Hey Dungeoneers, v3.1 ended up being a pretty stable update, so v3.1.1 is going to be a pretty small patch. There's some internal technical changes, a few bugfixes, and support for a new language!
Here's the full list of changes in v3.1.1:
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Followup Warrior Tweaks
Gameplay-wise the Warrior is doing well after his mini-rework. I will likely make some changes in v3.2 but for now I'm just making one buff to an early talent:
- Hearty Meal HP threshold increased to 33% from 30%, healing increased to 4/6 at +1/+2 from 3/5 at +1/+2.
There are also some tweaks to the Warrior's new splash in response to feedback:
- Significantly brightened the broken seal so that new details are easier to see
- Added back in scarring and some muscle definition to the Warrior's arms
- Deepened shadowing along the Warrior's figure
- Added various small details to make the armor appear more worn and the Warrior more rugged
Misc. Changes
- Switched Shattered's rendering backend on iOS to use Metal (new) instead of OpenGL (legacy). This should result in better performance and higher frame rates on supported devices.
- Enemies and items can no longer spawn on top of plants generated by garden rooms
- Added a new language: Traditional Chinese!
- Renamed Chinese language to Simplified Chinese
- Updated translations and translator credits
- Increased the HP threshold for status pane blinking red to 33% from 30%, for consistency with hearty meal change.
Bugfixes
Fixed the following bugs:
Caused By v3.1:
- Incorrect landmark entries for beacon of returning
Existed Prior to v3.1:
- Thrown weapons sticking to broken crystal guardians
- Ebony mimics always appearing hidden after ankh revive
- Various issues with how the game handles animation logic at very low framerates
- Haptics not working properly on more modern iOS devices
- Website links not working on modern iOS versions
- Indonesian language not working on desktop platforms
[ 2025-06-18 21:17:06 CET ] [ Original post ]