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Status Update: v2.4.0

(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) Hey Rat Punchers, You may remember that when v2.3.0 released I gave a rough ETA of 'early to mid March' when it came to hearing back from me on v2.4.0. Well, early March is here, so where are we at? Unfortunately, I've got some bad news when it comes to progress on Shattered: v2.4.0 has been substantially delayed. For pretty much the whole month of February I've been dealing with helping my family with a surgery recovery and recovering from getting sick myself. None of these things are life threatening or anything, but they have made work on Shattered almost impossible for the last month or so. In addition to all of that, I'm going to be steadily moving where I live over the course of March, which is sure to also get in the way of Shattered dev a fair bit.

A new ETA for v2.4.0


[hr][/hr] If we take my initial timeframe for v2.4.0 and shove everything back about a month and a half, then you could expect to hear from me sometime around mid to late April. I think that's a reasonable estimate for now, at the very least I should have enough content finished to show off in a blog post by then. In the meantime you can subscribe to the Shattered Pixel Newsletter, or follow me on Mastodon if you'd like more frequent incremental updates. In fact, so this post not being completely barren, here's one little thing that I showed off in a small update recently: v2.4.0 is a fairly alchemy-focused update with the addition of trinkets, so I'm making some other changes to the alchemy system as well. Here's a streamlining change I'm making to the alchemy system, meant to simplify a bunch of the higher end recipes: replacing catalysts with a simple energy cost.
This change won't just go through in isolation though, I am planning on making adjustments to catalysts themselves so that there's still some reason to make them, and both aqua blast and feather fall are getting changes so that their produce better matches their input items thematically. Here's a quick look at how those items look now:


[ 2024-03-06 18:16:54 CET ] [ Original post ]



Shattered Pixel Dungeon
Shattered Pixel
  • Developer

  • Shattered Pixel
  • Publisher

  • Early 2022
  • Release

  • Indie RPG Singleplayer
  • Tags

  • Game News Posts 55  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (1278 reviews)


  • Review Score

  • https://shatteredpixel.com/shatteredpd/
  • Website

  • https://store.steampowered.com/app/1769170 
  • Steam Store



  • Shattered Pixel Dungeon Linux [105.59 M]

  • Public Linux depots

  • Shattered Pixel Dungeon is a Roguelike Dungeon Crawler RPG with pixel art graphics. Every game is a unique challenge, with four different playable characters, randomized levels and enemies, and hundreds of items to collect and use. The game is simple to get into, but strategy is required if you want to win!

    Choose Your Hero

    Start the game by choosing a hero, which can be improved and customized as you quest through the dungeon!
    • 4 heroes: Warrior, Mage, Rogue, and Huntress. Each hero has a different playstyle.
    • 8 subclasses which let successful heroes further specialize their abilities.
    • 13 unique lategame abilities that grant special power at the end of a game.
    • Over 100 talents, which let you incrementally power up your hero as you level up.

    Explore the Dungeon Depths

    Every run though the dungeon is different, with randomized layouts, enemy placement, and items!
    • 5 distinct dungeon regions over 26 floors, each with their own enemies and room layouts.
    • Over 60 enemies, 30 traps, and 5 detailed bosses to test your skills.
    • Over 100 equipment items, including powerful wands, rings, weapons, and armor.
    • Over 150 regular items to find and craft, each with their own uses.
    MINIMAL SETUP
    • OS: TBDGraphics: OpenGL 2.0+ compatible GPU
    • Graphics: OpenGL 2.0+ compatible GPU
    RECOMMENDED SETUP
    • OS: TBD
    • Processor: dual core processor
    • Graphics: OpenGL 2.0+ compatible GPU
    GAMEBILLET

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