
Choose Your Hero
Start the game by choosing a hero, which can be improved and customized as you quest through the dungeon!- 4 heroes: Warrior, Mage, Rogue, and Huntress. Each hero has a different playstyle.
- 8 subclasses which let successful heroes further specialize their abilities.
- 13 unique lategame abilities that grant special power at the end of a game.
- Over 100 talents, which let you incrementally power up your hero as you level up.
Explore the Dungeon Depths
Every run though the dungeon is different, with randomized layouts, enemy placement, and items!- 5 distinct dungeon regions over 26 floors, each with their own enemies and room layouts.
- Over 60 enemies, 30 traps, and 5 detailed bosses to test your skills.
- Over 100 equipment items, including powerful wands, rings, weapons, and armor.
- Over 150 regular items to find and craft, each with their own uses.
[u](For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) [/u]
Happy New Year rat punchers!
After a busy holiday, and getting sick =S, I'm back with some news about v2.3.0 and my plans for the year ahead! This post starts with a year in review, and then lists the major changes and additions that I have planned for Shattered Pixel Dungeon in 2024 and beyond.
I've written one of these posts every year since 2019, you can take a look at the previous ones here: 2023 , 2022 , 2021 , 2020 , 2019 .
2023 in Review
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While 2023 was another year with just 3 game updates, they were at least some pretty big ones!
- In March we had the release of the Duelist , Shattered's first ever new hero!
- While it wasn't a game update, in April Shattered released on GOG.com and Itch.io .
- June saw the release of a followup update , with balance tweaks and a few smaller additons.
- In October the caves quest redesign started to release , alongside 20 minutes of new music!
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The Plan for 2024
[hr][/hr]Here are the major pieces of content that I'd like to add in 2024, in the order I'm currently planning to implement them. Please note that while I'd very much like to stick to this, game development rarely works out exactly as planned. There is a high chance that I won't get through everything here in 2024, and it's also possible that the order may shift or things may change entirely.
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[th]
Releasing v2.3.0
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I know that changing priorities like this is a disappointment for people who were expecting three variants to the caves quest, but at this point I've been actively working on it for more than 2/3 of a year, and have been doing serious concepting since early 2022. I think it's time to move on to other content and revisit the caves quest at a later date to add another variant. The good part of this is that v2.3.0 will release fairly soon! Expect that to happen some time next week.
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[th]
Trinkets
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Region Splash Arts
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[th]
The Cleric
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[th]
City Quest
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Smaller Things
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- Adjustments to hero and talent mechanics
- UI and UX improvements for larger screens, and keyboard/controller players
- More badges or a challenge to test the skill of experienced players
- A few more supporter benefits for users who've purchased the game
- Further streamlining to the alchemy system and tweaks to specific recipes
- Reworks, tweaks, and additions to existing item categories
- Further improvements to shops, possibly including some new ones
- New room types and general improvements to level generation
- And, of course, every update comes with a bunch of bugfixes and small QoL tweaks
Longer-Term Plans
[hr][/hr]Here are some other things I'd like to do in Shattered that I'm definitely going to be implementing after 2024. Think of these are longer term 'nice ideas' or 'stretch goals'. The higher an item is on this list, the more clearly defined my idea is for it.
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[th]
Halls Quest
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Hero-Focused Lore
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More Subclasses
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New In-Game Art
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[th]
Endless Mode
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[th]
Alternate Paths
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And that's everything I've got plans or ideas for right now; here's to another great year of Shattered Pixel Dungeon! I'll keep posting larger news articles here, of course, but if you'd like smaller incremental updates, you can subscribe to the Shattered Pixel Newsletter , or follow me on Mastodon .
Minimum Setup
- OS: TBDGraphics: OpenGL 2.0+ compatible GPU
- Graphics: OpenGL 2.0+ compatible GPU
Recommended Setup
- OS: TBD
- Processor: dual core processor
- Graphics: OpenGL 2.0+ compatible GPU
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