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Shattered Pixel Dungeon is a Roguelike Dungeon Crawler RPG with pixel art graphics. Every game is a unique challenge, with four different playable characters, randomized levels and enemies, and hundreds of items to collect and use. The game is simple to get into, but strategy is required if you want to win!

Choose Your Hero

Start the game by choosing a hero, which can be improved and customized as you quest through the dungeon!
  • 4 heroes: Warrior, Mage, Rogue, and Huntress. Each hero has a different playstyle.
  • 8 subclasses which let successful heroes further specialize their abilities.
  • 13 unique lategame abilities that grant special power at the end of a game.
  • Over 100 talents, which let you incrementally power up your hero as you level up.

Explore the Dungeon Depths

Every run though the dungeon is different, with randomized layouts, enemy placement, and items!
  • 5 distinct dungeon regions over 26 floors, each with their own enemies and room layouts.
  • Over 60 enemies, 30 traps, and 5 detailed bosses to test your skills.
  • Over 100 equipment items, including powerful wands, rings, weapons, and armor.
  • Over 150 regular items to find and craft, each with their own uses.
Shattered Pixel Dungeon
Shattered PixelDeveloper
Shattered PixelPublisher
Early 2022Release
🎹🖱️ Keyboard + Mouse
Overwhelmingly Positive (1798 reviews)
Public Linux Depots:
  • Shattered Pixel Dungeon Linux [105.59 M]
v3.2.2

Hey Dungeoneers, Shattered Pixel Dungeon has been patched to v3.2.2!\n\nThis is the first of those \'technical improvements\' patches I mentioned previously. Several changes have been made to modernize some aspects of Shattered Pixel Dungeon on Android, as well as a few smaller changes on iOS and internal changes on other platforms.\n\nOne more change that I\'m delaying for another patch is adjustments to screen layout logic to better support hole punches and small notches. No promises, but I\'d like to let devices with smaller cutouts (like hole punches) play the game in true fullscreen. This may also extend to iOS users and the compact dynamic island.\n\nHere is a full list of changes:\n\n[hr][/hr]\n[u]Misc. Changes[/u]\nAndroid Changes:\n- Removed landscape/portrait setting, game now uses system orientation instead. This is more consistent with the iOS version, and will be required in the future by Google anyway.\n- \'Fullscreen\' (hiding the nav bar or gesture bar) now defaults to on, and is forced on if no nav or gesture bar is present.\n- Shattered Pixel Dungeon now requires Android 5.0+, up from 4.0+.\n- Fully removed Power Saver setting, which was already hidden for Android 4.4+ devices anyway.\n- Sharing Gameplay Data now requires Android 6.0+, up from 4.1+.\n- Updated various Google Play libraries.\n\nOther Changes:\n- \'Fullscreen\' (drawing over the home indicator) is now always on for iOS users, as iOS 26 is about to always auto-hide the home indicator anyway.\n- Updated various internal code libraries.\n- Desktop JAR build now requires Java 11+, up from 8+.\n- Slightly adjusted the visuals at the end of the prison region.\n\n[u]Bugfixes[/u]\nFixed the following bugs:\nCaused by v3.2.1:\n- Text resolution on mac retina displays being reduced to 0.25x from 0.5x instead of increased to 1x (sorry!)\n- Thrown clubs and hammers giving hero extra turns in rare cases\n- Rare crash bugs\n\nCaused by v3.2.0:\n- Potential exploits relating to explosive curse and thrown weapons\n- Liquid metal stating upgrades increase cost by 33% when it is actually 35%\n- Hero rarely dodging while affected by stone glyph.\n- Minor textual errors\n\nExisted prior to v3.2.0:\n- Upgrade window not accounting for metamorphed runic transference talent\n- Keyboard on iOS not showing return key on multiline text windows\n- UI layout issues with long custom seeds\n- On-equip ID talents not setting items to be ready to be IDed by Oblivion Shard\n- \'Taking the Mick\' badge not unlocking if the final boss was killed via explosive curse\n- Shield of Light not applying to skeleton bone explosion\n- Paralysis resist not functioning correctly over multiple applications of paralysis\n- Transmogrified statues not always clearing their journal landmark entry on death

[ 2025-08-27 19:49:26 CET ] [Original Post]

Minimum Setup

  • OS: TBDGraphics: OpenGL 2.0+ compatible GPU
  • Graphics: OpenGL 2.0+ compatible GPU

Recommended Setup

  • OS: TBD
  • Processor: dual core processor
  • Graphics: OpenGL 2.0+ compatible GPU
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