How's it going, commanders! I'm taking a little deviation from the regular update schedule to keep you in the loop on what's going on with the game and its Early Access status and what the foreseeable future will hold for the game and for Laukaus Games as a whole. Before going in to anything else, I want to thank each and every one of you, who have bought and played the game or added it to your wishlist for future purchase. Specifically, I want to thank all of you, who have provided feedback and reported issues you've found within the game. I also want to specifically thank those of you, who have recommended the game to someone you know and might be interested or made videos or other content off of it. We and the game wouldn't be here if it weren't for each and every one of yours support! It really means the world to me. As some of you may remember, I made my first devlog video of Para Bellum - Hold the Line at the end of August titled "Good and Bad News". I'm gonna share the video here, if you're up to for a little trip down the memory lane and want to see what the game looked like in its very early state back then. Back then I had just lost my job and started working on Para Bellum - Hold the Line full time. https://www.youtube.com/watch?v=Hb3l8GZVowA Why I'm sharing this now, is because it's kind of relevant to my current situation. As it turns out, I have now managed to find myself a new full time job and I will be starting at the beginning of the new year 2022. What this unfortunately means, is that I won't be able to work on this game full time anymore and game development in general, will take a back seat for the time being. Once I have figured out my schedule and new rhythm of life at the new job, I'm hopeful that I will be able to squeeze in some time for my own projects, but it might take a while and nevertheless, the development velocity is going to go down in the near future. That being the situation, I feel like the priority right now, is to get the game out of Early Access. I don't want to rush things obviously, but I'm gonna start taking action towards the full launch of the game soon. I still have a couple of ideas that I want to try out and might add to the game and one scheduled update coming soon - the one with the new Paratrooper Units. I won't be disclosing more information about potential updates at this time since it's so early that I don't want to make promises that I might or might not keep. In addition to getting the game to it's 1.0 release state, I need to work on a launch trailer and press releases for the media and influencers in the hopes that someone will be covering my game when it's launching. That is going to take some time and that means that actual game development time will be reduced. After Early Access is over and the game is fully released, active development of the game will be on hold at least for a while. I'll try my best to fix any issues should any arise, but that's all I can promise. I hope to continue developing the game some day in the future provided that I have the time, resources and incentive to do so, but all of that is something that only time will tell. Eventually, I would like to extent the Para Bellum universe to some new games. I have big dreams and ideas that I would like to chase in the future and I would definitely like to see something great in the future of Laukaus Games. The journey so far has been full of great learning and awesome experiences and I feel like I still have so much to give for all of you. All of that is going to take some time though, which I unfortunately won't be allowed very much in the near future. Me and Laukaus Games will be here though. Thank you for taking the time to read this. It feels a bit hard for me to disclose all of this, but I want to be fully transparent on what's going on and what you should expect from the future. Take care, commanders, my friends!
[ 2021-12-14 09:58:49 CET ] [ Original post ]
- Para Bellum - Hold the Line Linux [17.19 G]
Units
Deploy and order a multitude of different Units including Riflemen, Medics, Machinegunners and Anti-Vehicle Infantry.
Supports
Turn the tide of the battle by calling in support in the forms of Mortar or Air Strikes, Supply Drops and more.
Campaign
Complete a campaign of 15 unique missions. Units that survive a battle will gain experience and accompany you to your next mission, but be aware - if they get killed, they're lost forever!
Platoon
Customize your Platoon by requesting new types of Units and Supports. This will help you gain the upper hand in the battlefield.
Skirmish
Skirmish mode allows you to play any of the game's maps with customizable settings.
- OS: Ubuntu 12.04 LTS
- Processor: Quad Core CPU @ 3.4GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 970 / RX 480
- Storage: 4 GB available spaceAdditional Notes: The game has been tested to run with harddrive described above. It could run with lighter setups. but you're at your own risk.
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