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DevLog: Combat & Magic
So after fixing the most important issues that people reported over the demo, my primary goal is now to add more strategic depth to the combat gameplay and to set the ground for interesting magic abilities. I've started by adding more damage types and their related resistances to the game. Besides physical damage there's gonna be elemental damage and magical damage. I've struggled a bit if I should add more fine-grained types like fire, cold, lightning, etc... but for now I don't want to add more than I feel necessary. Once that was done and resistances were implemented into armor generation, I moved on to the more fun side and created new skill effects.
First of all an AoE with a configurable "danger indicator" so the player gets warned to better step out of this area to avoid massive damage.
Then I added slow moving projectiles that you need to avoid by estimating their rough line direction.
This probably helps to keep Riff on his toes! ;) Next I worked on destructible/explosive environment and ended up with the golden standard in game design: Explosive red barrels!
As you can see it's also possible to knock enemies into them and enjoy the consequences. A new enemy type will also join insect forces: The self-destructive Poison Bee! You really want to make sure not to end up in melee combat with this one... But hey, there's a second weapon set for a reason!
[hr][/hr] Okay, that was a lot of animated impressions from the ongoing development. I hope you like all the upcoming changes so far. I would love to read some comments about your thoughts on this. And if you want to see much more of those in-dev snippets you're very welcome to join our growing Discord server.
Thank you all so much for your feedback and enthusiasm for Of Blades & Tails! I will do my best to make it an amazing game! Until next time, take care! Felix
[ 2022-01-20 16:25:29 CET ] [ Original post ]
Hey everyone! In this devlog I want to show you some of the things that I have planned for improved combat and what's the state of the magic implementation.
New Damage Types
So after fixing the most important issues that people reported over the demo, my primary goal is now to add more strategic depth to the combat gameplay and to set the ground for interesting magic abilities. I've started by adding more damage types and their related resistances to the game. Besides physical damage there's gonna be elemental damage and magical damage. I've struggled a bit if I should add more fine-grained types like fire, cold, lightning, etc... but for now I don't want to add more than I feel necessary. Once that was done and resistances were implemented into armor generation, I moved on to the more fun side and created new skill effects.
New Skill Effects
First of all an AoE with a configurable "danger indicator" so the player gets warned to better step out of this area to avoid massive damage.
Then I added slow moving projectiles that you need to avoid by estimating their rough line direction.
This probably helps to keep Riff on his toes! ;) Next I worked on destructible/explosive environment and ended up with the golden standard in game design: Explosive red barrels!
As you can see it's also possible to knock enemies into them and enjoy the consequences. A new enemy type will also join insect forces: The self-destructive Poison Bee! You really want to make sure not to end up in melee combat with this one... But hey, there's a second weapon set for a reason!
[hr][/hr] Okay, that was a lot of animated impressions from the ongoing development. I hope you like all the upcoming changes so far. I would love to read some comments about your thoughts on this. And if you want to see much more of those in-dev snippets you're very welcome to join our growing Discord server.
Thank you all so much for your feedback and enthusiasm for Of Blades & Tails! I will do my best to make it an amazing game! Until next time, take care! Felix
[ 2022-01-20 16:25:29 CET ] [ Original post ]
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Of Blades & Tails
Felix Laukel
Developer
Felix Laukel
Publisher
2022
Release
Game News Posts:
79
🎹🖱️Keyboard + Mouse
Very Positive
(297 reviews)
Public Linux Depots:
- Old World Linux Content [172.3 M]
MINIMAL SETUP
- OS: Ubuntu 18.x
- Processor: Core 2 DuoMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Any discreet video card from the last decade
- Storage: 200 MB available space
- OS: Ubuntu 18.x
- Processor: 2.4 GHz Quad Core (or higher)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel UHD Graphics 620 (or higher)
- Storage: 200 MB available space
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