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Hi folks! This is just a small bugfix release. We've received feedback that for some languages the game doesn't correctly recognize the system language after first install. This has been fixed and deployed today! Sorry about the inconvenience! Also, if you havent bought the game yet, remember that Winter Sale lasts till January 2nd and you can get Of Blades & Tails now for 40% off! Besides that, we want to wish you a Happy New Year! Lots of fun, new adventures, many treasures, and no obstacles on your quests! Have a good one, fellow travelers! Felix & Pineapple Works
Hey everyone! Were excited to let you know that Of Blades & Tails is now fully available in French! Additionally, we worked on certain improvements and bug fixes, including:
Hi guys! Following our last major update which introduced full gamepad support (check here for details), we're now super excited to announce that Of Blades & Tails has officially gained a VERIFIED Steam Deck compatibility rating! This means that Of Blades & Tails makes full use of Steam Deck's capabilities and is fully playable on the handheld hardware without any fuss. To celebrate this event, Of Blades & Tails is now on sale with a week-long -35% discount! In order to achieve full compatibility, a bunch of changes have been made:
Hey everyone! We're happy to let you know that one of the most requested features - FULL GAMEPAD SUPPORT - is now available in Of Blades & Tails! Over the past few months we have put a lot of effort into making Of Blades & Tails controller friendly and improving Steam Deck compatibility! We gathered a lot of feedback from players. Everything that you shared with us, we took to our hearts and we're very excited to finally bring the news to you! We genuinely hope that you like what we achieved. Most of the aspects of the gamepad support were covered before in our beta preview post (read here). Additionally, we took some time to work on some bug fixes and other improvements which include:
Hey everyone! I would like to give you an update of what's cooking right now for Of Blades & Tails. Over the last months, me and my friends at Pineapple Works have put a lot of effort into making the game 100% playable with controller. This has always been ranked high in terms of player requests (especially on Steam Deck) and for us moving forward in bringing Of Blades & Tails to consoles later this year. We also took this opportunity to add a bunch of quality of life improvements to the inventory view! You'll be able to filter for various item types and categories and also sort the list for name, recently added and item value. This will be available for regular mouse and keyboard controls as well (of course).
This patch adds support for Spanish localization by our community member Azrhyga!
I finally could reproduce a bug that was around for some time and caused player stats to get messed up temporarily. Everything was back at normal after reloading the savegame, but it still feels good to finally track this one down :)
Yesterday I overshot the mark a bit when fixing the critical damage bug in relation with the "Critical Sneak Attacks" perk. Under certain circumstances, this led to the critical damage multiplier being applied twice, which could result in crazy high (and unintended) damage numbers. Since nobody likes crazy high damage numbers, here's the fix! ;) Thanks for the quick report!
Hey everyone! The day has finally arrived and I couldn't be happier of what Of Blades & Tails has become over the past 3 years. It's been a wild and exciting journey. I'm grateful for everyone of you who helped with their feedback from the first demo back in 2021 and throughout the last year of Early Access! I'm not gonna lie, the last 6 months or so have been pretty intense. Working on an open-world RPG, managing community and trying not to wipe everyones progress with each major update is not an easy task, especially if you have a full time job and family :) It's so great to see that eventually everything worked out! Especially the fact that you could play the game from the early demo to 1.0 (over 2 years) with the same savegame and not losing all your progress along the way. That has always been an issue for me as a player when it comes to EA. Therefore I implemented a savegame migration strategy early on and it did the job quite well. There were 2 updates that required a reset of the players attributes/abilities, but everything else could be silently handled under the hood. Not least because of this it has been possible to receive a wide range of valuable feedback across the whole game and not just the first 10 hours or so, because players were forced to restart after each update. That being said, some of you sure wonder what future plans I have for Of Blades & Tails! The honest and probably not very satisfying answer to this is: It depends... ;) First of all I will definitely work on player feedback and fixing any major issues that might come up! Extra content post-launch will depend on how well the 1.0 release goes. So that's something I can only evaluate in the coming weeks. And because of the intense nature of things in the past months I would definitely like to slow it down a bit / take a little break / regain energy. So TL;DR I will get back to the topic of future content in a separate post. Some time in December seems appropriate! :) Now with all of this out of the way, I wish you all a ton of fun with Of Blades & Tails 1.0! I wish I could erase my knowledge of the game to be able to play it blind and make all the discoveries for the first time! It definitely is the kind of game I always wanted to play. So I hope you'll like it, too :) Last but not least, here is our fresh Release Trailer! [previewyoutube=lP1VSi4npuE;full][/previewyoutube] [hr][/hr]
Hey everyone! I'm very happy to finally announce that we'll be leaving Early Access on November 9th! So in 2 weeks from now, you'll be able to complete Reik's Adventure and eventually find out what lurks in the Great Lair! The 1.0 Update will feature a lot of new content! Here are some highlights:
Hi all! As you already know, we have recently released an update which included a new game mode and quite a few QoL improvements (read here). We are excited to say, that this update was the last stop on our roadmap before we reach our final destination, which is version 1.0!
Hey everyone! Here goes the last, slightly bigger update before we reach 1.0 :) It contains the missing "Challenge" difficulty mode, rename/delete options for save slots and other requested quality of life improvements.
Hey everyone!
This is the next big chapter for Of Blades & Tails, which adds a new region to the world, with a completely new biome and settlement. It also brings a Combat Arena and allows you to compete with other players in the leaderboard.
Please refer to the last preview post to learn more about the new region and how the arena works.
Hey everyone! There's still plenty of work to be done until the next content update for Of Blades & Tails will be ready, but I figured it's about time to give you all an idea of what you can expect from world expansion part 3. So in this post I want to show you impressions of new Barrend Land biome and how the Combat Arena will work!
Hey everyone! A new update is here that brings a new talent line, adds a weapon type that can be used with the Unarmed talent, improves certain UI elements and many other things.
Hey everyone! This is the next big chapter for Of Blades & Tails, which adds a new region to the world, allows you to modify your equipment and offers a few surprises for the brave explorers. Please refer to the last preview post to learn more about the new content and how the added mechanics work.
Hey everyone! Disclaimer up front: This preview post is going to be a short one :) At least compared to the others... I'm still in the middle of content creation and can't show you all the things in detail. However, I figured it's about time to give you all a little insight on what I have planned for the next update 0.16!
Hey everyone! A new update is here that brings lots of new abilities to play around with. It also introduces support for new languages, thanks to our amazing community! <3
This is a small update that adds a few quality of life improvements and fixes some issues.
Hey everyone! This is the next big chapter for Of Blades & Tails, which expands on the story, world map, and adds a lot of new content to the game. Please refer to the last preview post to learn more about the new content and how the added mechanics work.
Hey everyone!
We're happy to announce that Steam Community Items for Of Blades & Tails are finally here! With that being said you can now load up the game and have a chance to receive a trading card drop.
Collect your trading cards to receive cool badges and profile backgrounds that you can then show off on your profile.
Here's a preview of some of the trading cards you can get:
We have also dropped profile backgrounds and emoticons but we will let you discover them on your own!
Please don't forget to show us your customized profiles and those beautiful badges. We would love to see them!
Best regards,
Felix & Pineapple Works
Hey everyone! In this preview post I want to share more details of what I'm working on right now and what you can expect not only for the next update but also for the months to come! We've got a few things to cover, so let's get started :)
This is a small update that adds a few quality of life improvements and fixes some minor issues.
Hey everyone! The next update for Of Blades & Tails is here and it adds Treasure Hunt as a new side activity, changes how health recovery works, rewards experience for exploration, and more! Click on the links on top to learn more about how the new mechanics work :)
Happy New Year everyone! In this preview post I want to share more details about the upcoming Treasure Hunt activity. My plan is to add more side activities to the game and this should hopefully make up for a good start. Treasure Hunt should reward exploration and awareness. You have to carefully look out for buried stashes across the overworld. So if you've already had a hard time spotting medicinal herbs, this might not be for you ;) On the other hand Treasure Hunt is completely optional and not required to beat the game. However, there might be some interesting rewards waiting for the perceptive explorer! Let's take a closer look!
Hey everyone! I wanted to share my thoughts about changes to the health recovery in the game. As I already stated here and there, I'm not 100% happy with how the current health recovery works. I agree with your feedback that it can lead to an inflationary use of consumables (medicinal herbs), especially early on in the game. Reik should not require to consume loads of medicinal herbs in and outside of combat. Even though I showed that you can play through the first quest without using any herbs at all (and with only reasonable stops at the bonfires ;)), I agree that the current healing/recovery system is not ideal. So with your feedback in mind I thought about how the system can be changed to make it feel less tedious. Here's what I came up with so far:
Hey everyone! The next update for Of Blades & Tails is here and it implements Achievements and an all-new Statistics screen.
Hey everyone! The first content update is now ready and I'm excited to share all the changes that come along with it. If you want to learn more about the new Stealth mechanics and improved enemy behavior, please read the preview post. In addition to that, Of Blades & Tails is now on a 15% discount during the Turn Based Fest!
Good day everyone!
It's the beginning of the new week and today we are happy to announce that Of Blades & Tails has been selected for the very first Turn Based Fest coming up this week!
On December 8th - 12th you will have a chance to check out over 100 turn-based titles, thanks to the TurnBasedThurs team that has put a lot of work into making this massive festival that celebrates all kinds of turn-based video games happen!
Our already announced Stealth Update will also make it just in time and will be available on December 8th.
We hope you are as excited for the new content as we are!
So mark your calendars and we will see you for the event with a fresh update!
Cheers,
Felix & Pineapple Works
Hey everyone! Two weeks have past since Of Blades & Tails launched into Early Access! Four minor patches already found their way into the game, adding a bunch of QoL improvements and a few fixes. Before we dig into the upcoming content, I want to thank everyone who took the time and wrote a review on Steam! It's very much appreciated and already helps a lot to reach more players! So if you haven't done so yet, please consider writing a review. Even a few words will already do just fine! <3 I believe it's a good time now to give you all an idea of what I have planned for the first content update and how some of the new mechanics are going to work. So the first update is about stealth mechanics and improved enemy behavior. It also builds the ground for future talents like Beastmastery or Summoning!
Another patch with more requested Quality of Life improvements and a potential fix for the "soft freeze" issue :)
Here's a first patch that incorporates some of the early feedback I got. I'm still digging through hundreds of emails from the in-game feedback form, so bear with me :) I read it all, (almost) everywhere, but it takes some time...
Hey everyone! The Early Access version is just around the corner and I'm beyond excitement to read what you all think of it. But first of all, I hope you enjoy your adventure as much as I enjoy developing it! Below you can find a list of all the (important) changes and improvements compared to the Demo version. (Please note: The Demo will be disabled once the game goes live.) I've also prepared a roadmap with my plans for future updates! Of course it's only complete if your feedback is incorporated, so please let me know what you want for the future Of Blades & Tails. Either in the Steam discussions or preferably on our Discord Server. One request in advance: If you enjoy the game, please consider writing a review. This will increase its reach on Steam and allow more players to learn about Of Blades & Tails. Thank you! <3
Hey everyone!
I'm very excited to finally (and officially) announce that Of Blades & Tails will launch into Steam Early Access on October 19, 2022.
If you followed the last dev logs you know that there's a huge amount of new content coming along with it. The world map of the EA release version will be 2.5x the size of the demo. But of course size alone doesn't matter: There are new quests, new talents, new enemies, a new biome, secret locations, a few mysteries to solve and definitely a bunch of fresh legendary items to loot!
To celebrate, we've put together a new trailer that gives you a glimpse of what to expect ;)
[previewyoutube=eqSazeJhdHc;full][/previewyoutube]
I hope you like this little insight and that you will join us at the start of Early Access!
In fact, you can still play the demo now if you haven't yet and then take over your progress into the main game. (You will have to redistribute attributes and abilities, though).
Expect more information about Early Access within the next weeks!
Until then, you're very welcome to join our growing (> 120!) Discord community and discuss tactics or share one or the other treasure location...
Stay tuned!
Felix
Hey everyone! This month's dev log didn't quite make it in August, so here we are with a few days delay! :) First of all I'm very happy to announce that I've teamed up with Pineapple Works as a publishing partner and together we'll be releasing Of Blades & Tails on Nintendo Switch and Xbox consoles in 2023! They will also support me in marketing, QA, localization and more! But our next major milestone remains the EA launch some time in October! Speaking of which, I've been working on new content and mechanics over the past weeks and want to share some of them with you now. Let's take a look!
Hey everyone! Another month of development ends and I want to give you an update about the things I've been working on. Before we get to the actual new game content featuring the titular rats and ferrets, let's take a look at some new and updated systems.
A small update that adds numpad support and fixes some minor issues:
Hey everyone! Time for another devlog to get you all updated on the work that is going on behind the scenes. But before we're getting to all the exciting upcoming features I want to thank everyone who participated in the Steam Next Fest for wishlisting and giving feedback on the Demo version. I received hundreds(!) of mails with a lot of great suggestions and constructive criticism. I really appreciate all the input and it already helps me a lot to shape the game to an even better experience once we start into Early Access later this year. Now let's get to the stuff that I've been working on over the last weeks!
Hey everyone! I'm happy to announce that the Demo version just got another big update in order to celebrate the upcoming Steam Next Festival!
Hey everyone!
I don't have much to share this month so I thought I just give you a quick update of what happened in the last weeks rather than skipping the dev log completely :)
So first of all everything is going as planned! Even though I spend a bit more time with the dungeon generation than I thought I would, I'm still on track in terms of the roadmap that I showed you early this year.
Here's an updated version:
(Right-click and show image in new tab if it's too small)
Most of the points are done or in a very good condition, with a foundation I can work with.
I also found time to add a solution for a very popular feature request: a level overview/zoom/minimap (that doesn't break with my vision for the game).
Spoiler: I don't like classic minimaps!
In OB&T you basically can press a key to zoom out the camera, get an overview of the current level, move the camera around, and click anywhere to set your next walking path. Then the camera zooms back in. So no actual gameplay in the overview mode, but you can always use it to view all parts of the level that you discovered and don't get lost anymore (hopefully :D).
Here's a preview (with a smaller angle than in the actual game):
I will spend the next weeks to refactor some older parts of the game code, adding some improvements to make my dev life easier and playtest all the latest additions (and there are quite a few!).
If everything works out I will publish the next demo update in May with a new dungeon, new enemies, new unique items, new NPCs and a new quest...
And then finally focus on expanding the game world for an Early Access release in the second half of this year. At least that's the plan right now! :)
Thank you all for your interest in Of Blades & Tails!
Until next time, take care!
Felix
A small update with bug fixes and a visual improvement:
Hey everyone! Time for a new devlog! Since the last update I'm pretty much focusing on more overworld and dungeon variety.
Hey everyone! I'm happy to announce that the Demo version just got a big update! It includes a lot of the features I showed in the last devlog.
Hey everyone! In this devlog I want to show you some of the things that I have planned for improved combat and what's the state of the magic implementation.
Hey everyone! The demo is now finally available on Steam. Big thank you to everyone who played & tested it over the last weeks and helped with their feedback! I think it now gives a good preview of what Of Blades & Tails is about! Of course this is only the beginning. Many features are still missing and there's plenty of room for way more quality of life improvements. The demo contains 3 quests, 2 dungeons, many locations to discover, lots of dangers and even more loot including 1 unique weapon (for now)! Playtime is about 2-3 hours.
Hey everyone!
The demo I'm working on is in a pretty good shape! I already received some extremely valueable feedback from early testers. For the last two weeks I've been tweaking it and added a bunch of gameplay improvements already.
Before I'm gonna release it on Steam I want more feedback first! To make it the best fast-paced, turn-based experience it can be!
So that's where you jump in! If you want to be part of this adventure and share your thoughts and ideas, then join our Of Blades & Tails Discord server!
There you can download the latest demo build for all major platforms, read the changelogs and share your feedback. I'd love to see you there and do this together with you!
(Look, I made this charming button just for you!)
Hey everyone! From now on I try to publish regular devlogs here that give you some insight of what I'm working on. Since the last month I'm tinkering together a demo of the game. A lot of the core gameplay mechanics are already in a good shape, so the main tasks were related around setting up the game world: Thinking about the lore and storyline. Creating some quests, points of interest and unique treasures to discover.
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