Name | One Spirit | ||
Developer | VOYVOD ARTS | ||
Publisher | VOYVOD ARTS | ||
Tags | |||
Release | 2022 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | Need more reviews to generate a review score | ||
Steam store |
We'd said update 1.2.5 would be the finalizing touch of the demo as it currently stands, with the project awaiting its publishing greenlight to carry forward at all. As the year comes to an end, I've felt there is some closure the current prologue demo hasn't received yet, and one that I want to cement for the months of 2022 regardless of what will come of them.
ADDITIONS:
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[h2]A note by Svadoch[/h2]
ADDITIONS:
IMMER WIEDER, WIDERSTAND SVADOCH Creator, Director, Writer |
On popular request, we've decided to release the demo's current OST as a token to the community that keeps asking for it. Have at it, guys. |
Attention, narod:
ADDITIONS:
IMMER WIEDER, WIDERSTAND SVADOCH Creator, Director, Writer |
Over here! |
Attention, narod:
ADDITIONS:
Our priority at all times has been to ensure defeat doesn't come from not sacrificing enough, from not daring to try. We head into these difficult months uncertain, but not unwilling. If we take off, credit our sweat; if we die out, let it be known it was not while we slept. IMMER WIEDER, WIDERSTAND SVADOCH Creator, Director, Writer |
Attention, narod:
ADDITIONS:
Patch 1.2.0 is set to release by the end of this month of August. If you are here on itch.io, remember you will need the app to automatically update; otherwise, you will need to download the files upon release. IMMER WIEDER, WIDERSTAND SVADOCH Creator, Director, Writer |
Over a month ago, we dropped the first link to the community's hub on Discord. For all those who have tagged along later, be reminded you can join anytime. It will likely be some time until activity grows, but we've steadily kept updates rolling and conversations going. If you've been following us for a while, we'd love to see you drop by as long as you don't request we make a NSFW channel, because anyone who does is shot on sight. |
Attention, narod:
ADDITIONS:
IMMER WIEDER, WIDERSTAND SVADOCH Creator, Director, Writer |
Attention, narod:
ADDITIONS:
Patch 1.1.0 is still likely to release by the end of this month. As we had said, there is a possibility of release later in early August, if the spacing is needed for whatever reason. IMMER WIEDER, WIDERSTAND SVADOCH Creator, Director, Writer |
Attention, narod:
ADDITIONS:
Patch 1.10 is set to release later this month of July. Enable automatic updates here on Steam to ensure you are able to download it at the earliest chance. IMMER WIEDER, WIDERSTAND SVADOCH Creator, Director, Writer Discord |
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It has been a few months, perhaps more than what we had liked, perhaps less than what we had expected, of development for One Spirit's demo, set to release as version D1.0.0.
Furthermore, our Steam page has been overhauled with novel screenshots and the two previously released teasers, soon to receive our final trailer not just teaser anymore release in preparation for Kickstarter this summer. The demo will be available primarily on itch.io, for Windows, with experimental versions prepared for Mac and Linux. Be advised our ability to test these at the moment is limited and we are aware of certain bugs not present in the Windows build. You may expect to hear from us with a link and some warm encouragement in the week of the 21st-25th of this month of June. Because the final push for funding and release is all that's left, we pour all our efforts now into ensuring this last month of pre-campaign time is spent as engagingly as possible. Our moment, if we must have one, is now around the corner. |
Originally, in the game's earliest plans, the setting for One Spirit was meant to be a fictional (or fictionalized if real) soviet socialist republic (SSR) integral to the Soviet Union. A trace of these ideas are preserved in Yuri and Lada, who inherit from their father, a Soviet emigr, the patronymic component of their name: thus Yuri Arkadyevich Danilin or Lada Arkadyeva Danilina, despite the fact Sysican naming customs do not allow for patronymics, following instead a more Latin convention for names. |
One Spirit's demo, or its extended version to be released after a potential successful Kickstarter, are relatively linear in that they allow for detours, minor choices and, of course, the classic mechanic of unlocking new dialogue/narrative options through interacting with the world or having relevant conversations. While this is effective at preventing OSP from becoming a kinetic novel, it does not allow the level of choice we'd like for a more complete game, where dozens of environments, plenty of characters and a far larger story unfold. Soon enough, we'll be backing all these ideas with prototype visuals, especially so for our crowdfunding campaign. |
As we'd said in Devlog 2, we are rather skeptical about conceiving characters as static, perfectly planned models of imagination. While it is us authors, artists who are in ultimate control of them as they're delivered to an audience, the process they're created through can be far more chaotic, far less calculated. |
Picture yourself directing a play - your characters appear to be puppets, trains on rails. You lead them on like an orchestra is led by the moves of a baton. They actors are only actors because of their role. Once they're off the stage, with their face relaxed and tone regained, they're just people. Suddenly, you have a bunch of randoms storm in; and, while seemingly regular people, they still claim to be actors. "Characters", they say. |
Welcome to our first true devlog! If you haven't yet, we suggest reading the first one to grasp what we're going for as we post these; plus, knowing the fundamentals of this odd thing we're making goes a long way in tracking us.
[h2]COMMUNITY AND PROMOTION[/h2]
That's it for now from us! As we push forward, we'll be adding more visual content with engine testing, new artwork, and all sorts of curious stuff we're anxious to share. Rome wasn't built in a day! |
In this brief introduction, well be explaining the basic principles and goals of our project: both creative and commercial. Im Svadoch, lead developer behind One Spirit and director of Voyvod Arts, and these are the key points of our project:
[h2]WHEN?[/h2] [h3]We are currently producing a Kickstarter demo to release this summer.[/h3] A demo no longer than 1 hour will be open for everyone to play during our campaign. If funded, well be extending it to a 3 to 4-hour standalone prologue that will become our final demo and be released as a standalone free-to-play near the end of 2021. The full game can be expected to arrive no earlier than late 2022, and no later than 2023 if all goes as planned. We will be maintaining close communication all throughout to make sure everyone is up to date! [h2]WHERE?[/h2] [h3]We are a PC digital release.[/h3] And we are a Steam and itch.io release. All of One Spirits products will be playable on Windows, and very likely on MacOS and Linux as well. You can find us on Twitter (@VoyvodArts), Instagram (@onespiritvn) and Reddit (r/onespiritvn, in construction). We'll be updating you with bi-weekly devlogs from here on out! [h2]HOW DID THIS ALL EVEN...?[/h2] [h3]Nobody knows.[/h3] We went from wanting to make an emotional family tale to post-Soviet depression simulator. Wack. |