discover a never-ending selection of games to be played with friends or strangers across the world.

    Modern And Satisfying Controls


    Featuring powerful physics and responsive, snappy controls, every move and action is as satisfying to do as it is in real life. Whether through a screen, or through virtual reality with and without motion controllers, experience more responsive and fluid gameplay than ever before.

    Powerful And Accessible In-Game Editor


    Adjust the rules and enjoy tabletop favorites exactly how you want, or quickly forge your own ideas into original games. The easy to use and powerful in-game editor, coupled with JavaScript scripting to allow for complex rules and actions, means you’re only limited by your creativity. Share your games with the world through mod.io in game, allowing for cross platform and store mod support for your creations.

    Specialized Tools For Niche Games


    Built from the ground up with greater functionality for war-gaming and niche games in mind. Utilize specialized tools to create formations, measure distances/angles, access movement/dice roll history and use custom measure units. Digital war-gaming will never be the same again!

    Realistic Graphics And More Customization


    Through the use of Unreal Engine 4, experience the ultimate immersive game sessions you can have playing tabletop games online. Personalize your game space with beautiful and cozy 3D locations and lose yourself in the detailed game pieces and realistic graphics.
    MINIMAL SETUP
    • Processor: Dual-CoreMemory: 4 MB RAM
    • Memory: 4 MB RAM
    • Graphics: GeForce GTX 760 or higherNetwork: Broadband Internet connection
    • Storage: 4 MB available space
    RECOMMENDED SETUP
    • Processor: Quad-CoreMemory: 8 MB RAM
    • Memory: 8 MB RAM
    • Graphics: GeForce GTX 980 or higherNetwork: Broadband Internet connection
    • Storage: 10 MB available space
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