Update time! This time the main new feature are switchers, which allow you to create switchable objects in-game. As usual, there's also additional features, convenience improvements, and bug fixes: Add a new object type: Switchers allow you to switch between multiple objects. You create switchers in-game (or in preview mode) by selecting multiple objects and clicking "Create Switcher" in the context menu. The selected objects will be combined into a single object which you can switch from the context menu or using the object action hotkeys (R / Ctrl+R). The context menu also allows you to switch to a random object, or remove the switcher. You can learn more on the new knowledge base page. Allow object zoom in the container explorer Add new button in card and multistate object details in the editor to quickly add all remaining cards or states from the image sheet Add ability to cycle through previously written messages by using the up and down keys in the chat window (similar to the command history in the JavaScript console) Allow changing size of cards in stack explorer using two new buttons Save whether to show names in container explorer for session Support Chinese, Japanese, and Korean characters in text fields Scripting Add a new class `Switcher` and two methods `GameObject.createSwitcher` and `GameObject.getSwitcher` to allow interacting with switchers from scripts Add anchor properties for `ScreenUIElement`, similar to the properties in `UIElement` Add `Widget.setVisible` and `Widget.isVisible` Add `TextWidgetBase.getFontFileName` and `TextWidgetBase.getFontPackageId` Ensure that an empty `exports` object always exists to avoid issues with transpiled TypeScript Allow passing `undefined` to `Border.setChild` and `LayoutBox.setChild` in order to remove the current child widget Fixes After shuffling a card stack, an additional card could remain visible in rare cases Don't allow changing size of cards in holders Dropping cards in the on-screen hand with the screen mode cursor required an additional click --- These new updates we've added are just some of the many features on our early access development roadmap for Tabletop Playground, which you can check out on our Trello HERE. Don't forget to join our community Discord to chat with the dev team and give us your suggestions for new features for the game!
Tabletop Playground
Plasticity Studios
Modularity
2020-05-15
Indie Strategy Simulation Singleplayer Multiplayer Coop EA
Game News Posts 49
🎹🖱️Keyboard + Mouse
Very Positive
(87 reviews)
https://tabletop-playground.com
https://store.steampowered.com/app/838410 
Tabletop Playground Linux [2.89 G]
Utilize specialized tools to play niche and complex games with up to 16 players across PC and VR. Get ready for the definitive tabletop gaming experience, with Tabletop Playground.
16 Player Multiplayer
Play solo or with up to 16 players simultaneously online, with cross platform play between PC storefronts planned. Save and resume games at any time and discover a never-ending selection of games to be played with friends or strangers across the world.
Modern And Satisfying Controls
Featuring powerful physics and responsive, snappy controls, every move and action is as satisfying to do as it is in real life. Whether through a screen, or through virtual reality with and without motion controllers, experience more responsive and fluid gameplay than ever before.
Powerful And Accessible In-Game Editor
Adjust the rules and enjoy tabletop favorites exactly how you want, or quickly forge your own ideas into original games. The easy to use and powerful in-game editor, coupled with JavaScript scripting to allow for complex rules and actions, means you’re only limited by your creativity. Share your games with the world through mod.io in game, allowing for cross platform and store mod support for your creations.
Specialized Tools For Niche Games
Built from the ground up with greater functionality for war-gaming and niche games in mind. Utilize specialized tools to create formations, measure distances/angles, access movement/dice roll history and use custom measure units. Digital war-gaming will never be the same again!
Realistic Graphics And More Customization
Through the use of Unreal Engine 4, experience the ultimate immersive game sessions you can have playing tabletop games online. Personalize your game space with beautiful and cozy 3D locations and lose yourself in the detailed game pieces and realistic graphics.
- Processor: Dual-CoreMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: GeForce GTX 760 or higherNetwork: Broadband Internet connection
- Storage: 4 MB available space
- Processor: Quad-CoreMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: GeForce GTX 980 or higherNetwork: Broadband Internet connection
- Storage: 10 MB available space
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