The September update is here with lots of bug fixes and enhancements to the scripting API: Scripting Add `PlayerProxy.setSelectedObjects` Add `TurnSystem.setCurrentTurn`, `TurnSystem.setCurrentPhase`, and `TurnSystem.setCurrentRound` Add `TurnSystem.onTurnChanged` Add `ProgressBar.setBarColor` and `ProgressBar.getBarColor` Add `Panel.getNumChildren` and `Panel.getAllChildren` Add `WidgetSwitcher.getNumChildren` and `WidgetSwitcher.getAllChildren` Add `Button.setJustification` and `Button.getJustification` Add `ImageWidget.getImageURL` Add `GameWorld.getAllTags` Add `Package.allow` Add `restrictTags` parameter to `SnapPoint.getSnappedObject` Fixes Tinting did not work for textured or two-sided translucent objects When switching a switcher object in a zone, it was moved to above the zone When first adding a table to a package, starting a preview with an empty table did not show the package until returning to the main menu Cards with Hidden Type "Card Back" did not cast a shadow while held face down Peeking cards kept the card obscured in VR or when a scripted UI was attached to the card For hexagonal card, setting "Emissive Front" to true created a ghost of the front texture on the back of the card Emissive maps had no effect for translucent models Resetting held objects in measure move mode still added a measurement message to the chat Removing a description from an object still showed the description in the tooltip of the object Trying to use "Store in Library" on a new install without ever opening the object library resulted in an error message Double clicking on the folder selection when moving an object to a different folder in the editor produced unexpected results When creating a new object in an object script and immediately calling setScript, the script on the new object was executed twice when reloading scripts Spotlight angles and intensity were not always read correctly from saved template files Fix a rare crash that could occur when using `GameWorld.addScreenUI` When using multiple normals in a `ScriptDrawingLine`, results could be incorrect `CheckBox` text could spill over its allotted space Don't allow using the game directory as package location if it isn't writable (could happen for Windows Store users) --- These new updates we've added are just some of the many features on our early access development roadmap for Tabletop Playground, which you can check out on our Trello HERE. Don't forget to join our community Discord to chat with the dev team and give us your suggestions for new features for the game!
Tabletop Playground
Plasticity Studios
Modularity
2020-05-15
Indie Strategy Simulation Singleplayer Multiplayer Coop EA
Game News Posts 49
🎹🖱️Keyboard + Mouse
Very Positive
(87 reviews)
https://tabletop-playground.com
https://store.steampowered.com/app/838410 
Tabletop Playground Linux [2.89 G]
Utilize specialized tools to play niche and complex games with up to 16 players across PC and VR. Get ready for the definitive tabletop gaming experience, with Tabletop Playground.
16 Player Multiplayer
Play solo or with up to 16 players simultaneously online, with cross platform play between PC storefronts planned. Save and resume games at any time and discover a never-ending selection of games to be played with friends or strangers across the world.
Modern And Satisfying Controls
Featuring powerful physics and responsive, snappy controls, every move and action is as satisfying to do as it is in real life. Whether through a screen, or through virtual reality with and without motion controllers, experience more responsive and fluid gameplay than ever before.
Powerful And Accessible In-Game Editor
Adjust the rules and enjoy tabletop favorites exactly how you want, or quickly forge your own ideas into original games. The easy to use and powerful in-game editor, coupled with JavaScript scripting to allow for complex rules and actions, means you’re only limited by your creativity. Share your games with the world through mod.io in game, allowing for cross platform and store mod support for your creations.
Specialized Tools For Niche Games
Built from the ground up with greater functionality for war-gaming and niche games in mind. Utilize specialized tools to create formations, measure distances/angles, access movement/dice roll history and use custom measure units. Digital war-gaming will never be the same again!
Realistic Graphics And More Customization
Through the use of Unreal Engine 4, experience the ultimate immersive game sessions you can have playing tabletop games online. Personalize your game space with beautiful and cozy 3D locations and lose yourself in the detailed game pieces and realistic graphics.
- Processor: Dual-CoreMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: GeForce GTX 760 or higherNetwork: Broadband Internet connection
- Storage: 4 MB available space
- Processor: Quad-CoreMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: GeForce GTX 980 or higherNetwork: Broadband Internet connection
- Storage: 10 MB available space
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