v1.3.2
[hr][/hr] As promised, I'm making a few UI improvements in v1.3.2. Unfortunately, these ended up being smaller than expected due to some design troubles:
[hr][/hr] I have identified and fixed a couple of bugs which made levelgen of seeded runs with the same seed not always identical. Unfortunately, the fixes for this will mean that some of the items generated by a particular seed will be different on v1.3.2 than v1.3.1 or v1.3.0. I generally want to avoid smaller updates changing seeded runs like this.
[hr][/hr]
[ 2022-07-27 16:09:50 CET ] [ Original post ]
Hey folks, here's the final planned patch for v1.3! You can check the in-game changes screen for a full list of changes, but here's a summary of the most important adjustments, which are more significant than usual for a patch:
UI Adjustments
[hr][/hr] As promised, I'm making a few UI improvements in v1.3.2. Unfortunately, these ended up being smaller than expected due to some design troubles:
- Boss health bars have been expanded to show current health and active buffs/debuffs.
- The Changes scene has been expanded on large enough displays. This is the first of several UI expansions I'd like to make over time.
Seeded Run Bugfixes
[hr][/hr] I have identified and fixed a couple of bugs which made levelgen of seeded runs with the same seed not always identical. Unfortunately, the fixes for this will mean that some of the items generated by a particular seed will be different on v1.3.2 than v1.3.1 or v1.3.0. I generally want to avoid smaller updates changing seeded runs like this.
- Fixed a bug where colors of potions, glyphs on scrolls, and gems on rings could vary between runs with the same seed.
- Fixed a bug where the number of enemies spawned over time could affect item generation on the next floor.
Misc Changes
[hr][/hr]
- Characters with guaranteed dodges (e.g. spirit hawk) can now evade Yog's laser beam
- Dates and countdowns for daily runs are now language neutral (only use numbers)
- The rankings scene now automatically opens the daily run window if you just ended a daily
- Minor visual improvements to the amulet scene
- Fixed ~10 bugs, including incorrect button prompts for controller users (I'm working towards getting Steam Deck verified!)
Shattered Pixel Dungeon
Shattered Pixel
Shattered Pixel
Early 2022
Indie RPG Singleplayer
Game News Posts 55
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(1278 reviews)
https://shatteredpixel.com/shatteredpd/
https://store.steampowered.com/app/1769170 
Shattered Pixel Dungeon Linux [105.59 M]
Shattered Pixel Dungeon is a Roguelike Dungeon Crawler RPG with pixel art graphics. Every game is a unique challenge, with four different playable characters, randomized levels and enemies, and hundreds of items to collect and use. The game is simple to get into, but strategy is required if you want to win!
Choose Your Hero
Start the game by choosing a hero, which can be improved and customized as you quest through the dungeon!- 4 heroes: Warrior, Mage, Rogue, and Huntress. Each hero has a different playstyle.
- 8 subclasses which let successful heroes further specialize their abilities.
- 13 unique lategame abilities that grant special power at the end of a game.
- Over 100 talents, which let you incrementally power up your hero as you level up.
Explore the Dungeon Depths
Every run though the dungeon is different, with randomized layouts, enemy placement, and items!- 5 distinct dungeon regions over 26 floors, each with their own enemies and room layouts.
- Over 60 enemies, 30 traps, and 5 detailed bosses to test your skills.
- Over 100 equipment items, including powerful wands, rings, weapons, and armor.
- Over 150 regular items to find and craft, each with their own uses.
MINIMAL SETUP
- OS: TBDGraphics: OpenGL 2.0+ compatible GPU
- Graphics: OpenGL 2.0+ compatible GPU
- OS: TBD
- Processor: dual core processor
- Graphics: OpenGL 2.0+ compatible GPU
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