A note by Svadoch
Attention, narod:
I've led the effort to produce one last patch for One Spirit's demo, four months after our crowdfunding shortcoming. Throughout all these weeks, we've gathered the feedback where we've found it, and have brought to the demo, update after update, every change we've designed to heighten it. I'd already mentioned, all the way back when patch 1.2.0 rolled out, that a 1.3.0 update would be unlikely. We've held the line firmly, but this doesn't blind us to the realities of economic management and life affairs. We know our limits, and we know our conviction to uphold One Spirit is also our responsibility to moderate it within reason.
If possible, I would like to overhaul the structure of the demo. Its content may have been polished through time, but its form, its very design, needs a facelift attainable only through hard reworking and major rebooting, all of which is costly on the level of time, energy and money. The first, we've made sure to pour for over a year, with no fear of pouring twice as much if that is what it truly takes. The second, we've derived from a faith that is visceral, and a will to continue that I do not justify to anyone, possibly not even myself. The third, money and capital, cannot appear from thin air. We recognize the limitations of building One Spirit without that support.
And yet, despite that material need, none of what I've built so far truly pivots around it. Every last person that has smiled our way has kept the flame alive - well more than capital, publicity and even critical acclaim ever could. We don't despise these. I simply do not owe to them the happiness One Spirit has brought me in every instance a player has told me their thoughts.
The search for those aspects, however, continues. We will try our hand at means of capital and propagation, and will keep our ears sharply readied for the input of the critics and reviewers we'll aim to find. There are still moves to make before sunset comes.
One Spirit has been a blend of joy and desperation, as all pure struggles are. When choosing a hill to die on, I looked for one where the upwards journey would be vital, dynamic and deeply personal. I've found what I've wanted, and whether it's victory or defeat that comes to us at last, it'll find us on our feet. It is in this type of moment that the spirit is honed. It is the type of moment I value above all.
Whatever will be, will be - and the line will hold until then.
Patch 1.2.5 Notes
Patch 1.2.5 tops off the work of previous patches, but more importantly integrates it. This includes the most comprehensive overhaul released for this reason, and can be understood as a major, finalizing update especially for pre-1.1.0 players. Besides packaging this work all at once, it also adds a few last refining touches.
Do not use older saves!
FIXES:
- The transition screen to the mural/notes screen has been reduced to under a second, for lesser wait time.
- The rare cases where the text box somehow remains on display during hard pauses or transitions have been fixed.
- That one info tip has been updated to the format the others were given in patch 1.2.0. Sorry, we forgot about that one.
- Leftover typos from 1.2.0/1.2.2 editing have been corrected. Man, I hate residual shit.
- Audio corrections have been applied throughout all tracks. These are a wide variety of very minor fixes relating to volume normalization, especially.
- Yuri no longer says "God. Even the air hasn't changed" after the first time he enters the kitchen, even though he'd in fact be capable of being annoying enough to do so, really.
ADDITIONS:
- The mural will now let you know which notes are unread from the outside. This is a feature that was delayed during the first phases of the mural's development, but there's no reason to hold it back any longer. Remember that if you let your notes pile up to the point all five areas have the unread notification, you'll be pretty lost still!
- Dialogues branch out more, giving you greater interaction and exploration possibilities in all conversations. After receiving positive feedback on our extension of player choice (1.1.0/1.2.0), we plan to keep it up. In the end, One Spirit always had lively, interactive conversations in mind; the demo, mixing different strategies, has helped us see which perform better to this end.
- Certain parts have had their textual length culled.
- The intro scene's date display has been updated with smoother, lighter text.
- "The Happy Tour" lore entry has been revised for style and detail, and also contains more Germany now.
IMMER WIEDER, WIDERSTAND
SVADOCH
Creator, Director, Writer
[ 2021-11-01 18:16:53 CET ] [ Original post ]