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v1.3.2

Hey folks, here's the final planned patch for v1.3! You can check the in-game changes screen for a full list of changes, but here's a summary of the most important adjustments, which are more significant than usual for a patch:

UI Adjustments


[hr][/hr] As promised, I'm making a few UI improvements in v1.3.2. Unfortunately, these ended up being smaller than expected due to some design troubles:
  • Boss health bars have been expanded to show current health and active buffs/debuffs.
  • The Changes scene has been expanded on large enough displays. This is the first of several UI expansions I'd like to make over time.
I've mentioned more detailed enemy info at the top-left for desktop users a few times now (each enemy getting a small info pane with health and buffs/debuffs), but have unfortunately decided to scrap that feature. After playtesting it the additional UI elements just added clutter. Most critically, when many enemies were present at once (the exact situation that extra enemy info was supposed to help with) it became impossible to tell which enemy was which. Instead, in a future update I'm going to look into giving enemies expanded health bar info if you hover over them.

Seeded Run Bugfixes


[hr][/hr] I have identified and fixed a couple of bugs which made levelgen of seeded runs with the same seed not always identical. Unfortunately, the fixes for this will mean that some of the items generated by a particular seed will be different on v1.3.2 than v1.3.1 or v1.3.0. I generally want to avoid smaller updates changing seeded runs like this.
  • Fixed a bug where colors of potions, glyphs on scrolls, and gems on rings could vary between runs with the same seed.
  • Fixed a bug where the number of enemies spawned over time could affect item generation on the next floor.

Misc Changes


[hr][/hr]
  • Characters with guaranteed dodges (e.g. spirit hawk) can now evade Yog's laser beam
  • Dates and countdowns for daily runs are now language neutral (only use numbers)
  • The rankings scene now automatically opens the daily run window if you just ended a daily
  • Minor visual improvements to the amulet scene
  • Fixed ~10 bugs, including incorrect button prompts for controller users (I'm working towards getting Steam Deck verified!)


[ 2022-07-27 16:09:50 CET ] [ Original post ]



Shattered Pixel Dungeon
Shattered Pixel
  • Developer

  • Shattered Pixel
  • Publisher

  • Early 2022
  • Release

  • Indie RPG Singleplayer
  • Tags

  • Game News Posts 55  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (1278 reviews)


  • Review Score

  • https://shatteredpixel.com/shatteredpd/
  • Website

  • https://store.steampowered.com/app/1769170 
  • Steam Store



  • Shattered Pixel Dungeon Linux [105.59 M]

  • Public Linux depots

  • Shattered Pixel Dungeon is a Roguelike Dungeon Crawler RPG with pixel art graphics. Every game is a unique challenge, with four different playable characters, randomized levels and enemies, and hundreds of items to collect and use. The game is simple to get into, but strategy is required if you want to win!

    Choose Your Hero

    Start the game by choosing a hero, which can be improved and customized as you quest through the dungeon!
    • 4 heroes: Warrior, Mage, Rogue, and Huntress. Each hero has a different playstyle.
    • 8 subclasses which let successful heroes further specialize their abilities.
    • 13 unique lategame abilities that grant special power at the end of a game.
    • Over 100 talents, which let you incrementally power up your hero as you level up.

    Explore the Dungeon Depths

    Every run though the dungeon is different, with randomized layouts, enemy placement, and items!
    • 5 distinct dungeon regions over 26 floors, each with their own enemies and room layouts.
    • Over 60 enemies, 30 traps, and 5 detailed bosses to test your skills.
    • Over 100 equipment items, including powerful wands, rings, weapons, and armor.
    • Over 150 regular items to find and craft, each with their own uses.
    MINIMAL SETUP
    • OS: TBDGraphics: OpenGL 2.0+ compatible GPU
    • Graphics: OpenGL 2.0+ compatible GPU
    RECOMMENDED SETUP
    • OS: TBD
    • Processor: dual core processor
    • Graphics: OpenGL 2.0+ compatible GPU
    GAMEBILLET

    [ 5951 ]

    3.90$ (61%)
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    4.97$ (17%)
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    32.79$ (18%)
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    10.00$ (50%)
    2.00$ (80%)
    33.49$ (33%)
    10.07$ (16%)
    8.17$ (18%)
    3.81$ (81%)
    14.27$ (16%)
    4.59$ (8%)
    1.50$ (90%)
    15.11$ (16%)
    GAMERSGATE

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    1.31$ (81%)
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    21.59$ (28%)
    2.5$ (90%)
    3.4$ (83%)
    4.5$ (77%)
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    0.56$ (81%)
    4.5$ (75%)
    0.51$ (83%)
    4.49$ (10%)
    2.13$ (79%)
    5.62$ (44%)
    1.3$ (90%)
    14.99$ (50%)
    4.5$ (77%)
    1.84$ (74%)
    8.44$ (66%)
    8.99$ (40%)
    2.5$ (75%)
    1.5$ (85%)
    3.28$ (84%)
    0.6$ (85%)
    1.32$ (91%)

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