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Coming Soon to Shattered: Duelist Buffs and Additions!
[hr][/hr] When I look at balance data, I usually only include players who already have a win. A few weeks ago, after enough time had passed, I ran some numbers for the Duelist, and got some pretty interesting results:
For v2.1.0 I'm focused on a whole bunch of targeted buffs to specific Duelist abilities. These will come together to be a buff to her overall, but it's more about making more of her gameplay options effective than flatly boosting everything. In particular it seems quite clear that I still need to make many of her more awkward or risky weapon abilities stronger, as the 'plain but no downside' cleave ability is still doing quite well compared to other weapon abilities. Pretty much every weapon ability (except cleave) is getting a buff, with most either focused on milder power boosts, or more substantial changes to reduce ability downsides. As probably the most significant example, heavy blow is getting its accuracy penalty replaced with a guaranteed hit, but now costs 2 charges when not surprise attacking. This should still preserve the goal of the ability synergizing with surprise attacks, but also makes it less useless in cases where surprise attacks aren't an option (such as against bosses).
[hr][/hr] While the changes to the Duelist are the biggest overall adjustment in v2.1.0, it wouldn't be an update without some new things as well!
[table noborder=1][tr] [td]
[/td] [td]The Katana is a new T4 weapon with 4-20 base damage and 0-3 blocking. It's been made in direct response to the feedback I heard from players about loving the rapiers lunge ability and wishing it was more useful in later stages of the game. Just like with the rapier, the Duelist can lunge at enemies with the katana, dealing +50% damage.[/td] [/tr][/table] [table noborder=1][tr] [td]
[/td] [td]The War Scythe and Sickle are T5 and T2 weapons that trade in some accuracy for more base damage: 6-40 and 3-20 respectively. The accuracy penalty can be awkward, but can be worked around with things like surprise attacks. The Duelist can harvest with these weapons, dealing a large amount of bleeding instead of direct damage, but using 2 charges.[/td] [/tr][/table]
[table noborder=1][tr] [td]
[/td] [td]Tormented spirits are otherwise good ghosts that have been twisted by evil magic. They deal more damage than wraiths, but will grant you a reward if you can free them using a scroll of remove curse. Of course, you could also decide to just kill them, you monster. Tormented spirits replace 1 in every 100 wraiths, but will not show up in cases where wraiths can spawn repeatedly.[/td] [/tr][/table] [table noborder=1][tr] [td]
[/td] [td]Phantom piranhas are a special piranha that can teleport when attacked. This normally moves them to a random place in the dungeon, but if you're next to water they'll teleport right to you and attack! Phantom piranhas replace 1 in every 50 piranhas and drop the exotic phantom meat, which fully restores satiety and grants all the effects of frozen carpaccio at once![/td] [/tr][/table]
[table noborder=1][tr] [td]
[/td] [td]Shopkeepers are getting a new interface when interacted with, which offers a little dialogue and shop buyback! I eventually want to make more extensive thematic changes to shops, but a little bit more interaction and new dialogue is a great starting point.[/td] [/tr][/table] [table noborder=1][tr] [td]
[/td] [td]I'm making some pretty notable changes to the ascension challenge. Enemies now get more max HP instead of damage resistance, and you'll also be able to keep earning exp while ascending all the way to level 30. I hope this makes ascension more fun and a little more rewarding.[/td] [/tr][/table] [table noborder=1][tr] [td]
[/td] [td]As usual, there's also a slew of smaller changes and fixes. I'm getting more little issue reports than ever, so the game has never been more stable, even though the list of small fixes keeps growing each update.[/td] [/tr][/table] [hr][/hr] I expect the beta for v2.1.0 to last slightly longer than a week, perhaps until next Wednesday. If you'd like some incremental updates on that leading up to release, consider following me on Mastodon or Twitter!
[ 2023-05-22 17:44:41 CET ] [ Original post ]
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com)
Hey Dungeoneers, it's time for another beta release!
[table noborder=1]
[tr]
[td]
[/td]
[td]The beta for Shattered v2.1.0 is live right now! To access it on Steam, go to your game library, right click on Shattered and select 'properties' then go to the 'betas' tab and select the beta from the dropdown list.[/td]
[/tr]
[/table]
In this blog post I'm going to go over the bulk of the changes coming in v2.1.0, including a bit of new content and a bunch of Duelist balance!
Duelist Changes
[hr][/hr] When I look at balance data, I usually only include players who already have a win. A few weeks ago, after enough time had passed, I ran some numbers for the Duelist, and got some pretty interesting results:
- The Duelist is played 33.7% of the time, quite a lot higher than the average of 20%. This makes sense of course, she is a new character.
- Her overall winrate is almost exactly 50% lower than the average. This seems to indicate that she is extremely weak!
- The overall number of runs studied increases by about 5x, there are lots of people who haven't gotten their first win yet!
- The Duelist becomes played 21.1% of the time, only slightly more than average.
- Her relative winrate shoots up to just 12% below the average. Still a little weak, but much better!
For v2.1.0 I'm focused on a whole bunch of targeted buffs to specific Duelist abilities. These will come together to be a buff to her overall, but it's more about making more of her gameplay options effective than flatly boosting everything. In particular it seems quite clear that I still need to make many of her more awkward or risky weapon abilities stronger, as the 'plain but no downside' cleave ability is still doing quite well compared to other weapon abilities. Pretty much every weapon ability (except cleave) is getting a buff, with most either focused on milder power boosts, or more substantial changes to reduce ability downsides. As probably the most significant example, heavy blow is getting its accuracy penalty replaced with a guaranteed hit, but now costs 2 charges when not surprise attacking. This should still preserve the goal of the ability synergizing with surprise attacks, but also makes it less useless in cases where surprise attacks aren't an option (such as against bosses).
Other Additions
[hr][/hr] While the changes to the Duelist are the biggest overall adjustment in v2.1.0, it wouldn't be an update without some new things as well!
New Weapons
[table noborder=1][tr] [td]
[/td] [td]The Katana is a new T4 weapon with 4-20 base damage and 0-3 blocking. It's been made in direct response to the feedback I heard from players about loving the rapiers lunge ability and wishing it was more useful in later stages of the game. Just like with the rapier, the Duelist can lunge at enemies with the katana, dealing +50% damage.[/td] [/tr][/table] [table noborder=1][tr] [td]
[/td] [td]The War Scythe and Sickle are T5 and T2 weapons that trade in some accuracy for more base damage: 6-40 and 3-20 respectively. The accuracy penalty can be awkward, but can be worked around with things like surprise attacks. The Duelist can harvest with these weapons, dealing a large amount of bleeding instead of direct damage, but using 2 charges.[/td] [/tr][/table]
Exotic Enemies
[table noborder=1][tr] [td]
[/td] [td]Tormented spirits are otherwise good ghosts that have been twisted by evil magic. They deal more damage than wraiths, but will grant you a reward if you can free them using a scroll of remove curse. Of course, you could also decide to just kill them, you monster. Tormented spirits replace 1 in every 100 wraiths, but will not show up in cases where wraiths can spawn repeatedly.[/td] [/tr][/table] [table noborder=1][tr] [td]
[/td] [td]Phantom piranhas are a special piranha that can teleport when attacked. This normally moves them to a random place in the dungeon, but if you're next to water they'll teleport right to you and attack! Phantom piranhas replace 1 in every 50 piranhas and drop the exotic phantom meat, which fully restores satiety and grants all the effects of frozen carpaccio at once![/td] [/tr][/table]
Smaller Changes
[table noborder=1][tr] [td]
[/td] [td]Shopkeepers are getting a new interface when interacted with, which offers a little dialogue and shop buyback! I eventually want to make more extensive thematic changes to shops, but a little bit more interaction and new dialogue is a great starting point.[/td] [/tr][/table] [table noborder=1][tr] [td]
[/td] [td]I'm making some pretty notable changes to the ascension challenge. Enemies now get more max HP instead of damage resistance, and you'll also be able to keep earning exp while ascending all the way to level 30. I hope this makes ascension more fun and a little more rewarding.[/td] [/tr][/table] [table noborder=1][tr] [td]
[/td] [td]As usual, there's also a slew of smaller changes and fixes. I'm getting more little issue reports than ever, so the game has never been more stable, even though the list of small fixes keeps growing each update.[/td] [/tr][/table] [hr][/hr] I expect the beta for v2.1.0 to last slightly longer than a week, perhaps until next Wednesday. If you'd like some incremental updates on that leading up to release, consider following me on Mastodon or Twitter!
[ 2023-05-22 17:44:41 CET ] [ Original post ]
Shattered Pixel Dungeon
Shattered Pixel
Developer
Shattered Pixel
Publisher
Early 2022
Release
Game News Posts:
57
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(1341 reviews)
Public Linux Depots:
- Shattered Pixel Dungeon Linux [105.59 M]
Shattered Pixel Dungeon is a Roguelike Dungeon Crawler RPG with pixel art graphics. Every game is a unique challenge, with four different playable characters, randomized levels and enemies, and hundreds of items to collect and use. The game is simple to get into, but strategy is required if you want to win!
Choose Your Hero
Start the game by choosing a hero, which can be improved and customized as you quest through the dungeon!- 4 heroes: Warrior, Mage, Rogue, and Huntress. Each hero has a different playstyle.
- 8 subclasses which let successful heroes further specialize their abilities.
- 13 unique lategame abilities that grant special power at the end of a game.
- Over 100 talents, which let you incrementally power up your hero as you level up.
Explore the Dungeon Depths
Every run though the dungeon is different, with randomized layouts, enemy placement, and items!- 5 distinct dungeon regions over 26 floors, each with their own enemies and room layouts.
- Over 60 enemies, 30 traps, and 5 detailed bosses to test your skills.
- Over 100 equipment items, including powerful wands, rings, weapons, and armor.
- Over 150 regular items to find and craft, each with their own uses.
MINIMAL SETUP
- OS: TBDGraphics: OpenGL 2.0+ compatible GPU
- Graphics: OpenGL 2.0+ compatible GPU
- OS: TBD
- Processor: dual core processor
- Graphics: OpenGL 2.0+ compatible GPU
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