▶
Open Beta King of the Hill Season 1 is Over! | Balance Patch
The first season of the open playtest's King of the Hill tournament lasted one week, with over 1800 players participating, split into 18 groups! Thank you, everyone, for taking part and providing so much invaluable feedback to the team. While wrapping the season up, we decided to create not one but two new leagues.
- BUGS - We fixed many bugs in the middle of the week and immediately (and secretly) updated the game. But we were saving a couple of fixes until the end of the season because they significantly affect the gameplay balance: [olist] A mutation that provides greater magic protection didn't work the way it should. Like, at all. Yeah, we only recently realized this >_>;
A mutation that increases ability damage was granting a bonus identical to the bonus at the first level. We laughed nervously, realizing that no one informed us about this bug. And the previous one too;
Health is not restored before a "King of the Hill" battle, regardless of available mutations. Yes, it was a bug, not a feature;
The description of the "Resurrection" mutation has been resolved. It was only triggering after a battle; therefore, it is entirely useless in King of the Hill.
[/olist]
- BALANCE CHANGES -
Random mutations:
[olist]
Fireball: damage reduced (200 -> 150);
Health Bonus mutation: the mutation can now drop at levels 1-3 has a 30% bonus instead of 50%;
The "Shooting Towers" mutation: now, a tower has a larger attack radius that can affect the entire room;
Armor Bonus mutation: bonus increased (20 -> 30);
The "Explosive Death" mutation (a quest reward) now affects all puny humans, not only newbies.
[/olist]
Mutation tree:
[olist]
Magic Resistance:
"Costs": [5, 10, 20] -> [5, 15, 30, 45];
"Bonuses": [20, 35, 50] -> [20, 35, 50, 65] (percentage);
"Topochlorians" (increased ability damage):
"Costs": [10, 20, 30, 50, 50, 50, 50] -> "Costs": [10, 30, 50, 50, 60, 60, 70];
Health Bonus:
"Costs": [20, 30, 50, 50, 50, 50, 50, 50, 50] -> "Costs": [20, 30, 50, 50, 60, 60, 70, 70, 70];
"Valor":
"Costs": [30, 50, 80] -> "Costs": [20, 40, 70].
[/olist]
General:
[ 2021-08-26 16:17:55 CET ] [ Original post ]
"Listen up, puny humans! If you still haven't beaten the demo, I suggest you go and do that instead of reading this, okay?!"
King of the Hill Tournament Information
The first season of the open playtest's King of the Hill tournament lasted one week, with over 1800 players participating, split into 18 groups! Thank you, everyone, for taking part and providing so much invaluable feedback to the team. While wrapping the season up, we decided to create not one but two new leagues.
- Those who achieved the top 5% of finishers in their respective groups will become "Heroes" in the new season: all these humans will be thrown into one group to find out who the real King of the Hill is!
- The following 20% of the top players will be placed in the "Amateurs" league, while the rest will remain among the "Greenhorn" ranks.
- New groups will be created for those who complete the campaign for the first time during a new season.
- Season durations will be posted in advance once Early Access begins.
New update is out:
- BUGS - We fixed many bugs in the middle of the week and immediately (and secretly) updated the game. But we were saving a couple of fixes until the end of the season because they significantly affect the gameplay balance: [olist]
- We have reworked the third and fourth levels of the dungeon. Now there are only two enemy types that spawn randomly instead of three. This means that now in every single run, you will run into your favorite enemy type: the undead (Plague and the zombies).
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[ 2021-08-26 16:17:55 CET ] [ Original post ]
Despot's Game: Dystopian Army Builder
Konfa Games
Developer
tinyBuild
Publisher
2021-10-14
Release
Game News Posts:
131
🎹🖱️Keyboard + Mouse
Very Positive
(2649 reviews)
Public Linux Depots:
- Despot's Game Content: Linux [888.66 M]
- Gunhouse Content [137.08 K]
Prepare to die, humans!
A group of people wake up in a strange post-apocalyptic labyrinth — naked, with no memories and with a bunch of weapons. Is this a joke, a crazy experiment, or... a game? You'll find out soon enough, just try not to die first!Get your pretzels ready
Your puny squad is capable of much more. Choose your loot and transform the squishy humans into wizards, cultists, ninjas and dozens of other heroes, including the mythical stale pretzel throwers. With perks and class combos, there are thousands of ways to build your army. The man-eating cabbage will appreciate the variety in its diet!Crush your rivals
If you can survive the labyrinth, you'll meet THE UNSTOPPABLE END-GAME BUILDS OF OTHER PLAYERS! You'll beat each other to death and only one will be spared by d'Spot. No offense, but in his own game he writes the rules!Indirect combat
Prepare your warriors and let them fight it out on their own! Indirect combat allows you to focus heavily on tactical considerations rather than reflexes. Strengthen your front line with fridge-movers, aim your food-throwers and look after your Forbidden Summoners!Endless exploration
The dungeons are generated from scratch every time, and there is no chance puny humans will ever find the way out! And even if they strike lucky — don't worry, there are endless ways to die in Despot's Game!MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: Intel i5-7500 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GTX 670 / Radeon HD 7970
- Storage: 1 GB available space
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