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One Spirit
VOYVOD ARTS Developer
VOYVOD ARTS Publisher
2022 Release
Game News Posts: 19
🎹🖱️Keyboard + Mouse
No user reviews (0 reviews)
Major Update 1.1.0 Notes

Attention, narod: Over here we had prepared some of the notes you will see down below, and which are now expanded according to our latest work. There is no update planned past 1.1.0 beyond hotfixes and adjustments relating to minor tweaks and issues. We hope you can enjoy the demo at the fullest it has been, and the highest it will remain so for a long time. We are posting this patch as major due to its fundamental changing of the experience and content, especially in the early demo. Patch 1.1.0 Notes For the patch, we have: FIXES:

  • Revised orthography and grammar in specific points of the game.
  • Corrected the expression of many lore entries for clarity, detail and consistency.
  • Fixed a few transition issues in optional or secondary scenes.
  • Fixed the delimiting area of various P&C objects, though some may still overlap a bit around the edges. This is not a hindrance in any case, however.
  • Revised the animations for several UI elements.
  • Tweaked parallax sensitivity in various scenes.
  • Fixed the volume of certain SFX.
  • Corrected certain implied dates and timestamps in dialogue to best match up the timeline of the game and its characters, patching ambiguities or unclear references.
  • Corrected the behaviour of certain hard pauses.
  • Following from 1.0.5, 1.1.0 is a unitary version equal on Steam and Itch.io.
  • Cut minor unnecessary, redundant or residual content in the build.
ADDITIONS:
  • Overhauled the script of the initial sequences to include a new body of text with a lighter and more straightforward approach to the game's presentation. Players who have played pre-1.1.0 One Spirit will find that much has changed to the point of novelty, and means an important reorganizing of a major part of the current game.
  • Overhauled the main menu with new visuals, including an animated landscape in three layers to simulate movement, and respective variants to reference the shifting of the Eastern Sysican landscape as Yuri gets closer to home.
  • Added a new soundtrack for the main menu, pitching its tone in a notably different way than the original main menu track.
  • Added further details to lore entries.
  • Added new sprite versions with better integration for environments with high light intensity or denser darkness.
  • Extended and revised minor points of conversation between characters. Players are encouraged to play through certain dialogues again.
  • Added a few SFX to specific moments of the game for cinematic effect.
  • The Note to the Player window has been updated with relevant links.
  • Autosave before the demo's last choice has been added to make an alternative playthrough faster to dive into.
  • Autosave is itself an experimental feature, but one that is ready to see deployment throughout the demo and the full game. We hope you enjoy what we've made so far. Drop by the Discord server to join the conversation or give us your thoughts, we're around!
IMMER WIEDER, WIDERSTAND SVADOCH Creator, Director, Writer


[ 2021-07-31 15:40:54 CET ] [ Original post ]



One Spirit is a coming-of-age visual novel set in an alternate timeline where the Cold War drags on into the 21st century. Exploring various political, cultural and philosophical themes, the game presents an engaging, thought-provoking thriller through the eyes of its everyday characters, their struggles and hopes.

In 2003, the Iron Curtain stands tall. The superpowers of the new age wage a silent war through the means of information, economy, culture and proxy. As the Cold War slows to a crawl, the Republic of Sysica, a Western satellite state in Eastern Europe, finds itself on the verge of political death as violence, misery and war loom over its head.

One Spirit follows Yuri Danilin, an 18-year-old young man disenchanted with life, as he returns to his modest hometown in Nevilyovsk, Eastern Sysica. Having failed in his studies at the capital, he reunites with his sister knowing their time apart has changed both permanently. When news of a known local activist disappearing spread through the town, Yuri soon finds himself at the center of a dangerous game of truths.

KEY FEATURES


  • Uncover a deep and engaging story, set in an original world where the Iron Curtain hasn't fallen, inspired by real events and reflections on them: experience the bleak feel of a war too long fought.
  • See the world through the eyes of an alienated youth — casual but complex personalities set in a path of self-discovery and self-affirmation in a world that has robbed them of a future.
  • Delve into six different subplots branching from the main story.
  • Every subplot has a unique dynamic you engage with by making choices, efforts and sacrifices. Subplots develop a wide variety of topics stemming from Yuri's fatal years of 2003 and 2004, from the intimacies of friendship to the secrecies of Sysica's ideological underground.
  • Decide carefully how to spend your time in Nevilyovsk: days are a limited resource. Your priorities and preferences will increasingly mark your journey.
  • Enjoy high choice responsiveness, as the game's slightest details react to your smallest choices.
  • Explore over 30 different environments to reveal new details, points of view and events.
  • Take part in a philosophical journey about human history, society, struggle and life, with roots in contemporary critical theory, psychoanalysis and existentialism, among other similar and dissident traditions.
  • Dive into this grey world through a high-quality art style that evokes the melancholic, nostalgic feel of post-socialist Sysica.
  • Explore hours upon hours of worldbuilding detail: a unique Slavic theme, a constructed language, a simulated history and a culture imagined from the ground up.


GAMEBILLET

[ 5981 ]

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GAMERSGATE

[ 1961 ]

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MacGamestore

[ 3733 ]

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