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Shattered Pixel Dungeon
Shattered Pixel Developer
Shattered Pixel Publisher
Early 2022 Release
Game News Posts: 63
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (1494 reviews)
Public Linux Depots:
  • Shattered Pixel Dungeon Linux [105.59 M]
Coming Soon to Shattered: Warrior Mini Rework and More!

(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) Hey Dungeoneers, v3.1 is ready for beta, just in time to meet the estimate I gave (for once)! [table noborder=1] [tr] [td]
[/td] [td]The beta for Shattered v3.1.0 is live right now! To access it on Steam, go to your game library, right click on Shattered and select 'properties' then go to the 'betas' tab and select the beta from the dropdown list.[/td] [/tr] [/table] In this blog post I'm going to go over what's coming in v3.1! This update has a a mini Warrior rework, some new rooms in the dungeon, and an assortment of miscellaneous changes and additions.

A New Warrior Ability


[hr][/hr] As a quick recap, the Warrior currently has an ability that gives him one passive shielding every 30 turns, which is effectively +33% health regen that works even when hungry. This power is hard to notice and impossible to interact with, but also easy to use and very impactful over the course of a run. This results in the Warrior feeling a lot weaker than he actually is, and I'd like to make the seal's power easier to notice and interact with without making it outright stronger or harder for new players to use. Here's how that's happening: When the Warrior is about to take damage that would reduce him to 50% health or lower, he will now instantly gain a shield that scales with his armor's tier, with a cooldown of 100 turns. This up-front shield boost is way easier to notice compared to a passive shield that just takes 1 or 2 off most attacks. To start out you'll get 5 shield, and this can go as high as 15 with T5 armor and the iron will talent. Here's how that looks in action:
This means that in theory the Warrior is going from 30 turns per shield to 20 at the start, going as low as 6. That's a huge buff on paper, but it also assumes that the player is constantly fighting at 50% HP or lower. This creates a nice little point of interaction for experienced players, who'll want to try and maximize shield uptime. Newer players don't have to do anything in particular to just use the ability though, as it still triggers automatically whenever the Warrior needs it. Other Warrior mechanics are getting smaller changes to compensate for this. Several talents are getting shuffled around a bit, and the Berserkser subclass is getting its own separate shield buff instead of piggybacking on the seal's shielding buff. The Berserker's shield still scales with armor level as well, so players who want to dump their upgrades into armor will still have a mechanic that scales with that.

New Terrain and Rooms


[hr][/hr] (Note that the new visuals shown here are placeholders and will be improved) v3.1 is going to include a new terrain type in each region and some standard room changes to make use of them! I ended up getting a little carried away with this, and in the end each region is getting a new room type, changes/expansions to some existing rooms, and two new entrance/exit variants! Firstly, here are some of the entirely new rooms that take advantage of the new terrain:
Next, here are some existing rooms that have been changed around a bit to include new terrain types:
Finally, here are some of the new entrance/exit variants. Some are similar to old ones, but Ive added a few new ones focused on enclosed starting spaces.
Overall I ended up taking longer making these changes than I initially expected (at first it was just going to be the new terrain), but I'm pretty happy with the result. In particular, with these additions the typical empty rooms that were near universal a few years ago are now entirely gone!

Other Changes and Additions


[hr][/hr] The Warrior changes and levelgen expansion are the biggest parts of v3.1, but there's a nice assortment of smaller things too: v3.1 includes one new item: the Ferret Tuft! The tuft is a simpler evasion-boosting trinket with more of a cute aesthetic. It boosts evasion for you and for enemies, but there are lots of ways to counter enemy evasion, so use wands or go for those surprise attacks! The tuft is a little reference to a favorite ferret.
[table noborder=1] [tr] [td]
[/td] [td]There are also Four New Badges, that range in difficulty from gold-tier to diamond-tier. They're all focused on specific accomplishments, and I expect the two hardest badges to be quite tricky to earn.[/td] [/tr] [/table] [table noborder=1] [tr] [td]
[/td] [td]There are Two New Rare Enemies, both of which can spawn in the sewers. Gnoll exiles have extra loot, are very tough, and also non-aggressive. Hermit Crabs have substantially boosted defense but reduced movement speed.[/td] [/tr] [/table] [table noborder=1] [tr] [td]
[/td] [td]I'm also making some Cleric Balance Changes based on gameplay data from v3.1. The Cleric is a bit on the weaker side currently, but not nearly as much as I thought they might be, so I mostly did targeted buffs to various abilities.[/td] [/tr] [/table] [table noborder=1] [tr] [td]
[/td] [td]I've also made some adjustments to how score is calculated. Rather than exploration score being all or nothing for each floor, it's now instead reduced to 50%/20%/0% if 1/2/3+ rooms are left uncleared. To compensate, quest score is getting a little harder, with ways to lose points just like when fighting bosses.[/td] [/tr] [/table] [table noborder=1] [tr] [td]
[/td] [td]Lastly, there's the usual assortment of Miscellaneous Changes and Bug Fixes too. In total v3.1 has over 40 of them, including some small improvements for colorblind users, better custom note functionality for items, and hints for unseen items on the catalog.[/td] [/tr] [/table] [hr][/hr] I expect this beta to last for about one to one and a half weeks. If you'd like more frequent incremental updates on Shattered's development, you can: - Subscribe to the Shattered Pixel Newsletter - Follow me on Mastodon - Follow me on Bluesky You can discuss this Blog Post here on the Steam Community, or on the Pixel Dungeon Lemmy Community.


[ 2025-05-15 21:26:06 CET ] [ Original post ]

Shattered Pixel Dungeon is a Roguelike Dungeon Crawler RPG with pixel art graphics. Every game is a unique challenge, with four different playable characters, randomized levels and enemies, and hundreds of items to collect and use. The game is simple to get into, but strategy is required if you want to win!

Choose Your Hero

Start the game by choosing a hero, which can be improved and customized as you quest through the dungeon!
  • 4 heroes: Warrior, Mage, Rogue, and Huntress. Each hero has a different playstyle.
  • 8 subclasses which let successful heroes further specialize their abilities.
  • 13 unique lategame abilities that grant special power at the end of a game.
  • Over 100 talents, which let you incrementally power up your hero as you level up.

Explore the Dungeon Depths

Every run though the dungeon is different, with randomized layouts, enemy placement, and items!
  • 5 distinct dungeon regions over 26 floors, each with their own enemies and room layouts.
  • Over 60 enemies, 30 traps, and 5 detailed bosses to test your skills.
  • Over 100 equipment items, including powerful wands, rings, weapons, and armor.
  • Over 150 regular items to find and craft, each with their own uses.

MINIMAL SETUP
  • OS: TBDGraphics: OpenGL 2.0+ compatible GPU
  • Graphics: OpenGL 2.0+ compatible GPU
RECOMMENDED SETUP
  • OS: TBD
  • Processor: dual core processor
  • Graphics: OpenGL 2.0+ compatible GPU

GAMEBILLET

[ 6081 ]

8.39$ (16%)
13.30$ (11%)
5.87$ (16%)
8.27$ (17%)
49.77$ (17%)
26.65$ (11%)
8.27$ (17%)
8.29$ (17%)
16.57$ (17%)
9.33$ (38%)
31.10$ (11%)
16.57$ (17%)
16.79$ (16%)
33.14$ (17%)
30.74$ (12%)
24.87$ (17%)
9.98$ (67%)
16.57$ (17%)
8.27$ (17%)
19.59$ (22%)
24.87$ (17%)
24.87$ (17%)
16.57$ (17%)
12.42$ (17%)
17.75$ (11%)
17.59$ (12%)
8.27$ (17%)
12.42$ (17%)
24.87$ (17%)
16.79$ (16%)
GAMERSGATE

[ 2064 ]

1.13$ (96%)
1.7$ (91%)
10.2$ (66%)
3.4$ (83%)
1.7$ (91%)
2.55$ (87%)
0.51$ (91%)
8.8$ (65%)
0.89$ (87%)
0.43$ (91%)
9.99$ (60%)
0.56$ (81%)
0.85$ (83%)
1.31$ (81%)
0.94$ (81%)
1.53$ (87%)
1.28$ (87%)
7.5$ (75%)
0.85$ (91%)
5.31$ (79%)
0.6$ (91%)
1.02$ (91%)
0.26$ (91%)
3.19$ (79%)
0.56$ (81%)
1.58$ (77%)
8.99$ (55%)
1.45$ (91%)
7.5$ (75%)
4.25$ (83%)
MacGamestore

[ 1907 ]

1.71$ (91%)
1.99$ (85%)
1.19$ (88%)
1.19$ (76%)
2.49$ (83%)
43.99$ (27%)
1.42$ (93%)
53.99$ (10%)
15.89$ (21%)
1.99$ (85%)
8.99$ (10%)
2.48$ (50%)
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1.28$ (87%)
2.49$ (75%)
2.49$ (75%)
3.99$ (80%)
17.49$ (13%)
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2.48$ (75%)
2.99$ (93%)
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1.29$ (84%)
2.29$ (85%)
5.99$ (60%)
13.96$ (30%)
3.99$ (73%)
0.99$ (80%)
1.09$ (82%)
1.19$ (76%)

FANATICAL BUNDLES

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