
Choose Your Hero
Start the game by choosing a hero, which can be improved and customized as you quest through the dungeon!- 4 heroes: Warrior, Mage, Rogue, and Huntress. Each hero has a different playstyle.
- 8 subclasses which let successful heroes further specialize their abilities.
- 13 unique lategame abilities that grant special power at the end of a game.
- Over 100 talents, which let you incrementally power up your hero as you level up.
Explore the Dungeon Depths
Every run though the dungeon is different, with randomized layouts, enemy placement, and items!- 5 distinct dungeon regions over 26 floors, each with their own enemies and room layouts.
- Over 60 enemies, 30 traps, and 5 detailed bosses to test your skills.
- Over 100 equipment items, including powerful wands, rings, weapons, and armor.
- Over 150 regular items to find and craft, each with their own uses.
Hey Dungeoneers, Shattered Pixel Dungeon has been patched to v3.2.3, with more tech improvements and modernizations for mobile users!\n\nThis patch follows up on the previous one with some bug fixes, responses to feedback, and support for true edge-to-edge fullscreen on most game interfaces!\n\nI expect to be releasing one more major patch for v3.2 with further improvements, plus whatever else is needed for handling tech fixes. There might be a little visual improvement coming in that patch that everyone can appreciate as well..\n\nHere is a full list of changes:\n\n[hr][/hr]\n
Mobile Layout Changes
\n- Shattered now renders in true edge-to-edge fullscreen on Android 9+ and iOS devices, with transparent navigation bars and rendering into display cutout regions!\n- All in-game interfaces have been adjusted to better handle true mobile fullscreen, including better insets on various UI elements at display corners.\n- Currently the in-game screen makes use of a solid dark bar at the top to handle display cutouts. This is temporary and that UI will be made true fullscreen soon for people with smaller display cutouts (e.g. hole punches).\n- Re-added some orientation control on Android in the form of a \'force landscape\' setting. This setting may need to be removed in future Android versions.\n- Re-enabled \'fullscreen\' setting on iOS (i.e. it can be turned off again), which now lightly raises UI elements to help prevent gesture mistaps.\n\nBugfixes
\nFixed the following bugs:\nCaused by v3.2.2:\n- Windowed mode on desktop always defaulting to 1920x1080, instead of last window size\n- Various rare Android crashes caused by internal library updates\n- Fullscreen being incorrectly forced off on some older Android devices.Minimum Setup
- OS: TBDGraphics: OpenGL 2.0+ compatible GPU
- Graphics: OpenGL 2.0+ compatible GPU
Recommended Setup
- OS: TBD
- Processor: dual core processor
- Graphics: OpenGL 2.0+ compatible GPU
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