The February update has landed! The main new feature is a new in-game mod browser that allows you to find, subscribe to and unsubscribe from game packages on mod.io without using the Steam browser or an external browser. As usual, there's also a number of further improvements and fixes: Add in-game mod browser: from the main menu, a comprehensive UI allows you to browse available mods and subscribe or rate, or manage your existing subscriptions. Currently the mod browser is only available on Windows, Mac and Linux support will follow. Move save/load state from context menu to main menu Keep additional autosaves (for a total of 5 minutes of play time) Don't show tooltip with description of card objects when they are face down Automatically simplify drawn lines, improving performance and allowing more lines to be drawn Only load templates in packages on demand. Reduces startup time and allows multiple packages with the same templates (for example a development and release version), as long as both pacakges aren't used within the same game. Improved performance of loading save state folders, reducing small stutters when opening large lists of states (like autosaves) Show card front in object zoom when zooming to a card in a container explorer that shows card fronts Automatically wrap long object descriptions in tooltips The "Zoom to ground" option (in the advanced interface settings) is now a "Ground interaction" setting. Apart from using object mode for ground objects while in regular cursor mode, it also allows you to open the context menu for ground objects. Scripting `Card.onRemoved` wasn't called in a few circumstances: when grabbing an additional card from a stack while holding cards or when dropping cards from a held stack to the table or to a card holder. Fixes FBX files were not supported on Linux Objects with description but no name briefly showed an empty tooltip before the description became visible Uploads to mod.io occasionally had issues on Windows Games with lots of drawn lines (close to the drawing limit) could prevent clients from joining Objects with scripted UI could get spawned below their container when dragged out from a container explorer window --- These new updates we've added are just some of the many features on our early access development roadmap for Tabletop Playground, which you can check out on our Trello HERE. Don't forget to join our community Discord to chat with the dev team and give us your suggestions for new features for the game!
Tabletop Playground
Plasticity Studios
Modularity
2020-05-15
Indie Strategy Simulation Singleplayer Multiplayer Coop EA
Game News Posts 49
🎹🖱️Keyboard + Mouse
Very Positive
(87 reviews)
https://tabletop-playground.com
https://store.steampowered.com/app/838410 
Tabletop Playground Linux [2.89 G]
Utilize specialized tools to play niche and complex games with up to 16 players across PC and VR. Get ready for the definitive tabletop gaming experience, with Tabletop Playground.
16 Player Multiplayer
Play solo or with up to 16 players simultaneously online, with cross platform play between PC storefronts planned. Save and resume games at any time and discover a never-ending selection of games to be played with friends or strangers across the world.
Modern And Satisfying Controls
Featuring powerful physics and responsive, snappy controls, every move and action is as satisfying to do as it is in real life. Whether through a screen, or through virtual reality with and without motion controllers, experience more responsive and fluid gameplay than ever before.
Powerful And Accessible In-Game Editor
Adjust the rules and enjoy tabletop favorites exactly how you want, or quickly forge your own ideas into original games. The easy to use and powerful in-game editor, coupled with JavaScript scripting to allow for complex rules and actions, means you’re only limited by your creativity. Share your games with the world through mod.io in game, allowing for cross platform and store mod support for your creations.
Specialized Tools For Niche Games
Built from the ground up with greater functionality for war-gaming and niche games in mind. Utilize specialized tools to create formations, measure distances/angles, access movement/dice roll history and use custom measure units. Digital war-gaming will never be the same again!
Realistic Graphics And More Customization
Through the use of Unreal Engine 4, experience the ultimate immersive game sessions you can have playing tabletop games online. Personalize your game space with beautiful and cozy 3D locations and lose yourself in the detailed game pieces and realistic graphics.
- Processor: Dual-CoreMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: GeForce GTX 760 or higherNetwork: Broadband Internet connection
- Storage: 4 MB available space
- Processor: Quad-CoreMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: GeForce GTX 980 or higherNetwork: Broadband Internet connection
- Storage: 10 MB available space
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