
Choose Your Hero
Start the game by choosing a hero, which can be improved and customized as you quest through the dungeon!- 4 heroes: Warrior, Mage, Rogue, and Huntress. Each hero has a different playstyle.
- 8 subclasses which let successful heroes further specialize their abilities.
- 13 unique lategame abilities that grant special power at the end of a game.
- Over 100 talents, which let you incrementally power up your hero as you level up.
Explore the Dungeon Depths
Every run though the dungeon is different, with randomized layouts, enemy placement, and items!- 5 distinct dungeon regions over 26 floors, each with their own enemies and room layouts.
- Over 60 enemies, 30 traps, and 5 detailed bosses to test your skills.
- Over 100 equipment items, including powerful wands, rings, weapons, and armor.
- Over 150 regular items to find and craft, each with their own uses.
[u](For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) [/u]
Happy new year rat punchers!
Just as with previous years, I'm writing a blog post at the start of 2023 to summarize my longer-term plans for Shattered Pixel Dungeon! This post starts with a year in review, and then lists a bunch of major changes and additions that I have planned for the game. These should end up being the focus of future updates both in this year and into the future.
If you'd like to see my previous 'plans for the year' blog posts, you can find them here: 2022 , 2021 , 2020 , 2019 .
Looking Ahead to 2023
[hr][/hr]Before getting to what I have planned in 2023, let's take a quick look back at 2022. Of the 13 items listed in last year's post , 3 were fully completed, and 4 were partially completed. Some progress has definitely been made, but there's no way around the fact that 2022 has been a more quiet year with just 3 major updates.
While 2022 was lighter on new content than I'd like, it did include Shattered's release on Steam! I've been so thrilled to see Shattered do well outside of the mobile sphere, and hope to see it continue to grow on Steam as it has on Android and iOS.
In 2023 I want to actually release some of the major content additions that I promised in 2022. This includes at least one new hero, big quest reworks, and probably a bunch of smaller additions/changes as well. Read on for more details!
Please note that this is not a specific plan or content roadmap. I really try to avoid locking something down until I'm actually developing it directly. Everything I'm about to discuss is speculative and may change, and isn't necessary going to be added in the order that its listed.
The Duelist
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Firstly, The Duelist and v2.0.0 are currently well into development. Unfortunately I've been sick these last two weeks (a nasty cold), which has delayed things somewhat. I'm currently aiming to share more details about v2.0.0, and a beta, [u]around the end of January or early February[/u].
If you'd like an overview of the Duelist, take a look at the last blog post . Currently the base Duelist class (including talents and weapon abilities) is complete, subclasses are about half implemented, and armor abilities are fully concepted.
I'll also try to post a few shorter updates and teasers for v2.0.0 over on Mastodon and Twitter during this month.
Higher Priority
[hr][/hr]These are things I'm giving more immediate priority to. I'm going to try and get most or all of these done in 2023.
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[th]
Caves Quest Rework
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More Art!
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City Quest Rework
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The Cleric
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Medium Priority
[hr][/hr]These ideas are all pretty solid in my head but have less importance, or rely on other things being finished first. I may get one or two of these done in 2023.
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[th]
Shop Overhaul
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[th]
New Item Type
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Hero-Focused Lore
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Incremental Additions
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Lower Priority
[hr][/hr]These ideas will get worked on eventually, but are lower priority. They might get more fleshed out concepts in 2023 but I am unlikely to work on any of them directly.
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[th]
Halls Quest
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More Environment Details
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[th]
More Subclasses
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Stretch Goals
[hr][/hr]These are neat ideas I have which I currently do not have a place for, either due to not having a working design in my head or because of the significant effort required. They are the sort of things I might look to work on in the future when I'm otherwise finished with Shattered updates.
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[th]
Alternate Paths
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New Pixel Art
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[hr][/hr]
Those are my plans for 2023 and beyond! While there's still plenty to do, the items on the priority list are slowly becoming more short-term and specific, as I try to keep the total number of items to about 12-15. Hopefully 2023 will have a larger emphasis on new content, and I can finally share some of the big content additions I've teased for a while now.
Minimum Setup
- OS: TBDGraphics: OpenGL 2.0+ compatible GPU
- Graphics: OpenGL 2.0+ compatible GPU
Recommended Setup
- OS: TBD
- Processor: dual core processor
- Graphics: OpenGL 2.0+ compatible GPU
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