- Shattered Pixel Dungeon Linux [105.59 M]






v3.0.2
A bug was fixed in this patch which affected display scaling on Steam Deck. Due to a quirk in how the Steam Deck reported display dimensions, the game incorrectly thought Steam Deck's screen was about 4", instead of 7". As a result of this fix, you might notice that the interface appears differently as it now defaults to the 'full' UI mode instead of 'mobile'. If you prefer the previous interface mode, you can swap to it in the settings by using the mobile interface mode and 5x interface scale.
- Music muting while game is in background on desktop now also applies to blacksmith's hammering sfx - Improved number rounding logic when damage hero takes is affected by several modifiers at once - Updated translations and translator credits
Fixed the following bugs: Caused by v3.0: - Errors with Android golden supporter UI and full interface mode - Cleric's Recall Glyph spell not working with some runestones while time was frozen Existed Prior to v3.0: - Game incorrectly thinking it is on a phone screen when played on Steam Deck - Water of Awareness buff persisting between floors if the hero is very fast - Various errors when saving/loading custom controller bindings - Visual errors when Tengu's sprite animations are frozen (e.g. via paralysis) - Characters still appearing as visible if knocked out of hero FOV in specific cases - Talisman of Foresight's scry ability not detecting hiding mimics - Quick-using an item from a bag not using that item's autotarget properties (for real this time)
[ 2025-03-21 16:28:05 CET ] [ Original post ]
Hey Dungeoneers, here's that second patch I was mentioning. Just some more smaller fixes and translation updates. Here's the full list of changes in v3.0.2: [hr][/hr]
A note to Steam Deck users
A bug was fixed in this patch which affected display scaling on Steam Deck. Due to a quirk in how the Steam Deck reported display dimensions, the game incorrectly thought Steam Deck's screen was about 4", instead of 7". As a result of this fix, you might notice that the interface appears differently as it now defaults to the 'full' UI mode instead of 'mobile'. If you prefer the previous interface mode, you can swap to it in the settings by using the mobile interface mode and 5x interface scale.
Misc. Changes
- Music muting while game is in background on desktop now also applies to blacksmith's hammering sfx - Improved number rounding logic when damage hero takes is affected by several modifiers at once - Updated translations and translator credits
Bugfixes
Fixed the following bugs: Caused by v3.0: - Errors with Android golden supporter UI and full interface mode - Cleric's Recall Glyph spell not working with some runestones while time was frozen Existed Prior to v3.0: - Game incorrectly thinking it is on a phone screen when played on Steam Deck - Water of Awareness buff persisting between floors if the hero is very fast - Various errors when saving/loading custom controller bindings - Visual errors when Tengu's sprite animations are frozen (e.g. via paralysis) - Characters still appearing as visible if knocked out of hero FOV in specific cases - Talisman of Foresight's scry ability not detecting hiding mimics - Quick-using an item from a bag not using that item's autotarget properties (for real this time)
[ 2025-03-21 16:28:05 CET ] [ Original post ]
Shattered Pixel Dungeon
Shattered Pixel
Developer
Shattered Pixel
Publisher
Early 2022
Release
Game News Posts:
62
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(1442 reviews)
Public Linux Depots:
Shattered Pixel Dungeon is a Roguelike Dungeon Crawler RPG with pixel art graphics. Every game is a unique challenge, with four different playable characters, randomized levels and enemies, and hundreds of items to collect and use. The game is simple to get into, but strategy is required if you want to win!
Choose Your Hero
Start the game by choosing a hero, which can be improved and customized as you quest through the dungeon!- 4 heroes: Warrior, Mage, Rogue, and Huntress. Each hero has a different playstyle.
- 8 subclasses which let successful heroes further specialize their abilities.
- 13 unique lategame abilities that grant special power at the end of a game.
- Over 100 talents, which let you incrementally power up your hero as you level up.
Explore the Dungeon Depths
Every run though the dungeon is different, with randomized layouts, enemy placement, and items!- 5 distinct dungeon regions over 26 floors, each with their own enemies and room layouts.
- Over 60 enemies, 30 traps, and 5 detailed bosses to test your skills.
- Over 100 equipment items, including powerful wands, rings, weapons, and armor.
- Over 150 regular items to find and craft, each with their own uses.
MINIMAL SETUP
- OS: TBDGraphics: OpenGL 2.0+ compatible GPU
- Graphics: OpenGL 2.0+ compatible GPU
- OS: TBD
- Processor: dual core processor
- Graphics: OpenGL 2.0+ compatible GPU
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MacGamestore
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