Hey everyone!
From now on I try to publish regular devlogs here that give you some insight of what I'm working on.
Since the last month I'm tinkering together a demo of the game. A lot of the core gameplay mechanics are already in a good shape, so the main tasks were related around setting up the game world:
Thinking about the lore and storyline. Creating some quests, points of interest and unique treasures to discover.
The World Map
Here's a WIP preview of the world map for the demo area.

As of now, this covers roughly 1/6 of the total map size.
The First Village
Another major task was setting up the first village in the game. The home of the fox tribe.

It features a bunch of friendly NPCs that provide goods for trading, offer quests or tell you rumors that you may or may not want to investigate.
Quick Slots for Items
One of the most requested feature from early playtesters has been quick slots for items.
I always thought, since the game is turn-based and doesn't rush you in any way, it would be okay to just open up your inventory and pick/use the desired item. But turns out having a healing item assigned to a single button press makes it much more convenient So here we go!
A Bit of an Intro
Last but not least I put together a short but moody intro video before you start your actual adventure. It gives a quick and mystic summary of the back story and why the world is what it is...

So as you can see quite a few things came together after the launch of the Steam page.
Do you have any feedback, questions or ideas? Let me know in the comments!
If you can please spread the word and wishlist Of Blades & Tails, it would mean a lot to me!
Until next time, take care!
[ 2021-11-20 09:53:17 CET ] [ Original post ]