v2.4.2
[hr][/hr] Weapon Ability Buffs [expand type=details] Overall success rates are up across the board for the Duelist and weapon abilities, but I'm giving out some buffs to a few abilities that didn't benefit as strongly from v.2.4.0: - Harvest bleeding increased by ~30% - Harvest now deals regular damage to bleed-immune foes - Spin damage boost up to 8+lvl from 6+lvl - Runic Slash base enchant boost up to 300% from 200% I'm also making a general change to the Duelist's weapon ability charge cap to improve her scaling a tiny bit, especially at level 4: - Duelist now gains another weapon charge every 3 levels, down from 4 - Max possible charges unchanged, but they are now reached at level 19, down from 25 I had mentioned in v2.4.1 that I was planning to make more changes to trinkets, but I've decided to hold off on that for now. [/expand] Misc. Changes [expand type=details] - Buffed the bonus damage on the Warrior's new Provoked Anger talent. Now grants 2 or 3 damage, up from 1-2 or 2. - Cursed wands can no longer turn important NPCs into sheep - Spectral necromancers now only kill wraiths they are aligned with when they die - Dwarf King now only clears minions that are still allied with him when transitioning phases. [/expand] Bugfixes [expand type=details] Fixed the following bugs: Caused by v2.4.0: - Wondrous Resin not triggering when using wild magic - Lingering magic duration stacking instead of resetting when re-triggered - Various rare actor order issues caused by dagger blink ability - Alchemy UI disabling cancel button when it shouldn't in specific cases Existed Prior to v2.4.0: - Various minor visual and textual errors [/expand]
[ 2024-06-05 16:22:58 CET ] [ Original post ]
Hey Dungeoneers! ..And here's the second patch for v2.4! this one focuses a little more on balance tweaks, and I expect it'll be the last patch for the update.
Changes
[hr][/hr] Weapon Ability Buffs [expand type=details] Overall success rates are up across the board for the Duelist and weapon abilities, but I'm giving out some buffs to a few abilities that didn't benefit as strongly from v.2.4.0: - Harvest bleeding increased by ~30% - Harvest now deals regular damage to bleed-immune foes - Spin damage boost up to 8+lvl from 6+lvl - Runic Slash base enchant boost up to 300% from 200% I'm also making a general change to the Duelist's weapon ability charge cap to improve her scaling a tiny bit, especially at level 4: - Duelist now gains another weapon charge every 3 levels, down from 4 - Max possible charges unchanged, but they are now reached at level 19, down from 25 I had mentioned in v2.4.1 that I was planning to make more changes to trinkets, but I've decided to hold off on that for now. [/expand] Misc. Changes [expand type=details] - Buffed the bonus damage on the Warrior's new Provoked Anger talent. Now grants 2 or 3 damage, up from 1-2 or 2. - Cursed wands can no longer turn important NPCs into sheep - Spectral necromancers now only kill wraiths they are aligned with when they die - Dwarf King now only clears minions that are still allied with him when transitioning phases. [/expand] Bugfixes [expand type=details] Fixed the following bugs: Caused by v2.4.0: - Wondrous Resin not triggering when using wild magic - Lingering magic duration stacking instead of resetting when re-triggered - Various rare actor order issues caused by dagger blink ability - Alchemy UI disabling cancel button when it shouldn't in specific cases Existed Prior to v2.4.0: - Various minor visual and textual errors [/expand]
Shattered Pixel Dungeon
Shattered Pixel
Shattered Pixel
Early 2022
Indie RPG Singleplayer
Game News Posts 55
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(1278 reviews)
https://shatteredpixel.com/shatteredpd/
https://store.steampowered.com/app/1769170 
Shattered Pixel Dungeon Linux [105.59 M]
Shattered Pixel Dungeon is a Roguelike Dungeon Crawler RPG with pixel art graphics. Every game is a unique challenge, with four different playable characters, randomized levels and enemies, and hundreds of items to collect and use. The game is simple to get into, but strategy is required if you want to win!
Choose Your Hero
Start the game by choosing a hero, which can be improved and customized as you quest through the dungeon!- 4 heroes: Warrior, Mage, Rogue, and Huntress. Each hero has a different playstyle.
- 8 subclasses which let successful heroes further specialize their abilities.
- 13 unique lategame abilities that grant special power at the end of a game.
- Over 100 talents, which let you incrementally power up your hero as you level up.
Explore the Dungeon Depths
Every run though the dungeon is different, with randomized layouts, enemy placement, and items!- 5 distinct dungeon regions over 26 floors, each with their own enemies and room layouts.
- Over 60 enemies, 30 traps, and 5 detailed bosses to test your skills.
- Over 100 equipment items, including powerful wands, rings, weapons, and armor.
- Over 150 regular items to find and craft, each with their own uses.
MINIMAL SETUP
- OS: TBDGraphics: OpenGL 2.0+ compatible GPU
- Graphics: OpenGL 2.0+ compatible GPU
- OS: TBD
- Processor: dual core processor
- Graphics: OpenGL 2.0+ compatible GPU
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