▶






Devlog 1 The April Update
[ 2021-03-31 17:54:01 CET ] [ Original post ]
Welcome to our first true devlog! If you haven't yet, we suggest reading the first one to grasp what we're going for as we post these; plus, knowing the fundamentals of this odd thing we're making goes a long way in tracking us. As for the structure of devlogs, we'll be dividing them in two essential areas: PRODUCTION and COMMUNITY AND PROMOTION. As our development nears release and new affairs need attention, we'll let our devlogs grow longer and more specific in their structure.
PRODUCTION
- Environment assets are now 75% done, and most are already being integrated into our current build. The production of all assets is likely to be complete, if uninterrupted, in early May.
- The first UI elements are now being animated and are undergoing responsiveness testing. As we overhauled our UI throughout the process, we had to allow for a certain delay. That said, we are confident they will be able to perform as intended with a higher standard of quality as well.
- All sprite sets for the demo are done, concluding production in that department. We'll be focusing on producing promotional content for the prologue and the full game.
- The OST is in its final polish rounds. We are very eager to release a short demo video for you all, too!
- All screenwriting has long been completed for the demo and prologue. All efforts are being directed towards the full game. Full attention will be given to this once we are funded.
- The demo will be released as build D1.0.0.
COMMUNITY AND PROMOTION
- Our Twitter account has doubled in followers in the past month. We have you to thank for that! Especially fellow devs who took the time to give us the shoutout.
- Our Steam wishlists have grown by the dozens in the past few weeks, despite the very early stage of our storefront. We are very glad to see a positive graphing of everyone's interest.
- Our Reddit is still undergoing construction. A CSS style will be added soon, and we'll begin promoting it soon after. Devlogs will also be hosted there!
- We are likely to consolidate a Discord nearing the Kickstarter's release, during or immediately after. There is currently no need for it.
- The finer details of our Kickstarter are also being set in stone. We're soon to have definitive news on its scope, structure and rewards.
[ 2021-03-31 17:54:01 CET ] [ Original post ]
One Spirit
VOYVOD ARTS
Developer
VOYVOD ARTS
Publisher
2022
Release
Game News Posts:
19
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
One Spirit is a coming-of-age visual novel set in an alternate timeline where the Cold War drags on into the 21st century. Exploring various political, cultural and philosophical themes, the game presents an engaging, thought-provoking thriller through the eyes of its everyday characters, their struggles and hopes.
In 2003, the Iron Curtain stands tall. The superpowers of the new age wage a silent war through the means of information, economy, culture and proxy. As the Cold War slows to a crawl, the Republic of Sysica, a Western satellite state in Eastern Europe, finds itself on the verge of political death as violence, misery and war loom over its head.
One Spirit follows Yuri Danilin, an 18-year-old young man disenchanted with life, as he returns to his modest hometown in Nevilyovsk, Eastern Sysica. Having failed in his studies at the capital, he reunites with his sister knowing their time apart has changed both permanently. When news of a known local activist disappearing spread through the town, Yuri soon finds himself at the center of a dangerous game of truths.
KEY FEATURES
- Uncover a deep and engaging story, set in an original world where the Iron Curtain hasn't fallen, inspired by real events and reflections on them: experience the bleak feel of a war too long fought.
- See the world through the eyes of an alienated youth — casual but complex personalities set in a path of self-discovery and self-affirmation in a world that has robbed them of a future.
- Delve into six different subplots branching from the main story.
- Every subplot has a unique dynamic you engage with by making choices, efforts and sacrifices. Subplots develop a wide variety of topics stemming from Yuri's fatal years of 2003 and 2004, from the intimacies of friendship to the secrecies of Sysica's ideological underground.
- Decide carefully how to spend your time in Nevilyovsk: days are a limited resource. Your priorities and preferences will increasingly mark your journey.
- Enjoy high choice responsiveness, as the game's slightest details react to your smallest choices.
- Explore over 30 different environments to reveal new details, points of view and events.
- Take part in a philosophical journey about human history, society, struggle and life, with roots in contemporary critical theory, psychoanalysis and existentialism, among other similar and dissident traditions.
- Dive into this grey world through a high-quality art style that evokes the melancholic, nostalgic feel of post-socialist Sysica.
- Explore hours upon hours of worldbuilding detail: a unique Slavic theme, a constructed language, a simulated history and a culture imagined from the ground up.
GAMEBILLET
[ 6045 ]
GAMERSGATE
[ 687 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB