▶
Big Demo Update
Existing savegames should remain compatible, but your attributes and abilities will be reset. You have to redistribute them once you continue with this new version. However, I recommend starting a new game! :) [hr][/hr]
[h4]New enemey types and combat mechanics[/h4] - New: Danger zones - New: Slow moving projectiles (high damage on impact) - The new mechanics should make you pay more attention to your positioning during combat. They also make it necessary to use more than one type of weapon (melee/range). - Knocking enemies against other objects/enemies causes now extra damage. [h4]New stamina management[/h4] - Global (slow) stamina recovery has been removed. - Bug meat now restores a great amount of your stamina when you're out of combat and lasts for a long time (~200 turns). - The amount of bug meat that you find in loot (other than from common bugs) has been decreased. - All weapon-based talents have a perk that can help you recover stamina when in combat. [h4]Explosive environment assets[/h4] - Explosive barrels and poisonous plants have been added. - You can also knock enemies into them and enjoy the consequences from a safe distance. [h4]New talents and abilities[/h4] - Unarmed combat - Athletics [h4]New damage types[/h4] - Elemental damage - Spiritual damage (not in use yet) [h4]More changes[/h4] - UI: Absolutely magnificent new main menu screen! - Gameplay: Added a new consumable item: Javelin - UI: Added a display of your active status effects at the top of the screen. - Gameplay: You can only use a consumable item again after all its effects on you have been expired. - UI: Added a display of day/night cycle at the top right corner of the screen. - Gameplay: You can now wait for another time of day at a bonfire. - World: The first quest dungeon has been redesigned. - Gameplay: A new unique item with a magic-based attack has been hidden somewhere. - UI: All talent ability icons have been reworked and now use a talent-based color. - Gameplay: A lot of balancing adjustments were made. - Audio: Added a bit more variation to hit and footstep sounds. - Misc: The player character has been renamed to Reik. - Fixed: You cannot out-range enemies with long range shots anymore. - Fixed: You cannot place traps on a tile that is already occupied by an enemy. - Fixed: Charge effect triggered cooldown even if it couldn't be applied. - Fixed: A lot more minor issues.
[ 2022-02-17 16:50:27 CET ] [ Original post ]
Hey everyone! I'm happy to announce that the Demo version just got a big update! It includes a lot of the features I showed in the last devlog.
Some highlights
- New combat mechanics
- Reworked stamina management
- New enemy types
- Explosive environment
- 2 new talents: Unarmed combat + Athletics
- A magnificent new main menu screen
Savegame compatibility
Existing savegames should remain compatible, but your attributes and abilities will be reset. You have to redistribute them once you continue with this new version. However, I recommend starting a new game! :) [hr][/hr]
Full Changelog
[h4]New enemey types and combat mechanics[/h4] - New: Danger zones - New: Slow moving projectiles (high damage on impact) - The new mechanics should make you pay more attention to your positioning during combat. They also make it necessary to use more than one type of weapon (melee/range). - Knocking enemies against other objects/enemies causes now extra damage. [h4]New stamina management[/h4] - Global (slow) stamina recovery has been removed. - Bug meat now restores a great amount of your stamina when you're out of combat and lasts for a long time (~200 turns). - The amount of bug meat that you find in loot (other than from common bugs) has been decreased. - All weapon-based talents have a perk that can help you recover stamina when in combat. [h4]Explosive environment assets[/h4] - Explosive barrels and poisonous plants have been added. - You can also knock enemies into them and enjoy the consequences from a safe distance. [h4]New talents and abilities[/h4] - Unarmed combat - Athletics [h4]New damage types[/h4] - Elemental damage - Spiritual damage (not in use yet) [h4]More changes[/h4] - UI: Absolutely magnificent new main menu screen! - Gameplay: Added a new consumable item: Javelin - UI: Added a display of your active status effects at the top of the screen. - Gameplay: You can only use a consumable item again after all its effects on you have been expired. - UI: Added a display of day/night cycle at the top right corner of the screen. - Gameplay: You can now wait for another time of day at a bonfire. - World: The first quest dungeon has been redesigned. - Gameplay: A new unique item with a magic-based attack has been hidden somewhere. - UI: All talent ability icons have been reworked and now use a talent-based color. - Gameplay: A lot of balancing adjustments were made. - Audio: Added a bit more variation to hit and footstep sounds. - Misc: The player character has been renamed to Reik. - Fixed: You cannot out-range enemies with long range shots anymore. - Fixed: You cannot place traps on a tile that is already occupied by an enemy. - Fixed: Charge effect triggered cooldown even if it couldn't be applied. - Fixed: A lot more minor issues.
[ 2022-02-17 16:50:27 CET ] [ Original post ]
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Of Blades & Tails
Felix Laukel
Developer
Felix Laukel
Publisher
2022
Release
Game News Posts:
78
🎹🖱️Keyboard + Mouse
Very Positive
(291 reviews)
Public Linux Depots:
- Old World Linux Content [172.3 M]
MINIMAL SETUP
- OS: Ubuntu 18.x
- Processor: Core 2 DuoMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Any discreet video card from the last decade
- Storage: 200 MB available space
- OS: Ubuntu 18.x
- Processor: 2.4 GHz Quad Core (or higher)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel UHD Graphics 620 (or higher)
- Storage: 200 MB available space
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