





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hey Dungeoneers, here's that second patch I was mentioning. Just some more smaller fixes and translation updates. Here's the full list of changes in v3.0.2: [hr][/hr]
Hey Dungeoneers, after two weeks I've just released the first patch for Shattered Pixel Dungeon v3.0! v3.0 ended up not needing any urgent changes so I've taken my time with it. I'm planning one more smaller patch a bit later, and then it'll be on to v3.1! Here's the full list of changes in v3.0.1: [hr][/hr]
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com)
[table noborder=1][tr][td]
[/td]
[td]Hey Dungeoneers, Shattered Pixel Dungeon v3.0.0 has been released! You can get it right now on Steam, or on any of the other platforms Shattered is distributed on.
[/td]
[/tr]
[/table]
To celebrate v3.0.0's release, Shattered is also 40% off on Steam for the next while! v3.0.0 includes new title art and hero splash art, so I'll be taking the opportunity to refresh the game's description and image assets in all the various places over the next little while.
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com)
Hey everyone, happy Valentines day!
Back in December I estimated that v3.0 would be gearing up to release in late January or early February, so it's time for a little update! While I have missed that estimate, v3.0 is very close to being ready. I now estimate that it'll be releasing around the end of the month, maybe the very start of March.
This delay isn't for any one specific reason, every little thing for the Cleric has just ended up taking longer to design and implement than I expected. Currently the Cleric is almost totally playable in beta, and I expect to be releasing their final armor ability (Power of Many) in the next few days.
This is actually going to put the Cleric's total development time at almost exactly the same 5.5 months that the Duelist took! I do think that the Cleric is going to launch in a better place than the Duelist though. While there will always be things to improve post-launch, gameplay analytics and player feedback are both notably better for the Cleric than they were for the Duelist at this stage.
v3.0 is also launching with a little more side-content than v2.0 did! There's some pretty big balance changes to several trinkets (Clover and Censor are actually good now I promise!), and new game visuals!
Firstly, the new title screen I teased last time is now in-game!
There are also improvements to the older hero splashes! It's been about 5 years since these splashes were added to the game and Aleks wanted to revisit and spruce them up a bit. The Warrior's improved splash isn't quite ready for primetime though, but v3.1 is going to focus on him anyway so that works out.
Here are some GIFs comparing old and new. Note that because of GIF compression these splashes look a bit different than how they appear in-game though:
If all goes well then v3.0's beta should be content complete in another week, and then it'll be time for final polishing before release!
[hr][/hr]
If you'd like more frequent incremental updates on Shattered's development, you can:
- Subscribe to the Shattered Pixel Newsletter
- Follow me on Mastodon
- Follow me on Bluesky
I've actually been posting about The Cleric's development incrementally on these places for the last couple months.
You can discuss this Blog Post here on the Steam Community, or on the Pixel Dungeon Lemmy Community.
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) Hey Rat Punchers, happy new year once again! After a bit of a holiday break, I'm back to work on Shattered Pixel Dungeon, which includes laying out some plans for the coming year! This post starts with a year in review, and then lists the major changes and additions that I have planned for Shattered Pixel Dungeon in 2025 and beyond. I've written one of these posts every year since 2019, you can take a look at the previous ones here: 2024, 2023, 2022, 2021, 2020, 2019.
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com)
Hey Dungeoneers, v3.0.0 and the Cleric are finally ready for beta!
[table noborder=1]
[tr]
[td]
[/td]
[td]The beta for Shattered v3.0.0 is live right now! To access it on Steam, go to your game library, right click on Shattered and select 'properties' then go to the 'betas' tab and select the beta from the dropdown list.[/td]
[/tr]
[/table]
In this blog post Im going to share more details about the Cleric! Just as with the Duelist, Im releasing the Clerics beta a little early. Theres still one subclass and two armor abilities to implement before the Cleric is content-complete and ready for release.
Note that visuals and specific balancing are still a work in progress. Details may change significantly before full release.
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) Hey Dungeoneers! Progress has been made on the next major update to Shattered Pixel Dungeon, and it's finally time for me to start showing some things off! v3.0.0 will feature the game's second new hero: The Cleric! This blog will go over some of my design thoughts and early implementation work on this new hero.
v2.5.4 is probably the final patch for v2.5 before I start moving on to development of the next update. It's just a few bugfixes this time, plus one tiny misc. change.
Hey Dungeoneers! I've just released Shattered Pixel Dungeon v2.5.3! This patch includes a few changes in response to feedback and gameplay data from v2.5.0. There is a new way to identify items, a few items have been buffed/nerfed, and bombs have been buffed across the board!
Just a quick extra patch this time to fix a few more bugs: Caused by v2.5.1: - Crashes when using transmutation abilities (sorry!) - Shard of Oblivion description not using its new bonus loot rate Caused by v2.5.0: - Dark floors sometimes giving 1/2 vision instead of the new value of 5/8 - drop and throw actions not working on Shard of Oblivion - Some flying characters visually falling into pits when they die that shouldn't (e.g. ghosts) - Various minor textual errors Existed Prior to v2.5.0: - Various minor visual bugs with stealthy mimics
Hey Dungeoneers! The first patch for Shattered Pixel Dungeon v2.5.0 should now be out on all platforms! v2.5.1 includes an assortment of small fixes, and some balance changes to three of the new trinkets. I expect to make more changes in future patches as well, before moving on to work on v3.0.0.
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com)
[table noborder=1][tr][td]
[/td]
[td]Hey Dungeoneers, Shattered Pixel Dungeon v2.5.0 has been released! You can get it right now on Steam, or on any of the other platforms Shattered is distributed on.
[/td]
[/tr]
[/table]
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com)
Hey everyone, after a bit longer of a wait that I initially planned, Shattered Pixel Dungeon v2.5.0 is now ready for beta! In this post Im going to share some more of the new things coming in this update!
[table noborder=1]
[tr]
[td]
[/td]
[td]The beta for Shattered v2.5.0 is live right now! To access it on Steam, go to your game library, right click on Shattered and select 'properties' then go to the 'betas' tab and select the beta from the dropdown list.[/td]
[/tr]
[/table]
Shattered is also on sale on Steam right now as a part of the No Time To Loot Festival from August 26th to September 2nd! During the sale you can grab Shattered at 40% off, which is a new all-time low price on Steam! There are also a bunch of other great dungeon crawler games on sale as part of the festival.
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com)
On this day, 10 years ago, I released Shattered Pixel Dungeon v0.1.0. This tiny initial release was my first serious attempt at gamedev and was distributed to maybe 50 people on the Pixel Dungeon subreddit.
Fast forward 10 years and Shattered is my full-time job, with roughly 5 million combined downloads and roughly 150 thousand combined sales over several platforms. Even after all these years, more new people are discovering Shattered now than ever before, and the updates I make are getting bigger and better.
Join me for a quick walk down memory lane, and for a preview of something very exciting that's yet to come...
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) Hey Adventurers, July is coming to an end and I owe you guys an update! Unfortunately, Im going to miss my earlier estimate of a beta during July. This is mainly due to v2.5.0 becoming a much bigger update than I originally planned. Im now anticipating v2.5.0 will be ready for beta around the second full week of August. In the meantime though, lets go over some of the new stuff thats coming soon! I was originally planning to make some targeted interface improvements to the journal in v2.5.0, but that slowly ballooned into almost totally overhauling it! In this blog post Im going to mostly focus on those journal changes and other UI improvements, but there are some gameplay changes coming too, which Ill cover in another blog post when the beta releases.
Hey Dungeoneers! ..And here's the second patch for v2.4! this one focuses a little more on balance tweaks, and I expect it'll be the last patch for the update.
Hey Dungeoneers! Here's a first patch for v2.4, mostly focused on fixing up bugs and some early balance tweaks.
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com)
[table noborder=1][tr][td]
[/td]
[td]Hey Dungeoneers, Shattered Pixel Dungeon v2.4.0 has been released! You can get it right now on Steam, or on any of the other platforms Shattered is distributed on.
[/td]
[/tr]
[/table]
Shattered is also 33% off on Steam right now as part of the endless replayability fest!
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com)
Hey Dungeoneers!
After some disruptions back in February and March, Shattered Pixel Dungeon v2.4.0 is finally ready for beta! Read on for more details about what's coming in this update.
[table noborder=1]
[tr]
[td]
[/td]
[td]The beta for Shattered v2.4.0 is live right now! To access it on Steam, go to your game library, right click on Shattered and select 'properties' then go to the 'betas' tab and select the beta from the dropdown list.[/td]
[/tr]
[/table]
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) Hey Rat Punchers, You may remember that when v2.3.0 released I gave a rough ETA of 'early to mid March' when it came to hearing back from me on v2.4.0. Well, early March is here, so where are we at? Unfortunately, I've got some bad news when it comes to progress on Shattered: v2.4.0 has been substantially delayed. For pretty much the whole month of February I've been dealing with helping my family with a surgery recovery and recovering from getting sick myself. None of these things are life threatening or anything, but they have made work on Shattered almost impossible for the last month or so. In addition to all of that, I'm going to be steadily moving where I live over the course of March, which is sure to also get in the way of Shattered dev a fair bit.
Hey Folks! I'm currently releasing the first patch for Shattered Pixel Dungeon v2.3 across all platforms! It's mostly internal code changes, but there are a few small fixes, technical additions, and QOL adjustments too. I expect there will be one more very tiny patch for v2.3 in another few days, as a couple more small issues have popped up since putting out this patch.
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com)
[table noborder=1][tr][td]
[/td]
[td]Hey Dungeoneers, Shattered Pixel Dungeon v2.3.0 has been released! You can get it right now on Steam, or on any of the other platforms Shattered is distributed on.
[/td]
[/tr]
[/table]
To celebrate v2.3.0s release, Shattered is also 33% off on Steam for the next week!
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) Happy New Year rat punchers! After a busy holiday, and getting sick =S, I'm back with some news about v2.3.0 and my plans for the year ahead! This post starts with a year in review, and then lists the major changes and additions that I have planned for Shattered Pixel Dungeon in 2024 and beyond. I've written one of these posts every year since 2019, you can take a look at the previous ones here: 2023, 2022, 2021, 2020, 2019.
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com)
Hey Dungeoneers!
The second variant of the new caves quest is now ready for beta! In this post I'm going to go over what this new quest area entails, and also share some other content coming in v2.3.0.
[table noborder=1]
[tr]
[td]
[/td]
[td]The beta for Shattered v2.3.0 is live right now! To access it on Steam, go to your game library, right click on Shattered and select 'properties' then go to the 'betas' tab and select the beta from the dropdown list.[/td]
[/tr]
[/table]
Hey Dungeoneers, Shattered Pixel Dungeon v2.2.1 has just released! This patch fixes various small bugs, and include some mild nerfs to the rewards of the new quest. I do want the new caves quest to be a lot more rewarding, but not so much that it makes the later stages of the game significantly easier. I'm also trying out a slightly new format for writing down changes here as well. You can now click on 'show details' under each entry to get a complete list of changes, instead of being forced to check them in-game.
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com)
[table noborder=1][tr][td]
[/td]
[td]Hey Dungeoneers, Shattered Pixel Dungeon v2.2.0 has been released! You can get it right now on Steam, or on any of the other platforms Shattered is distributed on.
[/td]
[/tr]
[/table]
Shattered is also 33% off on Steam right now, both to celebrate the release of v2.2.0 and as a part of the sale for Roguelike Celebration 2023!
This update also roughly doubles the length of Shattered's soundtrack! You can get the soundtrack on Steam Here.
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com)
Hey Dungeoneers!
I've got some more news to share about v2.2.0. I have decided to split the release of the new caves quest into two updates.
v2.2.0 is now going to include just one variant for the new quest: The crystal caves. The following update, v2.3.0, will include the other two quest variants. While this does mean a slight delay in getting all of the quest variants to you, it also means that v2.2.0 can release much sooner, in about a week in fact!
[table noborder=1]
[tr]
[td]
[/td]
[td]The beta for Shattered v2.2.0 is live right now! To access it on Steam, go to your game library, right click on Shattered and select 'properties' then go to the 'betas' tab and select the beta from the dropdown list.[/td]
[/tr]
[/table]
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com)
Hey Dungeoneers!
I've got some news to share about v2.2.0. The new caves quest isn't ready to show off yet, so in the meantime I am releasing the other content in v2.2.0 as an early beta!
[table noborder=1]
[tr]
[td]
[/td]
[td]This early beta for Shattered v2.2.0 is live right now! To access it on Steam, go to your game library, right click on Shattered and select 'properties' then go to the 'betas' tab and select the beta from the dropdown list.[/td]
[/tr]
[/table]
Hey Dungeoneers, here is likely the final patch for v2.1 before moving on to full work on v2.2. v2.1.4 includes a few smaller bugfixes and misc. changes, mainly focused on the new functionality added in v2.1.3. Here's a quick rundown of the most significant changes:
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) Hey Dungeoneers! In this blog post I'm going to go over some of the new technical additions to Shattered in v2.1.3, and how they're going to allow for future content. In particular, I plan to use these additions in a reworked blacksmith quest in the next major update! Shattered Pixel Dungeon is also 25% off right now, as part of the Steam Summer Sale!
Hey Folks! v2.1.2 is a quick followup to v2.1.1 that fixes a couple of more serious bugs introduced in that patch. There are also a few smaller miscellaneous improvements as well. Expect more patches to v2.1 in a couple of weeks or so as I work on some technical improvements to support future content additions. You can check the in-game games screen for a full list of changes.
Hey Dungeoneers, here is the first of the patches for v2.1! As mentioned before, I expect there to be more patches than usual in v2.1 as I'm working on some technical changes to support future content additions. This time around there aren't too many user-facing technical improvements though, so the patch is mostly about QoL and bugfixes. Here's a quick rundown of the changes:
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com)
[table noborder=1][tr][td]
[/td]
[td]Hey Dungeoneers, Shattered Pixel Dungeon v2.1.0 has been released! You can get it right now on Steam, or on any of the other platforms Shattered is distributed on.
[/td]
[/tr]
[/table]
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com)
Hey Dungeoneers, it's time for another beta release!
[table noborder=1]
[tr]
[td]
[/td]
[td]The beta for Shattered v2.1.0 is live right now! To access it on Steam, go to your game library, right click on Shattered and select 'properties' then go to the 'betas' tab and select the beta from the dropdown list.[/td]
[/tr]
[/table]
In this blog post I'm going to go over the bulk of the changes coming in v2.1.0, including a bit of new content and a bunch of Duelist balance!
Hey Dungeoneers! It seems there was enough for one more patch after all! v2.0.2 includes a few QoL improvements and fixes a bunch of very small issues that were added in v2.0.0, and a few more notable ones that have been around for longer. Here's a quick list of the most notable changes:
Hey Dungeoneers! v2.0.0 ended up being a pretty stable update so (hopefully) I've just got one patch for you, a bit more than 2 weeks after the initial release.
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com)
[table noborder=1]
[tr]
[td]
[/td]
[td]Hey Dungeoneers, v1.4.0 has been released on Google Play, the App Store, Steam, and GitHub! The game is also currently on sale on Steam in celebration of such a large update![/td]
[/tr]
[/table]
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com)
Hey Dungeoneers, the beta for v2.0 lasted a little longer than expected, but everything is now ready and I plan to release the update on Monday, March 13th at 1pm EDT!
I've been pretty regularly updating folks with beta progress on Mastodon and Twitter, but thought it was a good idea to update everyone here as well.
Since the beta started exactly a month ago, I've filled out the Duelist's remaining subclass and armor ability, made some critical balance changes, fixed a ton of bugs, and am in the process of making a few final visual refinements before I submit v2.0 for approval to the game's various platforms.
Once v2.0 releases, Shattered will also be 25% off on Steam to celebrate. The sale will last for 10 days total, which includes Steam's regular spring sale event.
[table noborder=1]
[tr]
[td]
[/td]
[td]If you'd like to play the Duelist a bit early though, The beta for v2.0 is still available. To access it on Steam, go to your game library, right click on Shattered and select 'properties' then go to the 'betas' tab and select the beta from the dropdown list.[/td]
[/tr]
[/table]
[hr][/hr]
This post will be taken down once v2.0 releases.
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com)
Hey Dungeoneers, v2.0 is finally ready for beta!
[table noborder=1]
[tr]
[td]
[/td]
[td]The beta for v2.0.0 is live right now! To access it on Steam, go to your game library, right click on Shattered and select 'properties' then go to the 'betas' tab and select the beta from the dropdown list.[/td]
[/tr]
[/table]
In this blog post I'm going to share some more details about Shattered's first new hero! I expect the beta for v2.0 to last a little longer than usual, as there's still a bit of content to complete. Right now the Duelist herself is fully playable, along with the Champion subclass and two armor abilities. I expect to finish up and fully release in about 2 or 3 weeks.
Just a quick note first: Please keep in mind that a new hero is a big undertaking. We are very close to release, but some details and visuals here may still change before v2.0 goes live. Also, while I always try to keep to the ETAs I provide, please remember that they are just estimates. If the update hasn't released yet, it's because I'm still working on it!
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) Happy new year rat punchers! Just as with previous years, I'm writing a blog post at the start of 2023 to summarize my longer-term plans for Shattered Pixel Dungeon! This post starts with a year in review, and then lists a bunch of major changes and additions that I have planned for the game. These should end up being the focus of future updates both in this year and into the future. If you'd like to see my previous 'plans for the year' blog posts, you can find them here: 2022, 2021, 2020, 2019.
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) Hey Dungeoneers! v2.0.0 is unfortunately still a little ways off, but I am far enough into development that I've got a bunch of details to share! While there are a few other odds and ends in v2.0.0, the major focus is a brand new hero! This blog will go over some of my design thoughts and early implementation work on this new hero.
Hey Dungeoneers! I'm releasing one final patch before moving on to working on the next update. v1.4.3 is a small patch that's entirely about bugfixes, including fixing a few significant crash bugs that were introduced in v1.4.2. You can check the in-game games screen for a full list of changes in this patch.
Hey Dungeoneers! v1.4.2 was delayed a bit due to Roguelike Celebration, but here it is! This is a slightly larger patch, with a few misc changes and balance adjustments in addition to the usual bugfixes. Here's a quick summary of the most important changes:
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com)
Hey Dungeoneers!
In a few days, I'll be giving a presentation at Roguelike Celebration 2022! The presentation is titled "Smoothing the Sharp Edges of RNG", and will talk about some of the techniques I've used in Shattered to make the game's randomness feel more fair, without just making the game easier.
The presentation will go from 4:15pm to 4:30pm EST on Sunday October the 23rd. There will also be a 30 minute Q&A period afterward, going until 5pm. Here's a full description of the presentation:
Roguelike games involve a huge number of random calculations, from item and level generation to damage values in combat. We love this randomness because of the excitement and variety it brings to the Roguelike genre, but it can also bring unfairness and frustration.
In this talk I'll go over some techniques I've used to 'smooth off' some of the more extreme and frustrating results randomness can provide. These adjustments can make the game experience feel much more consistent and fair without perceptibly affecting the things we like about RNG.
As part of Roguelike Celebration's sale event, Shattered is also 20% off on Steam for the next week! I've made a bunch of improvements for desktop and controller users since Shattered's initial Steam release, so now is a great time to try Shattered out on a full desktop display!
[hr][/hr]
I also gave a presentation at last year's Roguelike Celebration. It was a longer talk titled "Community-Driven Roguelike Development", and talked about Shattered's growth alongside its community. You can watch a recording of that talk on Youtube:
[previewyoutube=NMWQIdfCgQg;full][/previewyoutube]
As for Shattered development itself, v1.4.2 will be releasing in another couple of days with a few more fixes and balance tweaks, and then it's on to v2.0.0 as I described it in the last blog post.
Hey Dungeoneers! v1.4.1 is a small patch that fixes several minor bugs, quite a few of which weren't even caused by v1.4.0. I'm planning on making one more patch in about a week, which should include any balance tuning that's needed for the new and changed item in v1.4.0. You can check the in-game games screen for a full list of changes in this patch.
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) Hey Dungeoneers, v1.4.0 has been released on Google Play, the App Store, Steam, and GitHub! Note that v1.4.0 is currently held up in review by Google on Google Play, it should become available there within another day or two tops.
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) Hey Dungeoneers, v1.4.0 is ready for beta! The beta for v1.3.0 is live right now! To access it on Steam, go to your game library, right click on Shattered and select 'properties' then go to the 'betas' tab and select the beta from the dropdown list. In this post I'm going to go over what's coming in this update. The headline content is new in-game lore, but there's a LOT of other changes as well.
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) Hey Folks, I'm making a quick status update blog post as my plans for v1.4.0 have changed a bit, and so the information I gave when releasing v1.3.0 is no longer accurate. Despite my attempts to keep the scope of v1.4.0 limited, the amount of smaller content additions I want to add to it got pretty large. At the same time, I've been running into some delays with implementing the new blacksmith's quest. Previously this would have just led to 1.4.0 being delayed, but I want to try something different. v1.4.0 is going to be split into two updates. The blacksmith quest overhaul will now be in v1.5.0, and v1.4.0 will instead contain all of the smaller content additions and changes I'm currently working on. This way v1.4.0 will release on schedule and I will be able to focus exclusively on the blacksmith's quest once v1.4.0 is done. This does delay the quest rework slightly, but there will still be plenty of things to look forward to in v1.4.0.
Hey folks, here's the final planned patch for v1.3! You can check the in-game changes screen for a full list of changes, but here's a summary of the most important adjustments, which are more significant than usual for a patch:
Hey folks, a small patch today to fix a few bugs with v1.3.0's release and update some translations. Expect another patch in about a week that will include some UI improvements, then It's on to v1.4.0! You can check the in-game games screen for a full list of changes.
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com)
Hey Dungeoneers, v1.3.0 has been released on Google Play, the App Store, Steam, and GitHub!
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) Greetings Dungeoneers! After some delays, v1.3.0 is finally ready to go to beta! The beta for v1.3.0 is live right now! To access it on Steam, go to your game library, right click on Shattered and select 'properties' then go to the 'betas' tab and select the beta from the dropdown list. In this post I'm going to detail some more of the new content coming to Shattered, with an emphasis on the challenging content additions coming in in v1.3.0!
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com)
Greeting Dungeoneers!
I've got some news to share about v1.3's development! I've implement support for custom seeds, a new scoring system, and a few other miscellaneous changes. However, development on v1.3 has been going slower than planned, so I don't have a beta or release date to share yet.
Also in non-development news, Shattered is part of Steams Going Rogue sale that runs this week! The game is 15% off on Steam during the sale, and Ive taken the opportunity to spruce up the games store listing as well.
I lied, v1.2 gets one more patch! v1.2.3 is almost entirely bugfixes (about another 10 of them), but there is one tiny tweak to sacrifice rooms: you now get a little progress from sacrificing fly swarms after they split, instead of only getting progress from the initial swarm. You can check the in-game changes screen for a full list of changes.
Hey Dungeoneers, one more patch before I move on to v1.3.0! v1.2.2 fixes up a few things left over after v1.2.1 and makes a few more tweaks to some of the new levelgen features. You can check the in-game changes screen for a full list of changes, but here's a quick summary of the most important adjustments:
Hey Dungeoneers, I've got a small newspost for you today.
Over the last few updates Shattered's soundtrack has slowly grown from having just two tracks for the entire game to having an entire soundtrack with 20 minutes of combined audio! Now that Shattered has a proper soundtrack, it needs a proper release!
[hr][/hr]
If you enjoy this new music, you can now purchase it as a soundtrack on Steam! If you're not a Steam user, you can also purchase the Soundtrack from Bandcamp. The soundtrack is also available for streaming on Spotify.
Finally, if you haven't purchased Shattered on Steam yet, You can buy both the game and the soundtrack together at a slight discount! My apologies to Steam users who have already bought the game and would have preferred to grab the bundle. I originally planned to release the soundtrack at the same time as the game, but I ran into some logistical issues that held it up.
All revenue from soundtrack sales goes to its excellent composer, Kristjan Thomas Haaristo. We hope you enjoy it!
[hr][/hr]
And that's all for now! Look forward to a blog post about the next game update toward the end of this month or in early May.
Lastly, while we don't have any active plans for more music yet, Shattered is always growing and there will definitely be opportunities for new music to be added to the soundtrack in the future.
Hey Dungeoneers! v1.2.1 has taken a bit longer than a patch usually does for me, but contains a bunch of fixes and a few little UI improvements as well. You can check the in-game games screen for a full list of changes, but here's a quick summary of the most important adjustments:
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com)
Hey Dungeoneers, v1.2.0 has been released on Google Play, the App Store, Steam, and GitHub! That's right, after almost eight years of development, Shattered Pixel Dungeon is available for purchase on Steam!
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com)
Hey Dungeoneers! Sorry for the wait, but v1.2.0 is finally getting close to release!
The beta is available now, and v1.2.0 will be fully launching on all platforms on Wednesday March 23rd at Noon EDT! Most notably, this will be the first version of the game to release on Steam!
The biggest story with v1.2.0 is definitely the Steam release, but I've already spent a lot of time talking about that. For the rest of this blog I'll be focusing on the other game content coming in v1.2.0. If you want to learn more about the Steam release, consider reading these past blogs, or trying out the demo!:
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) Hey Dungeoneers, I've got some news to share on the Steam release! Development has been progressing well, and Shattered Pixel Dungeon will be participating in Steam Next Fest, running from Feburary 21st to 28th. During this time there will be a free demo of the game, letting people try the desktop version out before it fully releases with v1.2.0.
The new full interface at 1080p, 4x zoom. These images show the player selecting their staff, and then selecting to imbue a wand in it. Everything happens in one place on the main UI!
[hr][/hr]
While these additions are enough to show the game off as a demo, there are some other things I'd like to try and get done before or during Next Fest as well: (note that these pictures are mockups and subject to change)
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) Hey rat punchers, happy new year! Just as with previous years, I'm writing a blog post at the start of 2022 to summarize my longer-term plans for Shattered Pixel Dungeon! This post starts with a year in review, and then lists a bunch of major changes and additions that I have planned for the game. These will end up being the focus of future updates both in this year and into the future. If you'd like to look at my previous 'ShatteredPD Plans for the Year' blog posts, you can find them here: 2021, 2020, 2019.
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) Hey Dungeoneers, Ive got some more exciting news, Shattered Pixel Dungeon is coming to Steam in early 2022! Im moving so quickly on this due to a mix of the games success on the iOS App Store, and a promotion from Roguelike celebration 2021! As I mentioned in the last blog, Ill be giving a presentation at Roguelike Celebration 2021 tomorrow, titled Community-Driven Roguelike Development, you can find more details about it Here. Roguelike Celebration will also be running an event on Steam this week, which Shattered is a part of! While the game wont release for another few months, it already has a page on Steam! If you have any interest in the Steam version of the game at all, please considering adding it to your Steam wishlist. The game will be paid on Steam just like on the App Store, costing $10 US when it releases. Just like with iOS, I want to give PC users a first-class experience. This requires some more direct changes than iOS though, as user-interaction is fundamentally different on PCs. I want the game to play just as well on big desktop screens as it does on tiny phone ones, and that means I can't just scale up the game's current mobile UI. Because of this, I have a bunch of plans for improvements to make before release. I hope to get most of all of them done in time for a release in early 2022.
Here's an early draft of what this UI might look like at a standard 1080p resolution.
The mobile UI will remain as an option, for those who prefer a minimal interface.
I have plans for other UI improvements as well. The extra space means that quickslots could be replaced with a hotbar. This would mean that an entire keyboard row (number keys) could be dedicated to game and item actions. The hotbar would at least work for items, but its possible I could extend its functionality to game actions as well.
Additionally, there is empty space at the top-left which could be used for more detailed enemy info. This info would essentially be a summary of the details normally shown when examining an enemy, including a health bar and active buffs/debuffs. Each enemy in view would have its own little info pane.
[ 5416 ]
[ 1294 ]
[ 4061 ]