Launch Update 18/12 : Hi everyone. First we would like to thank those who played to Bad Dreams and gave us feedbacks, suggestions, visibility and encouragements. Since the launch, we have been working on fixing bugs, some of them critical, that affect the quality of the experience. CRITICAL : - Player is spawning out of the map in Mental Maze. This is fixed, player should spawn at the right spot. - In Twisted Minds, we've worked on lootboxs and added some weapons for the player. OTHER : - Player has lost the glowstick on the ground in Last Light. Grabbable glowstick can now be grabbed from a distance. - At the end of Last Light, player was not shrinked. Fixed ! - At the end of Last Light, there was no feedback when the player did the Head Cover Gesture. Fixed, it was really important because player was lost about what was going on. - When you shrink, there is a lot of decals with grey backgrounds. Those are fixed ! - Transitions at the end of Last Light was rough. We fixed the fade to black. - We changed the overlay color when the player is going mad. Blue was interpreted as cold so we made it purple. - In Health Check Up, handwheels were really hard to manipulate. It had to be catch from top. This is fixed, its way easier to use now. The last one which had collision issues is fixed as well. - In Health Check Up, the end of the level was weird. Timing was wrong. Fixed. - In Health Check Up, seryngue dissapeared when put in the backpack. Fixed. - In Health Check Up, gas mask dissapeared after the chase with the Doctor. Fixed ! - In Health Check Up, player can hear the gas after the elevator. It's now gone. - In It Isn't Real, if Player removed its hands from the head before Head Cover Gesture was finished, visual effects was not removed. Fixed ! - In It Isn't Real, Player can't put the gas mask on its head. Fixed ! - In Dive Into Darkness, player can go through the wall with a hole and be blocked. Fixed. - In Dive Into Darkness, heavy zombie runned through walls. This one was supposed to be asleep at this point. This is fixed. - In Dive Into Darkness, we had some light during the chase with the butcher. Path was hard to find while running. - In Twisted Minds, a zombie walked through a wall. We gave him sight, but still no brain. It is fixed. - In Twisted Minds, lootbox wasn't looting anything. It fills now its purpose, fixed. - In Twisted Minds, a zombie was walking through props. Fixed. - In Twisted Minds, when reloading the level, the book was not opened. It is now !
BAD DREAMS
CREATIVE VR3D
CREATIVE VR3D
Fall 2021
Indie Adventure Singleplayer
Game News Posts 36
🎹🖱️Keyboard + Mouse
Mostly Positive
(73 reviews)
http://www.baddreams-vr.com/
https://store.steampowered.com/app/1614780 
"They've promised that dreams can come true - but forgot to mention that nightmares are dreams, too". - Oscar Wilde
Your eyelids are heavy, your muscles relax, the sound of the television fades away to fatigue after a hard day at work. You embrace the arms of Morpheus and dive deep into the infinity of your imagination.
You wake up on an idyllic white sandy beach. A light breeze makes you shiver as the sun sets on the horizon. After a peaceful walk along the beach, you discover a huge dark bunker gate, which opens as you approach, inviting you to come in.
Your curiosity takes over and you decide to explore the place, revealing a wide underground complex. But what started as a perfect dream quickly turns into a bad one when you realized you're not alone in here.
Find your way out, explore, solve puzzles and fight for your survival. Or your sanity.
Bad Dreams is not a game that should be played by everybody. It’s a unique experience filled with horrors and secrets. So be ready to face your darkest dream. But never. Ever. FALL INTO MADNESS.
Bad Dreams is a VR Horror game developed by French indie studio with outstanding and immersive gameplay based on real gesture. A unique experience, where nightmares become reality.
Immersives controls :
Bad Dreams will put all your senses to the test. Look, listen, smell, touch, run around... Don't forget to do all this quietly because the evil is lurking, a strange evil that can't be silenced without taking your head with both hands... Use your VR controllers like never before. Pinch your nose to avoid mortal gaz, cover your ears to save your spirit from madness...
Limbos :
In Bad Dreams, you must watch your sanity gauge very carefully and keep it as low as possible. If you don't, insanity will take hold of you, and you will fall into limbo. A place where only the worst nightmares manifest. Run for your life to escape this hell and pick up right where you lost your mind.
Explore :
Use flashlight or matches to explore a dark underground network. Crouch and be quiet to avoid unnecessary fight. Pray to take the good path or die and try again. Do not forget your flashlight battery or embrace the darkness and its subjects.
Fight :
A horde of zombies, mutants and atrocities will come to haunt you throughout the game. Fortunately for you, there is a large choice of weapons and how to use them: kill, maim, and burn the monsters to save your life.
Puzzles :
Your path will be filled with puzzles to solve. Some of which would seem simple at first… But not when you’re under attack and creatures are roaring behind you. Thrilling moments guaranteed.
Hard choices :
In this game, you will have to choose which tool or weapon you'll carry. You can carry one thing per hand and your inventory will offer you two slot so use it wisely.
More infos on our website : http://baddreams-vr.com/
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Our team :
We're a french studio called CREATIVE VR 3D and our team is composed of 3 members. As a young and indie company, we could use any support, help or exposure that you can offer.
Now working on Bad Dreams for a year, we are launching a Kickstarter campaign to finish this game. Help us by joining our community on Kicsktarter : https://www.kickstarter.com/projects/baddreams/bad-dreams-a-horror-vr-game
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BUGS & DEVLOGS
- The flashlight attached to the wristband may be flying above it.
- Grab an object when you already have one in the other hand may shift (move) it a little bit. This is only visual.
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