The January update is here! It comes with a new permission option, scripting UI widgets, important bug fixes and more: Add new permission for saving the game on clients. This can be useful to prevent cheating by clients inspecting or loading the save file to access hidden information like hand cards of other players. Allow selecting cards in (locked) card holders using drag selection Show card tooltips in the on-screen hand Show card fronts in object zoom for holders of other players if they are set to show card fronts (instead of hiding cards) Add an option for snap grids in addition to rectangular and hexagonal: circular grids can be used to quickly create circles of snap points Clearer images for checkboxes, sliders, and selection boxes on UI scales larger than 100% Add a warning when exiting template editor while a snap grid hasn't been added Log files are now enabled for Linux and Mac (they only existed on Windows before) Scripting Add `RichText`: a text widget that allows BBCode style text to control text appearance. The tags are the same as in the in-game notes and can modify font size, text color, and bold/italic. Add `ContentButton`: a type of button where you can add another widget as child (similar to a border) Add `WidgetSwitcher`: a widget that can contain multiple child widgets and switch between them, showing only one at a time Add `UIElement.zoomVisibility`, allowing you to control whether UI elements are visible for regular or zoomed objects Add `Color.toHex()` Add `Player.getOwnedObjects()` Add `GameWorld.getPlayerByName()` Visual elements of `CheckBox`, `SelectionBox`, and `Slider` are now automatically scaled when using large font sizes Fixes Objects in containers were sometimes not visible in container explorer and spawned at the wrong location after the container was repeatedly copied and pasted, or the object was repeatedly taken out of the container Widgets from UIs could remain in memory the background in multiplayer games, causing increased processing time and memory consumption over time Object zoom could cause glass tables to become brighter for some objects on some maps --- These new updates we've added are just some of the many features on our early access development roadmap for Tabletop Playground, which you can check out on our Trello HERE. Don't forget to join our community Discord to chat with the dev team and give us your suggestions for new features for the game!
Tabletop Playground
Plasticity Studios
Modularity
2020-05-15
Indie Strategy Simulation Singleplayer Multiplayer Coop EA
Game News Posts 49
🎹🖱️Keyboard + Mouse
Very Positive
(87 reviews)
https://tabletop-playground.com
https://store.steampowered.com/app/838410 
Tabletop Playground Linux [2.89 G]
Utilize specialized tools to play niche and complex games with up to 16 players across PC and VR. Get ready for the definitive tabletop gaming experience, with Tabletop Playground.
16 Player Multiplayer
Play solo or with up to 16 players simultaneously online, with cross platform play between PC storefronts planned. Save and resume games at any time and discover a never-ending selection of games to be played with friends or strangers across the world.
Modern And Satisfying Controls
Featuring powerful physics and responsive, snappy controls, every move and action is as satisfying to do as it is in real life. Whether through a screen, or through virtual reality with and without motion controllers, experience more responsive and fluid gameplay than ever before.
Powerful And Accessible In-Game Editor
Adjust the rules and enjoy tabletop favorites exactly how you want, or quickly forge your own ideas into original games. The easy to use and powerful in-game editor, coupled with JavaScript scripting to allow for complex rules and actions, means you’re only limited by your creativity. Share your games with the world through mod.io in game, allowing for cross platform and store mod support for your creations.
Specialized Tools For Niche Games
Built from the ground up with greater functionality for war-gaming and niche games in mind. Utilize specialized tools to create formations, measure distances/angles, access movement/dice roll history and use custom measure units. Digital war-gaming will never be the same again!
Realistic Graphics And More Customization
Through the use of Unreal Engine 4, experience the ultimate immersive game sessions you can have playing tabletop games online. Personalize your game space with beautiful and cozy 3D locations and lose yourself in the detailed game pieces and realistic graphics.
- Processor: Dual-CoreMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: GeForce GTX 760 or higherNetwork: Broadband Internet connection
- Storage: 4 MB available space
- Processor: Quad-CoreMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: GeForce GTX 980 or higherNetwork: Broadband Internet connection
- Storage: 10 MB available space
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