
Shattered Pixel Dungeon is a Roguelike Dungeon Crawler RPG with pixel art graphics. Every game is a unique challenge, with four different playable characters, randomized levels and enemies, and hundreds of items to collect and use. The game is simple to get into, but strategy is required if you want to win!
Choose Your Hero
Start the game by choosing a hero, which can be improved and customized as you quest through the dungeon!- 4 heroes: Warrior, Mage, Rogue, and Huntress. Each hero has a different playstyle.
- 8 subclasses which let successful heroes further specialize their abilities.
- 13 unique lategame abilities that grant special power at the end of a game.
- Over 100 talents, which let you incrementally power up your hero as you level up.
Explore the Dungeon Depths
Every run though the dungeon is different, with randomized layouts, enemy placement, and items!- 5 distinct dungeon regions over 26 floors, each with their own enemies and room layouts.
- Over 60 enemies, 30 traps, and 5 detailed bosses to test your skills.
- Over 100 equipment items, including powerful wands, rings, weapons, and armor.
- Over 150 regular items to find and craft, each with their own uses.
v3.3.2
Happy New Year Everyone, Shattered Pixel Dungeon has been patched to v3.3.2!\n\nI\'ve made some progress over the holidays on the new quest tester area. It\'s now entirely generated by the game\'s levelgen system, whereas the previous iteration was mostly hardcoded. \n\nThere\'s also the usual bunch of patch fixes and other small tweaks. There\'s still quite a bit I plan to do in future v3.3 patches as well.\n\nHere\'s a full list of changes:\n\n[hr][/hr]\n[u]
Quest Tester Area Progress
[/u]\nI\'ve made some progress over the holidays on the new quest tester area. It\'s now entirely generated by the game\'s levelgen system, whereas the previous iteration was mostly hardcoded.\n\n[u]Misc. Changes
[/u]\n- Shocking Enchantment now has a flat 1/3 chance to trigger (instead of (lvl+1)/(lvl+4)), but damage ratio increased to 50% from 40%. Previously shocking effectively scaled based on weapon level twice, which made it disproportionally powerful at high levels and/or with arcana ring.\n- Glyph of Swiftness now requires a distance of 2 tiles from an enemy, up from 1. This effectively reverts its power to what is was prior to v3.3\'s change to speed boost logic.\n\n- The main target is now prioritized for sniper\'s mark if a force cube hits multiple enemies\n- Remains no longer appear in the vault tester level\n- Updated translations and translator credits\n\n[u]BugFixes
[/u]\nFixed the following bugs:\nCaused by v3.3:\n- Monk energy starting at 10 instead of 0 after subclass is chosen\n- Game showing a warning about save file errors in more cases than it should\n- Rare cases where keys would be discarded when they shouldn\'t be\n- Landmark for distant well rooms not being cleared when the skeleton key is used to open their door\n- Various rare crash bugs\n- Various minor textual errors\n\nExisted prior v3.3:\n- Crash on launch on old iOS devices with A7 and A8 processors\n- Cases where the Steam version could hang on launch on Linux\n- Reclaim trap counting as being cast for talents even when it isn\'t consumed\n- Pickaxe being marked as seen before it is given to the player\n- Specific cases where ghost ally could regenerate past max HP[ 2026-01-04 20:54:38 CET ] [Original Post]
Minimum Setup
- OS: TBDGraphics: OpenGL 2.0+ compatible GPU
- Graphics: OpenGL 2.0+ compatible GPU
Recommended Setup
- OS: TBD
- Processor: dual core processor
- Graphics: OpenGL 2.0+ compatible GPU
GAMEBILLET
[ 6410 ]
FANATICAL
[ 6596 ]
GAMERSGATE
[ 2652 ]
MacGameStore
[ 4909 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB












