
Choose Your Hero
Start the game by choosing a hero, which can be improved and customized as you quest through the dungeon!- 4 heroes: Warrior, Mage, Rogue, and Huntress. Each hero has a different playstyle.
- 8 subclasses which let successful heroes further specialize their abilities.
- 13 unique lategame abilities that grant special power at the end of a game.
- Over 100 talents, which let you incrementally power up your hero as you level up.
Explore the Dungeon Depths
Every run though the dungeon is different, with randomized layouts, enemy placement, and items!- 5 distinct dungeon regions over 26 floors, each with their own enemies and room layouts.
- Over 60 enemies, 30 traps, and 5 detailed bosses to test your skills.
- Over 100 equipment items, including powerful wands, rings, weapons, and armor.
- Over 150 regular items to find and craft, each with their own uses.
[u](For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) [/u]
Hey Rat Punchers, happy new year once again!
After a bit of a holiday break, I'm back to work on Shattered Pixel Dungeon, which includes laying out some plans for the coming year! This post starts with a year in review, and then lists the major changes and additions that I have planned for Shattered Pixel Dungeon in 2025 and beyond.
I've written one of these posts every year since 2019, you can take a look at the previous ones here: 2024 , 2023 , 2022 , 2021 , 2020 , 2019 .
2024 in Review
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2024 saw the release of 3 updates and one beta, which overall completed 3.5 out of the 5 items listed for 2024 in last year's post. It seems I've settled into a steady cadence of an update every 3-4 months, especially as I've been moving toward making bigger content additions these days.
- v2.3 released in January, adding a second variant to the caves quest!
- v2.4 released in May, adding a new category of item: Trinkets!
- v2.5 released in September, overhauling the journal and adding new splash art!
- v3.0 went to beta in December, giving an early look at the game's sixth hero!
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The Plan for 2025
[hr][/hr]Here are the major pieces of content that I'd like to add in 2025. The higher something is on the list, the more I'm prioritizing it for this year. Please note that while I'd very much like to stick to this, game development rarely works out exactly as planned. It's very likely that I won't get through everything here this year, and it's also possible that the order may shift or things may change entirely.
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Releasing The Cleric!
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Warrior & Misc Improvements
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I expect to do other small changes this year as well, both in v3.1 and later. These tend to get pinned down right when I start work on an update though, so I can't really say what specific smaller things will happen. Despite that, here's a quick list of some smaller things I may do this year:
- Further improvements and additions to item categories, mainly trinkets
- UI and UX improvements for larger screens, and keyboard/controller players
- More badges or a challenge to test the skill of experienced players
- Further improvements to shops, possibly including some new ones
- New room types and general improvements to level generation
- And, of course, every update comes with a bunch of bugfixes and small QoL tweaks
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City Quest
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Hero Lore
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3rd Caves Quest
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In-Game Art!
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Longer-Term Plans
[hr][/hr]Here are some other things I'd like to do in Shattered that I'm definitely going to be implementing after 2024. Think of these are longer term 'nice ideas' or 'stretch goals'. The higher an item is on this list, the more clearly defined my idea is for it.
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Halls Quest
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More Subclasses
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Endless Mode
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Alt Paths?
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Something New?
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And those are my current major plans for 2025 and the future! Thanks to Shattered's continued success (thank you!) I expect to get to pretty much everything here eventually, it's all a question of ordering and prioritizing.
- Subscribe to the Shattered Pixel Newsletter - Follow me on Mastodon - Follow me on Bluesky
You can discuss this Blog Post here on the Steam Community, or on the Pixel Dungeon Lemmy Community .
Minimum Setup
- OS: TBDGraphics: OpenGL 2.0+ compatible GPU
- Graphics: OpenGL 2.0+ compatible GPU
Recommended Setup
- OS: TBD
- Processor: dual core processor
- Graphics: OpenGL 2.0+ compatible GPU
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