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Update 0.15.0 - Engineering, Beastmastery and more Languages
A new talent line around "Engineering" has been added. It allows you to place stationary weapons and other utilities in combat. In addition to the familiar resources like stamina or mana, these abilities also cost Toolkits. Each minor perk along the talent line grants you a chance not to lose any toolkit when using an ability. A master of engineering won't waste any toolkits at all, but the less experienced engineers have to deal with this extra resource cost. All active abilities require expertise before you can learn them! A skilled woodworker in Immerfurt probably knows more about this craft... (Please note that the sources for receiving this talent expertise might change during EA.)
Beastmastery has been added and allows players who earned the respect of the wild to tame beasts and make them fight on their side for some time. To earn the respect (read: expertise ;)) you have to complete newly introduced wave attack challenges, which are placed across the overworld. Activating the challenge requires you to place a "Beast Bait", which has a low chance to drop from all insect or plant-based creatures in the game. (Please note that receiving the bait(s) may require a good amount of grinding, if you want to rush it. However, for any new playthrough it should be something that just drops along the way at some point. Beastmastery is meant to be a supportive talent and nothing you can learn/focus on right from the start.)
Crossbows are now a thing and can either be found through random loot or be bought alongside bows.
Note the 2 turns cooldown which the base attack of this weapon has.
I'm really happy to finally add new languages to the game on which members of our amazing Discord community have been working on over the past weeks. Important: All of these languages are translated by volunteers who love the game and want to make it more accessible to players in their native language. Please be aware that there might be issues with some texts. Any missing translations will appear in English. Especially after future updates, there will be times when new game content might not be translated into all supported languages in time for the update to be released. Now to the additionally supported language and their level of completeness with the current update: [h4] Ukrainian: 100% Finnish: 100% Brazilian Portuguese: 100% Korean: 100% Japanese: 100% Turkish: 82% [/h4] Everyone is welcome to help translating the game in their language (this includes helping out with existing translations, proofreading, etc.) Join our Discord server and let us know if you'd like to join the localization team!
Savegames from version 0.14.x are compatible. [hr][/hr]
I'm working on a new system that allows you to modify the stats of your equipment items. My goal is that (i.e.) if you find a sword with +Dexterity but you're playing ranged only, then you can still extract the stat modifier from the sword and place it in another item that you actually use and strengthen your ranged build anyways. Besides that I'm also taking the first steps into the new region for the upcoming world expansion, part 2. The next update may take a little bit longer now, but I'll make sure to update you with a preview post as I go! If you enjoy your time with Of Blades & Tails and the new contents, then please consider writing a short Steam review. It really helps the game to grow and reach more players :) Until next time, take care everyone! Felix
[ 2023-03-21 15:20:16 CET ] [ Original post ]
Hey everyone! A new update is here that brings lots of new abilities to play around with. It also introduces support for new languages, thanks to our amazing community! <3
Changelog v0.15.0
Engineering Talent
A new talent line around "Engineering" has been added. It allows you to place stationary weapons and other utilities in combat. In addition to the familiar resources like stamina or mana, these abilities also cost Toolkits. Each minor perk along the talent line grants you a chance not to lose any toolkit when using an ability. A master of engineering won't waste any toolkits at all, but the less experienced engineers have to deal with this extra resource cost. All active abilities require expertise before you can learn them! A skilled woodworker in Immerfurt probably knows more about this craft... (Please note that the sources for receiving this talent expertise might change during EA.)
- Explosive Barrel: Places an explosive barrel at the selected position.
- Defensive Training Dummy: Taunts nearby enemies and reflects 50% damage back to the attacker. (Only close range)
- Double Shot Ballista: Places a ballista that fires 2 shots per turn, with the last shot having a chance to knockback the target.
- Frost Turret: Places a turret that freezes (stuns) nearby enemies for a few turns.
- Explosive Catapult: Places a catapult that shoots burning projectiles which cause a 3x3 explosion at the target position.
Beastmastery Talent
Beastmastery has been added and allows players who earned the respect of the wild to tame beasts and make them fight on their side for some time. To earn the respect (read: expertise ;)) you have to complete newly introduced wave attack challenges, which are placed across the overworld. Activating the challenge requires you to place a "Beast Bait", which has a low chance to drop from all insect or plant-based creatures in the game. (Please note that receiving the bait(s) may require a good amount of grinding, if you want to rush it. However, for any new playthrough it should be something that just drops along the way at some point. Beastmastery is meant to be a supportive talent and nothing you can learn/focus on right from the start.)
- Insect Taming: Allows you to tame insects and make them fight on your side for some time.
- Such A Good Pal: Heals a tamed ally and extends the taming duration.
- Plant Taming: Allows you to tame plant-based creatures and make them fight on your side for some time.
- Call of the Battle Bug: Call for the help of your new bug friend, who can taunt enemies and will stay with you until the end of combat.
New Ranged Weapon: Crossbow
Crossbows are now a thing and can either be found through random loot or be bought alongside bows.
Note the 2 turns cooldown which the base attack of this weapon has.
Balancing
- Bosses (enemies marked with "Hard!") now gain a stun immunity for a few turns after they recover from a stun.
- You can now see in the enemy details view (right-click) a list of perks, which can tell you more about the effects on each individual enemy.
New Languages
I'm really happy to finally add new languages to the game on which members of our amazing Discord community have been working on over the past weeks. Important: All of these languages are translated by volunteers who love the game and want to make it more accessible to players in their native language. Please be aware that there might be issues with some texts. Any missing translations will appear in English. Especially after future updates, there will be times when new game content might not be translated into all supported languages in time for the update to be released. Now to the additionally supported language and their level of completeness with the current update: [h4] Ukrainian: 100% Finnish: 100% Brazilian Portuguese: 100% Korean: 100% Japanese: 100% Turkish: 82% [/h4] Everyone is welcome to help translating the game in their language (this includes helping out with existing translations, proofreading, etc.) Join our Discord server and let us know if you'd like to join the localization team!
Savegame Compatibility
Savegames from version 0.14.x are compatible. [hr][/hr]
What's next
I'm working on a new system that allows you to modify the stats of your equipment items. My goal is that (i.e.) if you find a sword with +Dexterity but you're playing ranged only, then you can still extract the stat modifier from the sword and place it in another item that you actually use and strengthen your ranged build anyways. Besides that I'm also taking the first steps into the new region for the upcoming world expansion, part 2. The next update may take a little bit longer now, but I'll make sure to update you with a preview post as I go! If you enjoy your time with Of Blades & Tails and the new contents, then please consider writing a short Steam review. It really helps the game to grow and reach more players :) Until next time, take care everyone! Felix
[ 2023-03-21 15:20:16 CET ] [ Original post ]
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Of Blades & Tails
Felix Laukel
Developer
Felix Laukel
Publisher
2022
Release
Game News Posts:
79
🎹🖱️Keyboard + Mouse
Very Positive
(297 reviews)
Public Linux Depots:
- Old World Linux Content [172.3 M]
MINIMAL SETUP
- OS: Ubuntu 18.x
- Processor: Core 2 DuoMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Any discreet video card from the last decade
- Storage: 200 MB available space
- OS: Ubuntu 18.x
- Processor: 2.4 GHz Quad Core (or higher)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel UHD Graphics 620 (or higher)
- Storage: 200 MB available space
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