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Launch Update 18/12 : Hi everyone. First we would like to thank those who played to Bad Dreams and gave us feedbacks, suggestions, visibility and encouragements. Since the launch, we have been working on fixing bugs, some of them critical, that affect the quality of the experience. CRITICAL : - Player is spawning out of the map in Mental Maze. This is fixed, player should spawn at the right spot. - In Twisted Minds, we've worked on lootboxs and added some weapons for the player. OTHER : - Player has lost the glowstick on the ground in Last Light. Grabbable glowstick can now be grabbed from a distance. - At the end of Last Light, player was not shrinked. Fixed ! - At the end of Last Light, there was no feedback when the player did the Head Cover Gesture. Fixed, it was really important because player was lost about what was going on. - When you shrink, there is a lot of decals with grey backgrounds. Those are fixed ! - Transitions at the end of Last Light was rough. We fixed the fade to black. - We changed the overlay color when the player is going mad. Blue was interpreted as cold so we made it purple. - In Health Check Up, handwheels were really hard to manipulate. It had to be catch from top. This is fixed, its way easier to use now. The last one which had collision issues is fixed as well. - In Health Check Up, the end of the level was weird. Timing was wrong. Fixed. - In Health Check Up, seryngue dissapeared when put in the backpack. Fixed. - In Health Check Up, gas mask dissapeared after the chase with the Doctor. Fixed ! - In Health Check Up, player can hear the gas after the elevator. It's now gone. - In It Isn't Real, if Player removed its hands from the head before Head Cover Gesture was finished, visual effects was not removed. Fixed ! - In It Isn't Real, Player can't put the gas mask on its head. Fixed ! - In Dive Into Darkness, player can go through the wall with a hole and be blocked. Fixed. - In Dive Into Darkness, heavy zombie runned through walls. This one was supposed to be asleep at this point. This is fixed. - In Dive Into Darkness, we had some light during the chase with the butcher. Path was hard to find while running. - In Twisted Minds, a zombie walked through a wall. We gave him sight, but still no brain. It is fixed. - In Twisted Minds, lootbox wasn't looting anything. It fills now its purpose, fixed. - In Twisted Minds, a zombie was walking through props. Fixed. - In Twisted Minds, when reloading the level, the book was not opened. It is now !
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