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The November update is here with new features, scripting enhancements, and bug fixes! Allow face names of dice to be empty. They will not result in tooltips and are omitted from dice roll messages After deleting a mod on mod.io, automatically upload the package as a new mod when trying to upload again Scripting Add `StaticObject.onSnappedTo` Add `GameObject.onFlipUpright` Add `GlobalScriptingEvents.onShake` Script button in editor for table objects is now enabled. Table object scripts have a `refTable` variable available instead of `refObject` `GameObject.snap` and `GameObject.getSnappedToPoint` did not work in zones that prevent the host from snapping Fixes Physics state of objects was reset when changing visual properties (like primary color) from scripts 3D scripting UIs were not interactable while the cursor was pointing at the floor When joining own game by running multiple instances on one computer, new clients ended up in the same player slot as the host When the reload button at the top of the editor screen was pressed after a collider model file was changed, the collider visualization wasn't updated Sounds played from scripts in 3D stopped playing when moving out of hearing range
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