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May Update: Custom lights

The May update has landed with custom lights and table scripting support: You can now add lights to objects in the editor. There's a new pane in the lower left (collapsed by default) that allows you to add point lights and spotlights. Point lights emit light into all directions equally and don't cast shadows, spotlights have a direction and a configurable light cone radius. You can also specify the color and intensity for both light types. Lights on objects can be switched on or off in-game from the context menu.
Scripting Introduce new class `StaticObject` as a superclass of `GameObject`. Static objects aren't interactive and don't have physics applied to them, but otherwise they work very similar to other game objects so most methods from `GameObject` have moved to `StaticObject`. This doesn't affect existing scripts, they will continue to work as before. Currently the only static objects are tables, and there are a couple of new `GameWorld` methods that allow you to access the table and even create more tables: `getAllTables`, `createTableFromTemplate`, and `createStaticObjectFromJSON`. By using `StaticObject`, you can do things with tables that were previously restricted to interactive objects: for example, change their appearance, move them to a different location, or access snap points. Add `GameObject.areLightsOn` and `GameObject.switchLights` `Container.take` and `Container.takeAt` caused issues when the `keep` parameter was set to true Call `CardHolder.onInserted` once for each inserted card when multiple cards are inserted at once from a stack New event `CardHolder.onBecameHand` called when a card holder becomes a player hand Fixes Drawing cards while flipping a stack resulted in penetrable drawn cards In preview mode, the "Edit Template" and "Edit Table" menu actions were sometimes not enabled when they should be Typing faster than the ping caused problems when using scripted text boxes on clients Starting a game with an empty table no longer causes a temporary freeze on opening the table selection when many packages are installed --- These new updates we've added are just some of the many features on our early access development roadmap for Tabletop Playground, which you can check out on our Trello HERE. Don't forget to join our community Discord to chat with the dev team and give us your suggestions for new features for the game!


[ 2023-05-30 18:41:04 CET ] [ Original post ]



Tabletop Playground
Plasticity Studios
  • Developer

  • Modularity
  • Publisher

  • 2020-05-15
  • Release

  • Indie Strategy Simulation Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 49  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (87 reviews)


  • Review Score

  • https://tabletop-playground.com
  • Website

  • https://store.steampowered.com/app/838410 
  • Steam Store



  • Tabletop Playground Linux [2.89 G]

  • Public Linux depots

  • Experience digital tabletop gaming like never before with realistic physics and satisfying controls. Recreate and modify classic games or build your own and share them with the world through mod.io. Using mod.io is seamless using your Steam account. You can browse and download the available mods from within the game, or get a mod you don't have yet before joining a game by just presseing a button.
    Utilize specialized tools to play niche and complex games with up to 16 players across PC and VR. Get ready for the definitive tabletop gaming experience, with Tabletop Playground.

    16 Player Multiplayer


    Play solo or with up to 16 players simultaneously online, with cross platform play between PC storefronts planned. Save and resume games at any time and discover a never-ending selection of games to be played with friends or strangers across the world.

    Modern And Satisfying Controls


    Featuring powerful physics and responsive, snappy controls, every move and action is as satisfying to do as it is in real life. Whether through a screen, or through virtual reality with and without motion controllers, experience more responsive and fluid gameplay than ever before.

    Powerful And Accessible In-Game Editor


    Adjust the rules and enjoy tabletop favorites exactly how you want, or quickly forge your own ideas into original games. The easy to use and powerful in-game editor, coupled with JavaScript scripting to allow for complex rules and actions, means you’re only limited by your creativity. Share your games with the world through mod.io in game, allowing for cross platform and store mod support for your creations.

    Specialized Tools For Niche Games


    Built from the ground up with greater functionality for war-gaming and niche games in mind. Utilize specialized tools to create formations, measure distances/angles, access movement/dice roll history and use custom measure units. Digital war-gaming will never be the same again!

    Realistic Graphics And More Customization


    Through the use of Unreal Engine 4, experience the ultimate immersive game sessions you can have playing tabletop games online. Personalize your game space with beautiful and cozy 3D locations and lose yourself in the detailed game pieces and realistic graphics.
    MINIMAL SETUP
    • Processor: Dual-CoreMemory: 4 MB RAM
    • Memory: 4 MB RAM
    • Graphics: GeForce GTX 760 or higherNetwork: Broadband Internet connection
    • Storage: 4 MB available space
    RECOMMENDED SETUP
    • Processor: Quad-CoreMemory: 8 MB RAM
    • Memory: 8 MB RAM
    • Graphics: GeForce GTX 980 or higherNetwork: Broadband Internet connection
    • Storage: 10 MB available space
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