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2.4.1
[hr][/hr] Trinket Balance Changes [expand type=details] I'm making some balance tweaks to trinkets based on early gameplay data. I expect I'll be making more tweaks here later on, both to trinkets and the new Duelist abilities, once a little more time has passed. - Mossy Clump upgrade cost increased Ebony Mimics (from Mimic Tooth) adjusted to be more rewarding: - Stats reduced by ~20%, now a little weaker than golden mimics - Surprise attack damage unchanged (still really hurts!) - Now contain two random item drops, in addition to normal golden mimic loot - Trap Mechanism upgrade cost reduced - Dimensional Sundial upgrade cost reduced - Thirteen Leaf Clover upgrade cost reduced [/expand] Misc. Changes [expand type=details] - Enemies seen via mind vision can now be auto-targeted, but the game won't auto-aim as aggressively for performance reasons - Added dev commentary for v1.3.0 [/expand] Bugfixes [expand type=details] Fixed the following bugs: Caused by v2.4.0: - Saves from before v2.4 sometimes generating trinkets in the dungeon - Errors when DM-300 took massive amounts of damage - Duelist harvest ability being reduced by damage reduction effects twice Existed Prior to v2.4.0: - Various minor visual bugs and typos - Swiftness glyph not working near neutral characters - Specific cases where damaging immune enemies would count towards regen time during boss fights - Ascension hero speed debuff triggering at 7+ amulet curse stacks instead of 6+ - Fixed view distance becoming 0 during final boss in specific cases [/expand]
[ 2024-05-23 15:38:04 CET ] [ Original post ]
Hey Dungeoneers! Here's a first patch for v2.4, mostly focused on fixing up bugs and some early balance tweaks.
Changes
[hr][/hr] Trinket Balance Changes [expand type=details] I'm making some balance tweaks to trinkets based on early gameplay data. I expect I'll be making more tweaks here later on, both to trinkets and the new Duelist abilities, once a little more time has passed. - Mossy Clump upgrade cost increased Ebony Mimics (from Mimic Tooth) adjusted to be more rewarding: - Stats reduced by ~20%, now a little weaker than golden mimics - Surprise attack damage unchanged (still really hurts!) - Now contain two random item drops, in addition to normal golden mimic loot - Trap Mechanism upgrade cost reduced - Dimensional Sundial upgrade cost reduced - Thirteen Leaf Clover upgrade cost reduced [/expand] Misc. Changes [expand type=details] - Enemies seen via mind vision can now be auto-targeted, but the game won't auto-aim as aggressively for performance reasons - Added dev commentary for v1.3.0 [/expand] Bugfixes [expand type=details] Fixed the following bugs: Caused by v2.4.0: - Saves from before v2.4 sometimes generating trinkets in the dungeon - Errors when DM-300 took massive amounts of damage - Duelist harvest ability being reduced by damage reduction effects twice Existed Prior to v2.4.0: - Various minor visual bugs and typos - Swiftness glyph not working near neutral characters - Specific cases where damaging immune enemies would count towards regen time during boss fights - Ascension hero speed debuff triggering at 7+ amulet curse stacks instead of 6+ - Fixed view distance becoming 0 during final boss in specific cases [/expand]
[ 2024-05-23 15:38:04 CET ] [ Original post ]
Shattered Pixel Dungeon
Shattered Pixel
Developer
Shattered Pixel
Publisher
Early 2022
Release
Game News Posts:
57
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(1341 reviews)
Public Linux Depots:
- Shattered Pixel Dungeon Linux [105.59 M]
Shattered Pixel Dungeon is a Roguelike Dungeon Crawler RPG with pixel art graphics. Every game is a unique challenge, with four different playable characters, randomized levels and enemies, and hundreds of items to collect and use. The game is simple to get into, but strategy is required if you want to win!
Choose Your Hero
Start the game by choosing a hero, which can be improved and customized as you quest through the dungeon!- 4 heroes: Warrior, Mage, Rogue, and Huntress. Each hero has a different playstyle.
- 8 subclasses which let successful heroes further specialize their abilities.
- 13 unique lategame abilities that grant special power at the end of a game.
- Over 100 talents, which let you incrementally power up your hero as you level up.
Explore the Dungeon Depths
Every run though the dungeon is different, with randomized layouts, enemy placement, and items!- 5 distinct dungeon regions over 26 floors, each with their own enemies and room layouts.
- Over 60 enemies, 30 traps, and 5 detailed bosses to test your skills.
- Over 100 equipment items, including powerful wands, rings, weapons, and armor.
- Over 150 regular items to find and craft, each with their own uses.
MINIMAL SETUP
- OS: TBDGraphics: OpenGL 2.0+ compatible GPU
- Graphics: OpenGL 2.0+ compatible GPU
- OS: TBD
- Processor: dual core processor
- Graphics: OpenGL 2.0+ compatible GPU
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