Hey everyone!
I don't have much to share this month so I thought I just give you a quick update of what happened in the last weeks rather than skipping the dev log completely :)
So first of all everything is going as planned! Even though I spend a bit more time with the dungeon generation than I thought I would, I'm still on track in terms of the roadmap that I showed you early this year.
Here's an updated version:
(Right-click and show image in new tab if it's too small)
Most of the points are done or in a very good condition, with a foundation I can work with.
I also found time to add a solution for a very popular feature request: a level overview/zoom/minimap (that doesn't break with my vision for the game).
Spoiler: I don't like classic minimaps!
In OB&T you basically can press a key to zoom out the camera, get an overview of the current level, move the camera around, and click anywhere to set your next walking path. Then the camera zooms back in. So no actual gameplay in the overview mode, but you can always use it to view all parts of the level that you discovered and don't get lost anymore (hopefully :D).
Here's a preview (with a smaller angle than in the actual game):
I will spend the next weeks to refactor some older parts of the game code, adding some improvements to make my dev life easier and playtest all the latest additions (and there are quite a few!).
If everything works out I will publish the next demo update in May with a new dungeon, new enemies, new unique items, new NPCs and a new quest...
And then finally focus on expanding the game world for an Early Access release in the second half of this year. At least that's the plan right now! :)
Thank you all for your interest in Of Blades & Tails!
Until next time, take care!
Felix
[ 2022-04-29 19:38:26 CET ] [ Original post ]
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