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Attention, narod: We presented patch 1.2.0 to you over a month ago, and with it we've toured Steam NEXT and Indie Dev Day 2021, where we were awarded Best Story. Version 1.2.2 served as a bit of a preparation. With patch 1.2.5, we plan to bring in some cool improvements, quality of life features and some editing over the demo's narrative structure. Somewhere else, probably all over the devlogs, I've said the demo inherits an older, phased out narrative structure that needs an overhaul should the project begin to take off. This is not on the level of the text, but the conception of what, when, how and why events and themes are presented all around. While we've brought it to the best state it can be, and have received very positive feedback on it (especially lately), I am confident the next major improvement will have to be a strong rebuild. The costs of this are plenty, and not only financial or purely economic. It's only reasonable to do this when stronger support has been cemented. For now, however, I'm bringing to the table another minor update to help the current hit the mark better. We expect 1.2.5 to be our final or close to final version of the current demo.
Patch 1.2.5 Notice
The following features come from community feedback and critical response. FIXES:
- The transition screen to the mural/notes screen will be reduced to under a second, for lesser wait time.
- The rare cases where the text box somehow remains on display during hard pauses or transitions will be fixed.
- That one info tip will be updated to the format the others were given in patch 1.2.0. Sorry, we forgot about that one.
- Leftover typos from 1.2.0/1.2.2 editing will be corrected. Just a couple, but hell if they trigger me.
- Audio corrections will be applied throughout all tracks. These are a wide variety of very minor fixes relating to volume normalization, especially.
- The mural will now let you know which notes are unread from the outside. This is a feature that was delayed during the first phases of the mural's development, but there's no reason to hold it back any longer. Remember that if you let your notes pile up to the point all five areas have the unread notification, you'll be pretty lost still!
- Dialogues will branch out more, giving you greater interaction and exploration possibilities in all conversations. After receiving positive feedback on our extension of player choice (1.1.0/1.2.0), we plan to keep it up. In the end, One Spirit always had lively, interactive conversations in mind; the demo, mixing different strategies, has helped us see which perform better to this end.
- A light reduction in text content will be applied, for brevity, and building on patch 1.2.0.
- The intro scene will simulate vehicle suspension, because why not, honestly?
- The intro scene's date display will be updated with smoother, lighter text. The previous one was alright, but the feature deserves a more stylish alternative now that it's proven to work.
- We'll be releasing this towards the end of the month. Remember to manually download here on itch.io, or allow an automatic update on Steam.
[ 2021-10-21 14:15:43 CET ] [ Original post ]
One Spirit is a coming-of-age visual novel set in an alternate timeline where the Cold War drags on into the 21st century. Exploring various political, cultural and philosophical themes, the game presents an engaging, thought-provoking thriller through the eyes of its everyday characters, their struggles and hopes.
In 2003, the Iron Curtain stands tall. The superpowers of the new age wage a silent war through the means of information, economy, culture and proxy. As the Cold War slows to a crawl, the Republic of Sysica, a Western satellite state in Eastern Europe, finds itself on the verge of political death as violence, misery and war loom over its head.
One Spirit follows Yuri Danilin, an 18-year-old young man disenchanted with life, as he returns to his modest hometown in Nevilyovsk, Eastern Sysica. Having failed in his studies at the capital, he reunites with his sister knowing their time apart has changed both permanently. When news of a known local activist disappearing spread through the town, Yuri soon finds himself at the center of a dangerous game of truths.
KEY FEATURES
- Uncover a deep and engaging story, set in an original world where the Iron Curtain hasn't fallen, inspired by real events and reflections on them: experience the bleak feel of a war too long fought.
- See the world through the eyes of an alienated youth — casual but complex personalities set in a path of self-discovery and self-affirmation in a world that has robbed them of a future.
- Delve into six different subplots branching from the main story.
- Every subplot has a unique dynamic you engage with by making choices, efforts and sacrifices. Subplots develop a wide variety of topics stemming from Yuri's fatal years of 2003 and 2004, from the intimacies of friendship to the secrecies of Sysica's ideological underground.
- Decide carefully how to spend your time in Nevilyovsk: days are a limited resource. Your priorities and preferences will increasingly mark your journey.
- Enjoy high choice responsiveness, as the game's slightest details react to your smallest choices.
- Explore over 30 different environments to reveal new details, points of view and events.
- Take part in a philosophical journey about human history, society, struggle and life, with roots in contemporary critical theory, psychoanalysis and existentialism, among other similar and dissident traditions.
- Dive into this grey world through a high-quality art style that evokes the melancholic, nostalgic feel of post-socialist Sysica.
- Explore hours upon hours of worldbuilding detail: a unique Slavic theme, a constructed language, a simulated history and a culture imagined from the ground up.
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