Attention, narod:
It has now been one month, roughly, since the demo was released. Daily, we've been tracking the statistics, reading your comments, talking to you wherever you've reached out and keeping up the work we've chosen to make our duty. Previous patch 1.1.0 (which included 1.0.5) can be considered the first half of the effort we undertook after our Kickstarter's shortcoming and our will to rethink, rebuild and reform.
Patch 1.2.0 is the latter and final half of this effort. While we don't discard further patches, especially if further feedback keeps our hands tinkering, it is likely this will be our last push towards bringing the demo to where it deserves to be. Being the director behind it, I would likely change it profusely if I could turn back time, on more levels and details than I can hardly count. The demo itself comes from the original story prototypes of mid 2020, primitive compared to what we have now, and less embracing of the newer themes and mechanics the full game is meant to include. While it's unfortunate the finished demo cannot rebuild itself from scratch to hold these closer, much can be done still to make it more representative, engaging and, after all, promising.
Patch 1.2.0 Notice
We will concentrate all the feedback we have received from the community in this patch. The update will, in terms of...
FIXES:
- Fix the intro scene's narrative heaviness, reducing its size in up to 50%.
- Overhaul the intro to accommodate for this rewriting, with lighter exposition load and clearer, straightforward text.
- Revise the ordinary dialogues of the plot to include more momentum. and conciseness. While casual, spontaneous conversation is a key detail of One Spirit's characterization process, the demo's format requires these interactions to already hint at the proper drama and plot earlier. This is an issue that affects roughly the middle of the demo only, and will be addressed especially in this area.
- Fix a few very minor format issues with lore entries, regarding spacing and paragraph separation.
- Fix the intro's landscape scrolling speed, as added itself in 1.1.0. The bus will now appear to not be breaking Sysican all-territorial speed limits.
- Fix the last scene's text weight, which can be excessive for its pace.
- Fix the last scene's final lines to properly orient them to the prologue and the full game's body.
- Fix the brightness/contrast setup of the mural.
ADDITIONS:
- The middle section of the demo will be revisited. As said above, the demo's content and planning has evolved much throughout a whole year, from 2020 to this 2021 of ours. When it comes to the script itself, it responds to schematics for the game that come as well from mid 2020, and which had different themes, mechanics, commercialization and release formats in mind. In other words, it has a dated structure which was rather correct for its original aims and scope, but falls short considering our current status and plans. For starters, the demo itself comes from the prologue, which was meant to be longer, and containing in itself more plot-oriented, dramatically relevant elements.
When the prologue idea was phased out, the demo was left with a middle section that doesn't contain that drama, that break from the more ordinary and "aimless" narrative drive that works ideally between plot points and in the casual day-to-day loop of the main game, but not in a demo whose intent is to be as demonstrative as possible. For this reason, we will add or replace scenes into this section, reducing the length and scope of certain conversations and situations, and keeping them on par with the game's proper momentum.
This is, again, a fix that has been long postponed, and one that has its origin in structural changes and long-term project direction. In this patch, we tackle it frontally.
- The intro will now have a little date/place annotation as the animation begins to run, which is cool.
- The intro's animation will also have the front layer shake slightly horizontally and vertically, simulating vehicle suspension, which is also cool.
- The last scene will contain a more cinematic setup to finalize it.
- A few more minor choices in conversations will be available, to distribute content where needed, fill "emptier" dialogue branches and provide a greater sense of control, more in line with the full game's style (again, different from the demo's 2020 status).
Patch 1.2.0 is set to release by the end of this month of August. If you are here on itch.io, remember you will need the app to automatically update; otherwise, you will need to download the files upon release.
IMMER WIEDER, WIDERSTAND
SVADOCH
Creator, Director, Writer
[ 2021-08-12 00:48:30 CET ] [ Original post ]